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Post Dev Questions weekly!
Alright, here's a new idea. I'm creating this topic so we players can get to know our devs, mods, and the SS team in general, better. Every week, i'm gonna post a new post directed at a specific SS staff member. it will include 2 standard questions, and one specifically for that dev. so, back in a sec with question 1!

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Despite all the stupid, asinine, shark-jumping bullsh*t this game has put me through, there's very little of it I haven't enjoyed.


Wed Nov 13, 2013 12:24 pm
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Post Re: Dev Questions weekly!
alright, question 1 goes to JeffL! please answer all three questions. 1.how many hours weekly do you dedicate to star sonata? 2.what current content originated from you? and our Jeff-specific question, 3. what made you decide to purchase Star Sonata from Adum? I await (and welcome) your answer!

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Despite all the stupid, asinine, shark-jumping bullsh*t this game has put me through, there's very little of it I haven't enjoyed.


Wed Nov 13, 2013 12:29 pm
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Post Re: Dev Questions weekly!
1. I aim for about 20 hrs/week.

2. Define "current content". Do you mean things that are currently in the game? Because there isn't a whole lot that once was, but was taken out. Do you mean "content" like we mean it (custom galaxies, missions, AI's), or more broadly, like game features?

3. Adum started the game, and fairly quickly Mooster & I joined him. The three of us were there when the original LLC was founded and up through launch. Not too long after the launch, it was looking like, while SS was semi-successful, it wasn't going to make anyone rich, or really earn anything close to an average Silicon Valley salary, and Adum wanted to get married and live like an adult. Adum and Mooster pretty much drifted away after the launch, but I kept working on it. At some point, I knew that I loved SS too much to ever stop working on it, but I didn't want to put all my effort into it while only owning 25% of the company while the people owning the other 75% weren't doing anything, so I decided I would have to buy it out to get all the ownership to make it worth my while.

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For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata.


Wed Nov 13, 2013 3:12 pm
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Post Re: Dev Questions weekly!
JeffL wrote:
Adum started the game, and fairly quickly Mooster & I joined him.


It's too bad that none of you knew what you were talking about. You probably lost more players because of the mislabeling of items.
1. Drone s/b MINE
2. Slave s/b DRONE

3. Suns doing damage ... pilots fly around them DUH!
4. Then adding stupid effects that have no sceintific basis.

5. None of you could navigate a toy boat in a bathtub. A 'slave' enters a gal and heads to a base... playing catch-up rather than heading to where the base will be when it gets there. If you three knot heads had been working for NASA we'd have never landed on the Moon or Mars.

It's not too late to fix the blatent errors and correct the science.


Thu Nov 14, 2013 5:31 am
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Post Re: Dev Questions weekly!
Bonecrusher wrote:
JeffL wrote:
Adum started the game, and fairly quickly Mooster & I joined him.


It's too bad that none of you knew what you were talking about. You probably lost more players because of the mislabeling of items.
1. Drone s/b MINE
2. Slave s/b DRONE

3. Suns doing damage ... pilots fly around them DUH!
4. Then adding stupid effects that have no sceintific basis.

5. None of you could navigate a toy boat in a bathtub. A 'slave' enters a gal and heads to a base... playing catch-up rather than heading to where the base will be when it gets there. If you three knot heads had been working for NASA we'd have never landed on the Moon or Mars.

It's not too late to fix the blatent errors and correct the science.


This guy... expecting science in a game.
go play math blaster guy

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Thu Nov 14, 2013 6:22 am
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Post Re: Dev Questions weekly!
Bonecrusher wrote:

It's too bad that none of you knew what you were talking about. You probably lost more players because of the mislabeling of items.
1. Drone s/b MINE
2. Slave s/b DRONE

3. Suns doing damage ... pilots fly around them DUH!
4. Then adding stupid effects that have no sceintific basis.

5. None of you could navigate a toy boat in a bathtub. A 'slave' enters a gal and heads to a base... playing catch-up rather than heading to where the base will be when it gets there. If you three knot heads had been working for NASA we'd have never landed on the Moon or Mars.

It's not too late to fix the blatant errors and correct the science.


Someone woke up on the wrong side of the bed today.

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Thu Nov 14, 2013 6:24 am
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Post Re: Dev Questions weekly!
Bonecrusher wrote:
5. None of you could navigate a toy boat in a bathtub.




haha best response all week ;D

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Thu Nov 14, 2013 6:33 am
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Post Re: Dev Questions weekly!
Bonecrusher wrote:
snip


This makes me laugh. You haven't posted for months(as was my assumption) and the first chance you get to criticize the administration to its face, you jump on it like a ravenous pack of dogs. Except you're just one dog, so you're just kind of an ankle biter.

Inb4 solar body "bumps".

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Thu Nov 14, 2013 7:51 am
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Post Re: Dev Questions weekly!
biggee531 wrote:
Bonecrusher wrote:
snip


This makes me laugh. You haven't posted for months(as was my assumption) and the first chance you get to criticize the administration to its face, you jump on it like a ravenous pack of dogs. Except you're just one dog, so you're just kind of an ankle biter.

Inb4 solar body "bumps".


but you gotta admit though, his toy boat analogy or whatever was pretty funny, why can't anyone be funny like this...

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derpy is best pony

most fun to play with wings ^_^


Thu Nov 14, 2013 8:36 am
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Post Re: Dev Questions weekly!
I love the way bonecusher has been waiting in a rice basket for 6 months to pop out and gank Jeff


Thu Nov 14, 2013 8:46 am
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Post Re: Dev Questions weekly!
Part of the art of game creation is doing things a little bit differently to create a unique feel. We are not trying to create a science fiction virtual reality simulation.

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For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata.


Thu Nov 14, 2013 11:46 am
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Post Re: Dev Questions weekly!
Bonecrusher wrote:
JeffL wrote:
Adum started the game, and fairly quickly Mooster & I joined him.


It's too bad that none of you knew what you were talking about. You probably lost more players because of the mislabeling of items.
1. Drone s/b MINE
2. Slave s/b DRONE

3. Suns doing damage ... pilots fly around them DUH!
4. Then adding stupid effects that have no sceintific basis.

5. None of you could navigate a toy boat in a bathtub. A 'slave' enters a gal and heads to a base... playing catch-up rather than heading to where the base will be when it gets there. If you three knot heads had been working for NASA we'd have never landed on the Moon or Mars.

It's not too late to fix the blatent errors and correct the science.

there are limitations to programming, you know! and at least their heads contain brain cells, however knotted. you, in any case, are just a bonehead.

_________________
Despite all the stupid, asinine, shark-jumping bullsh*t this game has put me through, there's very little of it I haven't enjoyed.


Thu Nov 14, 2013 12:21 pm
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Post Re: Dev Questions weekly!
now, before i forget, i wanna say WOW! in just under 24 hours, you have responded more than i have ever had in 50! thank you all lots, and see you next week with our next dev, and my next questions.

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Despite all the stupid, asinine, shark-jumping bullsh*t this game has put me through, there's very little of it I haven't enjoyed.


Thu Nov 14, 2013 12:23 pm
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Post Re: Dev Questions weekly!
starwyrm wrote:
Bonecrusher wrote:
JeffL wrote:
Adum started the game, and fairly quickly Mooster & I joined him.


It's too bad that none of you knew what you were talking about. You probably lost more players because of the mislabeling of items.
1. Drone s/b MINE
2. Slave s/b DRONE

3. Suns doing damage ... pilots fly around them DUH!
4. Then adding stupid effects that have no sceintific basis.

5. None of you could navigate a toy boat in a bathtub. A 'slave' enters a gal and heads to a base... playing catch-up rather than heading to where the base will be when it gets there. If you three knot heads had been working for NASA we'd have never landed on the Moon or Mars.

It's not too late to fix the blatent errors and correct the science.

there are limitations to programming, you know! and at least their heads contain brain cells, however knotted. you, in any case, are just a bonehead.

the only limit in programming is your own imagination and knowledge

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Thu Nov 14, 2013 1:11 pm
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Post Re: Dev Questions weekly!
Bonecrusher, if you want this game to be realistic and scientific, then why don't you get them to remove sound effects?

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