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Post Industrial Freighters and Team Slots
Discussion topic for post: http://www.starsonata.com/blog/industri ... eam-slots/


Tue Feb 11, 2014 11:36 am
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Post Re: Industrial Freighters and Team Slots
SSRyan wrote:
The following freighters have been changed to Industrial Freighters. If you feel there are any other ships that should be moved to the new hull type, we’ll be watching the discussion topic so please let us know.


Emperor's Behemoth
Unforge*

*You need at least one weapon slot to deploy Temp Drones. This change was made to prevent broken Combat Unforges at lower levels. For things such as leveling in Copper.


Tue Feb 11, 2014 11:47 am
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Post Re: Industrial Freighters and Team Slots
Sounds good but from now on SD will be the new best base builder. You are fixing the issue slightly but there will still be one class that is strictly better than others.


Tue Feb 11, 2014 11:49 am
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Post Re: Industrial Freighters and Team Slots
Emp behe is already support locked.

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Tue Feb 11, 2014 11:53 am
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Post Re: Industrial Freighters and Team Slots
Antilzah wrote:
Sounds good but from now on SD will be the new best base builder. You are fixing the issue slightly but there will still be one class that is strictly better than others.


If all Industrial Freighters are considered a separate hull class (despite being termed "freighter"), SD won't be the best builder because no one has any stat advantage in the hull class.

The Salty One wrote:
Emp behe is already support locked.


SSRyan wrote:
Support Freighters are the ships that are currently flown in combat roles by the support focus. They have tend to have decent defensive abilities as well as much higher hull space than other combat oriented ships.


So when you go to kill Captain Kidd, there's an Engineer tagging along in an Emperor's Behemoth augged with Drone Augs? I don't think so.


Tue Feb 11, 2014 12:01 pm
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Post Re: Industrial Freighters and Team Slots
Antilzah wrote:
Sounds good but from now on SD will be the new best base builder. You are fixing the issue slightly but there will still be one class that is strictly better than others.

SD will likely become a favorite, but Engineer will still be the best at using sing spheres with their tractor bonus likely, Seer sing spheres could be used for bvb, etc.
killglitch wrote:
SSRyan wrote:
The following freighters have been changed to Industrial Freighters. If you feel there are any other ships that should be moved to the new hull type, we’ll be watching the discussion topic so please let us know.


Emperor's Behemoth
Unforge*

*You need at least one weapon slot to deploy Temp Drones. This change was made to prevent broken Combat Unforges at lower levels. For things such as leveling in Copper.

Good catch, these were actually changed too but I forgot them for the table.

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Tue Feb 11, 2014 12:07 pm
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Post Re: Industrial Freighters and Team Slots
at first i was like, oh shit my poor hull!,
then i was like hm singys on support chars,
then i was like, well crap i need to change my slimeberg mfms for levi+s


Tue Feb 11, 2014 12:09 pm
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Post Re: Industrial Freighters and Team Slots
please write on ship description if it is industrial or normal freighters. . . and i hope that the coding don't mess up somewhere and make some shitty things to happen that shouldn't happen.

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Tue Feb 11, 2014 12:17 pm
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Post Re: Industrial Freighters and Team Slots
riel017 wrote:
please write on ship description if it is industrial or normal freighters. . . and i hope that the coding don't mess up somewhere and make some shitty things to happen that shouldn't happen.


If you go on test, you'll see that all current Freighters are labeled as either "Support Freighter" or "Industrial Freighter"

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Tue Feb 11, 2014 12:19 pm
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Post Re: Industrial Freighters and Team Slots
killglitch wrote:

The Salty One wrote:
Emp behe is already support locked.


SSRyan wrote:
Support Freighters are the ships that are currently flown in combat roles by the support focus. They have tend to have decent defensive abilities as well as much higher hull space than other combat oriented ships.


So when you go to kill Captain Kidd, there's an Engineer tagging along in an Emperor's Behemoth augged with Drone Augs? I don't think so.


My point was they already get a bonus, so it doesn't even matter... unless you're all angsty about abusing them as slaves.

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Tue Feb 11, 2014 12:37 pm
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Post Re: Industrial Freighters and Team Slots
why isnt bulk freighters I and II here? they are used for the same purpose by low levels

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Tue Feb 11, 2014 1:18 pm
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Post Re: Industrial Freighters and Team Slots
I think those are too often used for both storage/hauling and combat both at low levels.


Tue Feb 11, 2014 1:26 pm
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Post Re: Industrial Freighters and Team Slots
Any way we could see this added in before reset? Would help in getting everything switched over.

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Tue Feb 11, 2014 1:29 pm
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Post Re: Industrial Freighters and Team Slots
This will probably be done in the uni pre patch. Whiche shoudl give at least a couple of days before the actual reset.


Tue Feb 11, 2014 1:32 pm
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Post Re: Industrial Freighters and Team Slots
will they still get pocket universe bonus


Tue Feb 11, 2014 1:39 pm
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