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Post Re: Server & Client Patch - 6th September Discussion
what t22 fixes can we have a list?


Fri Sep 06, 2013 5:05 pm
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Post Re: Server & Client Patch - 6th September Discussion
RandomDude3P1C wrote:
when you alt tab the whole screen pixilates for a few seconds, thats post patch



Please fix this...

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Fri Sep 06, 2013 8:37 pm
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Post Re: Server & Client Patch - 6th September Discussion
the pixelisation is intended, the client when non visible reduce its resolution as to reduce its load while in background (and incidentally allow for much better mcing).

Altho right now, a few players are experiencing a lag on alt tab that is not supposed to happen (the pixelisation should only be visible for a very short fraction of a second also known as 1 frame). But currently, on the live client, it resize the framebuffer, which turn out, some graphic card really dont like and cause them to completly reset the device (which in turn become a 0.2-0.5 sec lag). Thats fixed in the beta, and will be fixed soon in the live client.

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Sat Sep 07, 2013 4:31 am
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Post Re: Server & Client Patch - 6th September Discussion
Caly, Check those new zebus' hull classes, they arent correct.

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Sat Sep 07, 2013 8:35 am
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Post Re: Server & Client Patch - 6th September Discussion
also, revert the nexus changes, newbs have to start without any tutorial. the new zebus are quite nice, but not really balanced right now. the capship zebu needs a single fighter instead of the 2 missiles, the heavy fighter has a low damage superitem and the freighter item is OP with the 10 sec drone with the shield trans AND the peashooter. Also there's a difference between pirates and cadets when creating the character. with cadets i got to choose from 4 boxes with only the focus name in it and the pirates get a detailed explanation to choose from. next, my cadet spawned in "Volcom Testing Grounds", which may be why i didnt get a mission.


Sat Sep 07, 2013 8:44 am
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Post Re: Server & Client Patch - 6th September Discussion
blablabla wrote:
also, revert the nexus changes, newbs have to start without any tutorial. the new zebus are quite nice, but not really balanced right now. the capship zebu needs a single fighter instead of the 2 missiles, the heavy fighter has a low damage superitem and the freighter item is OP with the 10 sec drone with the shield trans AND the peashooter. Also there's a difference between pirates and cadets when creating the character. with cadets i got to choose from 4 boxes with only the focus name in it and the pirates get a detailed explanation to choose from. next, my cadet spawned in "Volcom Testing Grounds", which may be why i didnt get a mission.


Still no QA testing new changes I see...

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Sat Sep 07, 2013 9:32 am
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Post Re: Server & Client Patch - 6th September Discussion
pretty sure its a frizzler :P

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Sat Sep 07, 2013 4:32 pm
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Post Re: Server & Client Patch - 6th September Discussion
when are the hidden changes be added to the patch notes?

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Sun Sep 08, 2013 10:33 pm
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Post Re: Server & Client Patch - 6th September Discussion
why do some prospecting nodes disappear on extracting and others just go empty. I thought they was all supposed to disappear and respawn somewhere else now?


Mon Sep 09, 2013 1:20 am
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Post Re: Server & Client Patch - 6th September Discussion
I will be editing this post as I go through my logs.

Aliens from the Sas region can roam in all regions in Subspace - Not fixed

Dve figthers still ignore intertia dampening and will only push you at a south-east direction - Not fixed

Forced turning combined with Dve fighters will make the combined grem too powerful - Not fixed

There is no mission text for Herophilus 3000's Distress Call that explains what to do with it. Is this a bug? In such case, where on earth is the QA testing on this.

And it has already been pointed out and aknowledged that Calypso didn't post his fixes or changes in the patch notes - why has this not been done at all yet? Or are you not going to do it? This whole patch looks very unprofessional and poor, and I hope you are ready to patch in these major fixes in a new patch, which should be the first priority.


Mon Sep 09, 2013 4:47 am
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Post Re: Server & Client Patch - 6th September Discussion
I thought tractoring21 skill was supposed to come in with this patch, did admins forget about that too?


Mon Sep 09, 2013 6:05 am
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Post Re: Server & Client Patch - 6th September Discussion
Barbull wrote:
I thought tractoring21 skill was supposed to come in with this patch, did admins forget about that too?

Tractoring 21 is already in I believe.

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Mon Sep 09, 2013 6:05 am
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Post Re: Server & Client Patch - 6th September Discussion
Blue Dwarf wrote:
Barbull wrote:
I thought tractoring21 skill was supposed to come in with this patch, did admins forget about that too?

Tractoring 21 is already in I believe.

andezrhode2a wrote:
There is no mission text for Herophilus 3000's Distress Call that explains what to do with it. Is this a bug? In such case, where on earth is the QA testing on this.


There you go. It is in. And it is either the worst mission and mission text ever, as it does not tell you anything about how to get tractoring 21, or something was forgotten.


Mon Sep 09, 2013 6:08 am
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Post Re: Server & Client Patch - 6th September Discussion
Tech 21 Tractoring mission is in the Lyceum Base along with all the other T21 skill missions.

Since we patched mid-uni, Staff Quarters hasn't been updated with the wormhole for the Tidepool and Herophilus 3000's base. I am looking at possible fixes to that now. QA's tested this, it's just we tested with a new universe generation -- so we had the updated Staff Quarters so there were no issues.

As for the Nexus changes, they were not meant to go live, we will be doing a small patch sometime very soon to revert them.

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Mon Sep 09, 2013 7:13 am
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Post Re: Server & Client Patch - 6th September Discussion
Can you please go and complete the patch notes properly then? Or do you not have any logs of what changes that you did? Bindomite isn't on the notes, and there are several other changes as well that aren't on there. It would be great to have you know.


Mon Sep 09, 2013 7:45 am
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