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Dungeon Danger competition discussion
http://forum.starsonata.com/viewtopic.php?f=9&t=56724
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Author:  Blue Dwarf [ Fri Aug 02, 2013 4:29 pm ]
Post subject:  Dungeon Danger competition discussion

Topic for details: viewtopic.php?f=1&t=56723

Got a question? I may help. :)

Author:  Superducky [ Sun Aug 04, 2013 4:49 am ]
Post subject:  Re: Dungeon Danger competition discussion

Eh.

Author:  Bluejayek [ Sun Aug 04, 2013 5:16 am ]
Post subject:  Re: Dungeon Danger competition discussion

So basically you are asking players to figure out that Boss DF = Galaxy DF + 5x DG depth or whatever it is? The post wasn't entirely clear.

Author:  Blue Dwarf [ Sun Aug 04, 2013 5:48 am ]
Post subject:  Re: Dungeon Danger competition discussion

Bluejayek wrote:
So basically you are asking players to figure out that Boss DF = Galaxy DF + 5x DG depth or whatever it is? The post wasn't entirely clear.

Pretty much, yeah.

Over the years, df of 10 increase was assumed, I want people to work out what it actually is.


Edit: Tweaked the post to reflect this. :3

Author:  zhuang281 [ Mon Aug 05, 2013 3:55 am ]
Post subject:  Re: Dungeon Danger competition discussion

I'm not sure how this can be deducted based off what information the player base has access to.

Author:  Blue Dwarf [ Mon Aug 05, 2013 8:03 am ]
Post subject:  Re: Dungeon Danger competition discussion

It would involve some serious number crunching, so I'll lend a hand.


The ceiling is 2200 high, in times of bloodshed add 15, in times of your prominence add another 30.

Author:  Moonlightneo [ Mon Aug 05, 2013 8:53 am ]
Post subject:  Re: Dungeon Danger competition discussion

Blue Dwarf wrote:
It would involve some serious number crunching, so I'll lend a hand.


The ceiling is 2200 high, in times of bloodshed add 15, in times of your prominence add another 30.

It's times like these that-*Head Explodes*

Author:  the one [ Mon Aug 05, 2013 12:23 pm ]
Post subject:  Re: Dungeon Danger competition discussion

So it has something to do with the ai's lvls and something with the dungeon floor
for example, i remember going into a DG in peril yesterday and the first floor was (if i recall) 7 green battleships, then the second floor was 3 meavers, then 5 meavers, then a red watt boss and 2 mf forgones.

why is that we kill 7 lvl 2k AI in the first floor then we go to 3 lvl 1.8k AI, then 4 lvl 1.8k AI? was that to prevent people from powerleveling?

and if maths is involved, there is a harder formula then lower the room by 1 integer because then the decimals would still be the same, but they also go from (example)
2.543 to 1.752. does the decimals determine some sort of class, so for example if the decimals are in the .700s to .800s we get a number of big greens. may be it could get a 2.742 which could be 0.700 is classed as green battleships. then the 0.040 could be the number of green battleships we face, and the 0.002 could be umm...well firstly i would have to see if this is in fact true so far. but this is just my hypothesis. But we do know that the 2.000 is what floor we are on.

Author:  the one [ Mon Aug 05, 2013 12:29 pm ]
Post subject:  Re: Dungeon Danger competition discussion

the one wrote:
So it has something to do with the ai's lvls and something with the dungeon floor
for example, i remember going into a DG in peril yesterday and the first floor was (if i recall) 7 green battleships, then the second floor was 3 meavers, then 5 meavers, then a red watt boss and 2 mf forgones.

why is that we kill 7 lvl 2k AI in the first floor then we go to 3 lvl 1.8k AI, then 4 lvl 1.8k AI? was that to prevent people from powerleveling?

and if maths is involved, there is a harder formula then lower the room by 1 integer because then the decimals would still be the same, but they also go from (example)
2.543 to 1.752. does the decimals determine some sort of class, so for example if the decimals are in the .700s to .800s we get a number of big greens. may be it could get a 2.742 which could be 0.700 is classed as green battleships. then the 0.040 could be the number of green battleships we face, and the 0.002 could be umm...well firstly i would have to see if this is in fact true so far. but this is just my hypothesis. But we do know that the 2.000 is what floor we are on.


after just entering the game and looking at sol DG, this is already wrong.

Author:  redalert150 [ Mon Aug 05, 2013 4:57 pm ]
Post subject:  Re: Dungeon Danger competition discussion

I don't know but I'll tell you this much...

I DON'T CARE! I LOVE IT!!

Author:  lordjeroen [ Thu Aug 08, 2013 10:17 am ]
Post subject:  Re: Dungeon Danger competition discussion

Blue Dwarf wrote:
It would involve some serious number crunching, so I'll lend a hand.


The ceiling is 2200 high, in times of bloodshed add 15, in times of your prominence add another 30.

are there more hidden numbers like this? i like how you brought these up and let us solve the riddle. but how can we get the formula if we dont know what the numbers are and how many there are.

Author:  Blue Dwarf [ Thu Aug 08, 2013 10:19 am ]
Post subject:  Re: Dungeon Danger competition discussion

lordjeroen wrote:
Blue Dwarf wrote:
It would involve some serious number crunching, so I'll lend a hand.


The ceiling is 2200 high, in times of bloodshed add 15, in times of your prominence add another 30.

are there more hidden numbers like this? i like how you brought these up and let us solve the riddle. but how can we get the formula if we dont know what the numbers are and how many there are.

I thought the 2200 part was posted on the forums when it was changed, but after a search I found out it weren't.

Either way, you need the numbers in case circumstances change.

Author:  RandomDude3P1C [ Thu Aug 08, 2013 12:32 pm ]
Post subject:  Re: Dungeon Danger competition discussion

as far as i can tell lvls of dgs increase by less than 40 per jump, cause pvp range does not increase 2 lvls in(as far as i could get with my lvl 230 gunner and shm)

the tool i believe he talked about is pvp range, hope i helped someone out, goodluck, i have given up heh

Author:  Blue Dwarf [ Thu Aug 08, 2013 3:45 pm ]
Post subject:  Re: Dungeon Danger competition discussion

RandomDude3P1C wrote:
as far as i can tell lvls of dgs increase by less than 40 per jump, cause pvp range does not increase 2 lvls in(as far as i could get with my lvl 230 gunner and shm)

the tool i believe he talked about is pvp range, hope i helped someone out, goodluck, i have given up heh

It terms of ceiling as used in the second hint, Sol DG doesn't have one.

Author:  RandomDude3P1C [ Thu Aug 15, 2013 9:32 pm ]
Post subject:  Re: Dungeon Danger competition discussion

suprised noones tried to figure it out, do you have a date set when your going to end this competition and tell us the answer

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