Post new topic Reply to topic  [ 34 posts ]  Go to page Previous  1, 2, 3
Author Message
User avatar
Team: Suns of Hades
Rank: Soldier
Main: LemonPrime
Level: 8087

Joined: Wed Sep 29, 2010 10:14 pm
Posts: 5747
Post Re: Spontaneous Blue Dwarf Update - June 2014
MasterTrader wrote:

I'm full of awesome ideas. ;D



You're starting to Uhmari a little.

_________________
Lemon/Meo


Sat Jun 21, 2014 2:14 am
Profile
Contributor
User avatar
Team: Star Revolution X
Rank: Soldier
Main: Hober Mallow
Level: 4888

Joined: Wed Apr 09, 2008 3:08 pm
Posts: 3191
Post Re: Spontaneous Blue Dwarf Update - June 2014
ELITE wrote:
MasterTrader wrote:

I'm full of awesome ideas. ;D



You're starting to Uhmari a little.


uhmari wrote:
all my idea's are good idea's ;)
you just lack the understanding to see why.


MasterTrader wrote:

I'm full of awesome ideas. ;D


His assertion is arrogant, mine is boastful. I never said my ideas were good, I just said they're awesome.

_________________
Image
Image
http://www.starsonata.com/suggestions


Sat Jun 21, 2014 3:24 am
Profile
Main: Lykesis
Level: 1177

Joined: Fri Feb 24, 2012 3:52 pm
Posts: 604
Post Re: Spontaneous Blue Dwarf Update - June 2014
Lol, to be fair his idea is something that should've been in the game loooong ago for the added dynamics of missions and more depth/immersion. Missions currently suck and are bland, just a mix of "kill this", "retrieve this" and "explore this system and/or buy x item from a station there" there is very few actual missions that have a good general layout to them, such as spawning waves of AI and/or defending transports and such, star sonata is going to desperately need those kinds of missions, and a lot more of them if it hopes to catch the eye of anyone looking for a space game. Just my two cents as I feel right now, disregarding everything else, the feel of missions is another major factor in keeping people interested, if they remain bland and uninteresting people will leave and on this point alone steam greenlight would lose many players.

_________________
Image
Image


Sat Jun 21, 2014 3:59 pm
Profile
Contributor
User avatar
Team: Star Revolution X
Rank: Soldier
Main: Hober Mallow
Level: 4888

Joined: Wed Apr 09, 2008 3:08 pm
Posts: 3191
Post Re: Spontaneous Blue Dwarf Update - June 2014
Moonlightneo wrote:
Lol, to be fair his idea is something that should've been in the game loooong ago for the added dynamics of missions and more depth/immersion. Missions currently suck and are bland, just a mix of "kill this", "retrieve this" and "explore this system and/or buy x item from a station there" there is very few actual missions that have a good general layout to them, such as spawning waves of AI and/or defending transports and such, star sonata is going to desperately need those kinds of missions, and a lot more of them if it hopes to catch the eye of anyone looking for a space game. Just my two cents as I feel right now, disregarding everything else, the feel of missions is another major factor in keeping people interested, if they remain bland and uninteresting people will leave and on this point alone steam greenlight would lose many players.


Indeed, its something I've noticed about this game: The missions are not very dynamic.

Oh, shameless plug.

viewtopic.php?f=3&t=59139

:P

_________________
Image
Image
http://www.starsonata.com/suggestions


Sat Jun 21, 2014 9:58 pm
Profile
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 34 posts ]  Go to page Previous  1, 2, 3


Who is online

Users browsing this forum: No registered users and 93 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB © phpBB Group.