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Post Alien Blog Post Dicussion 2.4
A new blog post on alien invasions can be found here.

http://blog.starsonata.com/1299/Alien-Invasion-Updates

Feel free to discuss here.

Calypso

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Mon Feb 04, 2013 12:10 pm
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Post Re: Alien Blog Post Dicussion 2.4
Tease.

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Mon Feb 04, 2013 12:30 pm
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Post Re: Alien Blog Post Dicussion 2.4
i wanna pop that alien nutsack naow!


Mon Feb 04, 2013 1:22 pm
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Post Re: Alien Blog Post Dicussion 2.4
Love the concept.

However the mehanism of getting T22 skills is similar to the old (and hated) T20 system. I cannot believe youy are going back to that disredited system. The only conclusion I can come to is whoever made that decision either either lacks experience with playing Star Sonata or has amnesia.

Most people got their T20 skills in the uni that the commod requirement was inactive.

BTW The implication that T22 skills will be quicker to get than T21 is probably wrong.
Assuming a squad of 10: T21 kill 1 uber all players get one shard = 12.5% level equivilents. 1 day lockout= 12.5% per day.

T22 one kill = 10% level equivilent with and undisclosed chance of another commod. That chance will be less than 100% probably about 25% of an extra commod. So it will have a similar chance to T21 per run (12.5%)..
However it is going to have a much longer lockout time. If it is similar to IQ' Bana (3 days) then it is only 1/3 of 12.5% per day.


Solution:

Do not implement the commod drop, make it kill only (like hermes).

Increase the lockout to 6 days so you can still do 1 per day.


Issues with the old T20 system:

Profiteering (selling the commod)
Squabbles of who gets the commod
Ninja scooping (outside squad)
Unauthorised scooping (inside squad)

All the above ten to spoil your game experience, much better to simply refine the implementation to avoid the problem.


Last edited by Russell on Tue Feb 05, 2013 12:53 am, edited 1 time in total.

Mon Feb 04, 2013 11:19 pm
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Post Re: Alien Blog Post Dicussion 2.4
Hate me as you want, but all i ask is some new f2p content with the new update.


Mon Feb 04, 2013 11:35 pm
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Post Re: Alien Blog Post Dicussion 2.4
Russell wrote:
Love the concept.
*insert wall of text*


I think that you should be able get the skill by killing the uber (with chance of loot) and without killing the uber (and of course no loot). We want progression to be as streamlined as possible and get people away from trying to get their skills up, so they can go kill each other or do runs for loot. There SHOULD be other bosses for T22 other than these guys, right Admins?

I propose that you take a mission first. This mission can be completed one of two ways. You can either kill the boss, OR you can get this other commod that would exist as part of the drop table. Yes, I repeat myself. That is exactly one mission.

This allows conventional squad based progression and unconventional buy the skills progression like how people buy Olympus Shards, but it doesn't compete with each other.


Tue Feb 05, 2013 7:57 am
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Post Re: Alien Blog Post Dicussion 2.4
Max235 wrote:
Russell wrote:
Love the concept.
*insert wall of text*


I think that you should be able get the skill by killing the uber (with chance of loot) and without killing the uber (and of course no loot). We want progression to be as streamlined as possible and get people away from trying to get their skills up, so they can go kill each other or do runs for loot. There SHOULD be other bosses for T22 other than these guys, right Admins?

I propose that you take a mission first. This mission can be completed one of two ways. You can either kill the boss, OR you can get this other commod that would exist as part of the drop table. Yes, I repeat myself. That is exactly one mission.

This allows conventional squad based progression and unconventional buy the skills progression like how people buy Olympus Shards, but it doesn't compete with each other.


I think this is a good suggestion. I'll bring it up at our next content meeting. I could see this happening if the commod had other uses too -- say a mission where you turn in the commod for a T22 item (like Protection of Tobal and Anaconda).

Calypso

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Tue Feb 05, 2013 9:14 am
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Post Re: Alien Blog Post Dicussion 2.4
I would like to see more of the Item Turn In Missions (PoT) for all techs, especially if most had prerequsites like level requirement, mission requirement, or just obtaining a certain skill. It really gives a replayability to the current bosses and would help prevent T22 from being "below" my level of being.


Tue Feb 05, 2013 11:28 am
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Post Re: Alien Blog Post Dicussion 2.4
Wil the GSA be lowerd from T30 to T22? sorta like a T22 starter ship like the Zebu titan is for T21?

would be rather fun giving the GSA's some more use..


Tue Feb 05, 2013 12:08 pm
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Post Re: Alien Blog Post Dicussion 2.4
although I would support it just 'cos it sounds easier for me to get t22 out of all the options , I think if "10 men go in with mission open, kill boss, all 10 men get t22" does sound kinda too easy Russel.


Tue Feb 05, 2013 1:05 pm
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Post Re: Alien Blog Post Dicussion 2.4
I look forward to this very much. :)

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Tue Feb 05, 2013 3:06 pm
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Post Re: Alien Blog Post Dicussion 2.4
Are these new paxian ships gonna be player obtainable? They look sexy!

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Tue Feb 05, 2013 4:26 pm
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Post Re: Alien Blog Post Dicussion 2.4
red395 wrote:
Are these new paxian ships gonna be player obtainable? They look sexy!

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Tue Feb 05, 2013 7:24 pm
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Post Re: Alien Blog Post Dicussion 2.4
IrishKnight wrote:
red395 wrote:
Are these new paxian ships gonna be player obtainable? They look sexy!

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Tue Feb 05, 2013 7:25 pm
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Post Re: Alien Blog Post Dicussion 2.4
Paxian Front is a subsidiary of Eminence Front.

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Tue Feb 05, 2013 9:42 pm
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