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Server & Client Patch - 6th September Discussion
http://forum.starsonata.com/viewtopic.php?f=9&t=56966
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Author:  Jey123456 [ Fri Sep 06, 2013 12:47 am ]
Post subject:  Server & Client Patch - 6th September Discussion

discussion for: viewtopic.php?f=11&t=56965

Author:  RandomDude3P1C [ Fri Sep 06, 2013 5:22 am ]
Post subject:  Re: Server & Client Patch - 6th September Discussion

when you alt tab the whole screen pixilates for a few seconds, thats post patch

Author:  thecrazygamemaster [ Fri Sep 06, 2013 5:29 am ]
Post subject:  Re: Server & Client Patch - 6th September Discussion

50 range is nowhere near enough range for scooping. There is literally no change here, I still have to tractor in things. 250 range is the LEAST that is acceptable, 1k is much better. Also, my grinch scoop only scoops at 1 item per second?? Grinch is one of the best scoops in the game. It should be 10 items per second or more. I can scoop faster simple by spamming the C key like I had to before.

Author:  RandomDude3P1C [ Fri Sep 06, 2013 5:33 am ]
Post subject:  Re: Server & Client Patch - 6th September Discussion

ignore this post, just noticed the micropatch timer

Author:  Calypso [ Fri Sep 06, 2013 7:30 am ]
Post subject:  Re: Server & Client Patch - 6th September Discussion

thecrazygamemaster wrote:
50 range is nowhere near enough range for scooping. There is literally no change here, I still have to tractor in things. 250 range is the LEAST that is acceptable, 1k is much better. Also, my grinch scoop only scoops at 1 item per second?? Grinch is one of the best scoops in the game. It should be 10 items per second or more. I can scoop faster simple by spamming the C key like I had to before.


50 range was the previous default scooping range... nothing has changed there for most scoops. And on that note, until you get a Vacuum Scoop, you are still going to have to tractor things. Only scoops with the vacuum property will suck items into your ship.

As for the final comment, I will consider taking a pass and reevaluating some of the scoops per second on some scoops, but don't expect all of them to get magically better -- some of them were good before patch and are still good now.

Calypso

Author:  ripcurl111 [ Fri Sep 06, 2013 7:50 am ]
Post subject:  Re: Server & Client Patch - 6th September Discussion

RandomDude3P1C wrote:
when you alt tab the whole screen pixilates for a few seconds, thats post patch


Good! That might help people who MC, if you know what I mean.

Author:  Scyron [ Fri Sep 06, 2013 7:51 am ]
Post subject:  Re: Server & Client Patch - 6th September Discussion

Until all is sorted, people can use their modded Grinch scoops while fighting, and then switch to a better scooping scoop for scooping. Maybe not the optimal solution, but should work.

Heck, even when things are sorted, that's probably what I'll do anyway.

Author:  RandomDude3P1C [ Fri Sep 06, 2013 10:16 am ]
Post subject:  Re: Server & Client Patch - 6th September Discussion

if it can be coded can the credits that bosses drop go into one pile because if we are scooping one per second that puts us sitting there scooping on one toon for about 40 seconds

Author:  urzaserra256 [ Fri Sep 06, 2013 11:02 am ]
Post subject:  Re: Server & Client Patch - 6th September Discussion

Please combine credit drops into 1 stack always, would make it much easier to scoop from ais and would reduce a lot of graphical clutter during big pvb and bvb.

Author:  thecrazygamemaster [ Fri Sep 06, 2013 11:31 am ]
Post subject:  Re: Server & Client Patch - 6th September Discussion

Calypso wrote:
thecrazygamemaster wrote:
50 range is nowhere near enough range for scooping. There is literally no change here, I still have to tractor in things. 250 range is the LEAST that is acceptable, 1k is much better. Also, my grinch scoop only scoops at 1 item per second?? Grinch is one of the best scoops in the game. It should be 10 items per second or more. I can scoop faster simple by spamming the C key like I had to before.


50 range was the previous default scooping range... nothing has changed there for most scoops. And on that note, until you get a Vacuum Scoop, you are still going to have to tractor things. Only scoops with the vacuum property will suck items into your ship.

As for the final comment, I will consider taking a pass and reevaluating some of the scoops per second on some scoops, but don't expect all of them to get magically better -- some of them were good before patch and are still good now.

Calypso

My impression of this update was that we were throwing away the old system and making all scoops scoop at a distance. That finally, we wouldn't have to waste so much time scooping things, and could just hold down C for a few seconds and scoop everything near us. I guess I was wrong. Sucks that this is what everyone else expected too. What a let-down.

Author:  anilv [ Fri Sep 06, 2013 11:40 am ]
Post subject:  Re: Server & Client Patch - 6th September Discussion

If Grinch Scoop isn't changed to click a lot faster than 1/sec I will be sorely disappointed. It's one of the best scoops in game (both in tech and size).

Author:  urzaserra256 [ Fri Sep 06, 2013 11:54 am ]
Post subject:  Re: Server & Client Patch - 6th September Discussion

Anyone think that this is only step 1 of the scooping changes? The backend stuff for vacuum scoops and scoops with different ranges might be there but the scoops havent been adjusted yet?

Author:  thecrazygamemaster [ Fri Sep 06, 2013 2:02 pm ]
Post subject:  Re: Server & Client Patch - 6th September Discussion

urzaserra256 wrote:
Anyone think that this is only step 1 of the scooping changes? The backend stuff for vacuum scoops and scoops with different ranges might be there but the scoops havent been adjusted yet?


Calypso wrote:
50 range was the previous default scooping range... nothing has changed there for most scoops. And on that note, until you get a Vacuum Scoop, you are still going to have to tractor things. Only scoops with the vacuum property will suck items into your ship.

Author:  lordjeroen [ Fri Sep 06, 2013 4:30 pm ]
Post subject:  Re: Server & Client Patch - 6th September Discussion

can all the things that arent in the patchnotes but are patched also added to the notes? unless my whole team trolling me (must say a amp OC modded VZOS seems weird..., or a KRS*** reso, amp, evil) there is something very important missing

Author:  Blue Dwarf [ Fri Sep 06, 2013 4:54 pm ]
Post subject:  Re: Server & Client Patch - 6th September Discussion

lordjeroen wrote:
can all the things that arent in the patchnotes but are patched also added to the notes? unless my whole team trolling me (must say a amp OC modded VZOS seems weird..., or a KRS*** reso, amp, evil) there is something very important missing

You can mod your items now using Bindomite and making it NB.

Calypso has been special and forgot about our patch note system, so his stuff isn't in patch notes, but it basically goes like this:

Scoop changes, scoops now scoop items per second and there are new fancy scoops to get etc.

Ability to NB items: Must be docked and required bindomite, NBing it gives you some random mods. This operation is irreversible, NB items aren't bindable.

Some fixes to T22 stuff
Some tweaks to prospecting stuff (mainly admin stuff).

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