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Moderator
Team:
Rank: Director Main: Calypso Level: 1800 Joined: Sat Apr 17, 2004 7:00 pm Posts: 757 Location: Scranton, PA, USA, Earth, Sol, Orion Spur, Milky Way, Local Group, Universe, Multiverse |
A new blog post on alien invasions can be found here.
http://blog.starsonata.com/1299/Alien-Invasion-Updates Feel free to discuss here. Calypso _________________ "My name isn't Slick. It's Zoidberg! John f***ing Zoidberg!" Some people want to love their god. Others want to "love" their god. Mmmmm.... adum..... << OMG It's my head in a jar!!! |
Mon Feb 04, 2013 12:10 pm |
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Team:
Rank: Director Main: xXxIrishKnightxXx Level: 20 Joined: Fri Apr 01, 2011 9:04 pm Posts: 1580 Location: Equestria |
Tease.
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Mon Feb 04, 2013 12:30 pm |
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Member
Team:
Rank: Officer Main: topbuzzz Level: 8015 Joined: Sun Dec 21, 2008 12:31 pm Posts: 4347 |
i wanna pop that alien nutsack naow!
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Mon Feb 04, 2013 1:22 pm |
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Team:
Rank: Councilor Main: Llessur Level: 3908 Joined: Sun Nov 20, 2005 4:26 pm Posts: 902 Location: Feilding, New Zealand |
Love the concept.
However the mehanism of getting T22 skills is similar to the old (and hated) T20 system. I cannot believe youy are going back to that disredited system. The only conclusion I can come to is whoever made that decision either either lacks experience with playing Star Sonata or has amnesia. Most people got their T20 skills in the uni that the commod requirement was inactive. BTW The implication that T22 skills will be quicker to get than T21 is probably wrong. Assuming a squad of 10: T21 kill 1 uber all players get one shard = 12.5% level equivilents. 1 day lockout= 12.5% per day. T22 one kill = 10% level equivilent with and undisclosed chance of another commod. That chance will be less than 100% probably about 25% of an extra commod. So it will have a similar chance to T21 per run (12.5%).. However it is going to have a much longer lockout time. If it is similar to IQ' Bana (3 days) then it is only 1/3 of 12.5% per day. Solution: Do not implement the commod drop, make it kill only (like hermes). Increase the lockout to 6 days so you can still do 1 per day. Issues with the old T20 system: Profiteering (selling the commod) Squabbles of who gets the commod Ninja scooping (outside squad) Unauthorised scooping (inside squad) All the above ten to spoil your game experience, much better to simply refine the implementation to avoid the problem. Last edited by Russell on Tue Feb 05, 2013 12:53 am, edited 1 time in total. |
Mon Feb 04, 2013 11:19 pm |
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Main: SypomII
Level: 1844 Joined: Mon Dec 19, 2011 12:28 am Posts: 38 |
Hate me as you want, but all i ask is some new f2p content with the new update.
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Mon Feb 04, 2013 11:35 pm |
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Team:
Rank: Officer Main: Maxathron Level: 4065 Joined: Sat Jan 21, 2006 11:16 am Posts: 5804 |
Russell wrote: Love the concept. *insert wall of text* I think that you should be able get the skill by killing the uber (with chance of loot) and without killing the uber (and of course no loot). We want progression to be as streamlined as possible and get people away from trying to get their skills up, so they can go kill each other or do runs for loot. There SHOULD be other bosses for T22 other than these guys, right Admins? I propose that you take a mission first. This mission can be completed one of two ways. You can either kill the boss, OR you can get this other commod that would exist as part of the drop table. Yes, I repeat myself. That is exactly one mission. This allows conventional squad based progression and unconventional buy the skills progression like how people buy Olympus Shards, but it doesn't compete with each other. |
Tue Feb 05, 2013 7:57 am |
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Moderator
Team:
Rank: Director Main: Calypso Level: 1800 Joined: Sat Apr 17, 2004 7:00 pm Posts: 757 Location: Scranton, PA, USA, Earth, Sol, Orion Spur, Milky Way, Local Group, Universe, Multiverse |
Max235 wrote: Russell wrote: Love the concept. *insert wall of text* I think that you should be able get the skill by killing the uber (with chance of loot) and without killing the uber (and of course no loot). We want progression to be as streamlined as possible and get people away from trying to get their skills up, so they can go kill each other or do runs for loot. There SHOULD be other bosses for T22 other than these guys, right Admins? I propose that you take a mission first. This mission can be completed one of two ways. You can either kill the boss, OR you can get this other commod that would exist as part of the drop table. Yes, I repeat myself. That is exactly one mission. This allows conventional squad based progression and unconventional buy the skills progression like how people buy Olympus Shards, but it doesn't compete with each other. I think this is a good suggestion. I'll bring it up at our next content meeting. I could see this happening if the commod had other uses too -- say a mission where you turn in the commod for a T22 item (like Protection of Tobal and Anaconda). Calypso _________________ "My name isn't Slick. It's Zoidberg! John f***ing Zoidberg!" Some people want to love their god. Others want to "love" their god. Mmmmm.... adum..... << OMG It's my head in a jar!!! |
Tue Feb 05, 2013 9:14 am |
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Team:
Rank: Officer Main: Maxathron Level: 4065 Joined: Sat Jan 21, 2006 11:16 am Posts: 5804 |
I would like to see more of the Item Turn In Missions (PoT) for all techs, especially if most had prerequsites like level requirement, mission requirement, or just obtaining a certain skill. It really gives a replayability to the current bosses and would help prevent T22 from being "below" my level of being.
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Tue Feb 05, 2013 11:28 am |
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Main: Capt Cool
Level: 0 Joined: Sat Oct 25, 2008 9:51 am Posts: 1112 |
Wil the GSA be lowerd from T30 to T22? sorta like a T22 starter ship like the Zebu titan is for T21?
would be rather fun giving the GSA's some more use.. |
Tue Feb 05, 2013 12:08 pm |
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Member
Team:
Rank: Officer Main: topbuzzz Level: 8015 Joined: Sun Dec 21, 2008 12:31 pm Posts: 4347 |
although I would support it just 'cos it sounds easier for me to get t22 out of all the options , I think if "10 men go in with mission open, kill boss, all 10 men get t22" does sound kinda too easy Russel.
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Tue Feb 05, 2013 1:05 pm |
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Team:
Rank: Peon Main: Camsy Level: 2191 Joined: Fri Nov 28, 2008 6:03 pm Posts: 2214 Location: Sydney, Australia |
I look forward to this very much.
_________________ Blue Dwarf wrote: Statistically, they haven't changed. Except for the beef I gave. |
Tue Feb 05, 2013 3:06 pm |
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Team:
Rank: Councilor Main: Gold Spacer Level: 3614 Joined: Sat Jul 04, 2009 7:14 pm Posts: 469 Location: Illinois, USA |
Are these new paxian ships gonna be player obtainable? They look sexy!
_________________ Goldylox |
Tue Feb 05, 2013 4:26 pm |
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Team:
Rank: Director Main: xXxIrishKnightxXx Level: 20 Joined: Fri Apr 01, 2011 9:04 pm Posts: 1580 Location: Equestria |
red395 wrote: Are these new paxian ships gonna be player obtainable? They look sexy! _________________ |
Tue Feb 05, 2013 7:24 pm |
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Team:
Rank: Operator Main: Lol imra15 Level: 668 Joined: Thu Jun 30, 2011 9:30 pm Posts: 1389 Location: Unexplainable regions of space |
IrishKnight wrote: red395 wrote: Are these new paxian ships gonna be player obtainable? They look sexy! _________________ keyboard wrote: Macros your opinions don't matter no offence Too late I realize my children are me only treasures... Volcom Applicant |
Tue Feb 05, 2013 7:25 pm |
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Main: Assassinat3r
Level: 2460 Joined: Thu Mar 16, 2006 1:43 am Posts: 2057 Location: Astora |
Paxian Front is a subsidiary of Eminence Front.
_________________ Did you praise the sun today? |
Tue Feb 05, 2013 9:42 pm |
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