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Post Server & Client Patch - 13th June 03:00 EST Discussion
Patch notes: viewtopic.php?f=11&t=56254

PS: Shrimp inbuilt fighters/missiles will be getting a beef -- Haven't been able to do it yet

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Wed Jun 12, 2013 10:43 pm
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Post Re: Server & Client Patch - 13th June 03:00 EST Discussion
Soooo new drones? Where, stats? Anything?

And woot woot to envelopment fix.

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Wed Jun 12, 2013 10:53 pm
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Post Re: Server & Client Patch - 13th June 03:00 EST Discussion
Woot!
New slave ai and stront miners, couldn't ask for more.

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Wed Jun 12, 2013 10:53 pm
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Post Re: Server & Client Patch - 13th June 03:00 EST Discussion
fix the typo in the shrimp muTLibay
but with that nice patch, sad its somewhat incomplete yet
will there also a big lag/crash fix?

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Wed Jun 12, 2013 10:55 pm
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Post Re: Server & Client Patch - 13th June 03:00 EST Discussion
lordjeroen wrote:
fix the typo in the shrimp muTLibay

I totally didn't see that...

Was only a typo in the commit log anyway. XD

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Wed Jun 12, 2013 11:03 pm
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Post Re: Server & Client Patch - 13th June 03:00 EST Discussion
redalert150 wrote:
Soooo new drones? Where, stats? Anything?

And woot woot to envelopment fix.

I remember DG... There might of been some other places.... But if there was I forgot! XD

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Wed Jun 12, 2013 11:04 pm
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Post Re: Server & Client Patch - 13th June 03:00 EST Discussion
Can you at least tell us if those new drones include mining weps at long last, you are nefering the only real mining drone under t21 to be fair =)
Or if its all high/low tech gear or spread across the range...so I know where to start the search

Apart from that I like the new AI stuff, that 75% elec swap was somewhat annoying, especially when they swap from a decent DPS wep to some other lower EPS but situation specific weps that cant do anywhere near the DPS.

Giga Patch Roar!
Vorp

Oh and
** Claw Missile Device(+): Launches two Claw Fighters.
Dunno if thats a typo or they are just fighters with kamikaze pilots =)


Thu Jun 13, 2013 1:39 am
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Post Re: Server & Client Patch - 13th June 03:00 EST Discussion
Vorporal wrote:
Can you at least tell us if those new drones include mining weps at long last, you are nefering the only real mining drone under t21 to be fair =)
Or if its all high/low tech gear or spread across the range...so I know where to start the search

Spread, I didn't nerf it, there are 4, btw.

Quote:
Apart from that I like the new AI stuff, that 75% elec swap was somewhat annoying, especially when they swap from a decent DPS wep to some other lower EPS but situation specific weps that cant do anywhere near the DPS.
This means your slaves will use better DPS weapons for longer.

Quote:
Oh and
** Claw Missile Device(+): Launches two Claw Fighters.
Dunno if thats a typo or they are just fighters with kamikaze pilots =)

Typo... I was probably tired when I checked that in.

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Thu Jun 13, 2013 1:45 am
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Post Re: Server & Client Patch - 13th June 03:00 EST Discussion
"Tiny nerf to the Advanced Mining Drone." =)
Not that im fussed, its not viable at higher lvls anyways.

Did you mean there was 4 drones or 4 mining drones?
If you mean mining drones I may just run up and hug/kiss you, so be warned!

Vorp
Edit: I'm assuming we are talking about temp drones, please correct me if I'm wrong.


Thu Jun 13, 2013 1:51 am
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Post Re: Server & Client Patch - 13th June 03:00 EST Discussion
Vorporal wrote:
"Tiny nerf to the Advanced Mining Drone." =)
Not that im fussed, its not viable at higher lvls anyways.

I forgot about that

Quote:
Did you mean there was 4 drones or 4 mining drones?
If you mean mining drones I may just run up and hug/kiss you, so be warned!

4 mining drones, in total, not what I added.

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Vorp
Edit: I'm assuming we are talking about temp drones, please correct me if I'm wrong.

Temp.

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Thu Jun 13, 2013 2:13 am
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Post Re: Server & Client Patch - 13th June 03:00 EST Discussion
You, Sir, are my Hero.
Anyways off to kill every plattie that ever annoyed me with it tankness
Also if those Shrimps bays can use normal t17 missiles/fighters they will make interesting slaves (or if those inbuilts are somehow equal to existing gear, they might just be on the missile side of the fence)

Vorp


Thu Jun 13, 2013 2:17 am
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Post Re: Server & Client Patch - 13th June 03:00 EST Discussion
if all goes well. Server will be up in about 30minutes... so for safe measure. It should be back in 1h30 !

(it will be up as soon as i can get it up tho)

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Thu Jun 13, 2013 2:33 am
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Post Re: Server & Client Patch - 13th June 03:00 EST Discussion
seem the safe measure wasnt too far off ! . im on the last part (had to make sure of a few things that were not planned for. but everything is clear !)

Probably another 15-30minutes and server should be up

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Thu Jun 13, 2013 3:27 am
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Post Re: Server & Client Patch - 13th June 03:00 EST Discussion
welp scratch that. More like 1hour until the server is up (This patch was stupidly large, but it come with a change in our patch system that will make it a lot easier to push regular / smaller patches in the future... just that the first one was massive !)

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Thu Jun 13, 2013 3:35 am
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Post Re: Server & Client Patch - 13th June 03:00 EST Discussion
Huy Guys,

Great work on that patch, super huge... Eager to see the more efficient radar window, the slaves not missing ( a little more intellectual ), and cant wait for the new map rendering too!

Only one gripe; The Shrimp+ is going to be turned around to face the same way as the Shrimp? DANG... Its the Shrimp normal that needs to be turned around, its currently facing backwards, and the Shrimp+ shouldnt be turned around, as its facing forwards!!!

Ie. If you look at the prawn, see its "head" and its "eyes"!!!! Well, notice how the shrimp has a similar 'head' and 'eyes'??! Well, that's how you can tell that the shrimp normal needs to be turned around, not the shrimp plus!!

Hehe.... GRR!

But serious, great patch, hope all goes well! Cheers.

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Thu Jun 13, 2013 4:08 am
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