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Post Server/client Patch 21/06/2014
Discussion topic for post: http://www.starsonata.com/patch_notes/s ... -21062014/


Sat Jun 21, 2014 3:08 am
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Post Re: Server/client Patch 21/06/2014
* Changed Demon Expansion to give less hull with less speed penalty

The fuck. 30 hull instead of 50? WHY

* Speed Demon Target Tracker Device now has 90 second charge time and halves range when in use

WHY THE FUCKING FUCK

* Changed TSL transfer cost to be 10% of item value + 50% of commodity value

WHAT DOES THIS MEAN

* Fixed Reaver’s Breath not being neurobound

GREAT NOW I HAVE LIKE 12

* Created new Emperor’s Launch Tubes item to replace mistyped version

MY OLD VERSIONS ARE WORTH TRILLIONS

* Fixed a bug where Radiation Experts could transfer their wild slaves to non-Radiation Experts

LOL GG

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Sat Jun 21, 2014 3:27 am
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Post Re: Server/client Patch 21/06/2014
*Added No RadEx tag to Pax Astralogica and Green Battleship

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Sat Jun 21, 2014 3:38 am
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Post Re: Server/client Patch 21/06/2014
Galzant wrote:
*Added No RadEx tag to Pax Astralogica and Green Battleship


It has been announced for quite some time that Green Battleships being RadEx was an unintended change (also known as a bug) and we wanted to fix that, but that does not mean that we might make them capturable at a later time :) We just need some time to discuss that possibility first, which is why we have this topic :)

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Sat Jun 21, 2014 3:42 am
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Post Re: Server/client Patch 21/06/2014
* Added auto-credit scooping, where credits will be automatically scooped by peoples ships that fly over them, and for the first 5 seconds after a ship is destroyed, the credits will fly towards the person who killed that ship. Credits caused by kills by non-people will not fly anywhere, but can still be auto-scooped

5 minutes on the new client and every kill has sent credits slingshotting past me at 700 speed.

That wall of hullspace/speed buffs, though.


Sat Jun 21, 2014 3:43 am
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Post Re: Server/client Patch 21/06/2014
The whole ais returning to the center of their gal, does that mean that players will be able to attack these ais without being shot back the whole time they are flying back :?:

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Sat Jun 21, 2014 3:43 am
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Post Re: Server/client Patch 21/06/2014
Quote:
Rattie Moe and other rats are no longer Rad-Exable

:( srsly? Why the need to remove radexable from an AI that's just been nerfed...

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Last edited by Sk1rm1sh on Sat Jun 21, 2014 3:46 am, edited 1 time in total.

Sat Jun 21, 2014 3:45 am
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Post Re: Server/client Patch 21/06/2014
The Vert wrote:
Galzant wrote:
*Added No RadEx tag to Pax Astralogica and Green Battleship


It has been announced for quite some time that Green Battleships being RadEx was an unintended change (also known as a bug) and we wanted to fix that, but that does not mean that we might make them capturable at a later time :) We just need some time to discuss that possibility first, which is why we have this topic :)


Even if they were a sort of bug, it seemed like they were an actually useful wild slave. Others like coppers had good dps but were extremely squishy and died constantly :|


Sat Jun 21, 2014 3:46 am
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Post Re: Server/client Patch 21/06/2014
Which is why that topic was made, to see if the intended design of wild slaves and the experienced usefulness of wild slaves is something that goes well together. If you want to contribute to the topic, feel free to, and then we can continue the discussion there ;)

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Sat Jun 21, 2014 3:51 am
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Post Re: Server/client Patch 21/06/2014
I dont understand all the SD nerfs, they are already one of the weaker classes imo. Not only do you guys double the recharge on the tracking device but also ruin the range, i dont think its fair to do both these things, pick one. Preferably the range, since that cool down time is now a bit ridiculous. Demon expansion nerf.. meh.

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Sat Jun 21, 2014 4:06 am
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Post Re: Server/client Patch 21/06/2014
Very very very nice job on new mission dialog.

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Sat Jun 21, 2014 4:24 am
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Post Re: Server/client Patch 21/06/2014
* New /itemsetdisplaytoggle command to turn on and off tooltip text for items with an item set.

Can you guys stop trying to turn star sonata into a command line interface when it comes to turning things on and off?

Also, when will the custom skins be in?

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Sat Jun 21, 2014 4:32 am
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Post Re: Server/client Patch 21/06/2014
can we have auto target toggle on off command?

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Sat Jun 21, 2014 4:53 am
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Post Re: Server/client Patch 21/06/2014
* Gave Repair Rejigger Deployment Drones transference efficiency so they don’t heal themselves to death with other healing drones

my t22 repair rijigger still kills itself by healing. . . 1222 damage vs 1099 heal

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Sat Jun 21, 2014 5:19 am
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Post Re: Server/client Patch 21/06/2014
Why the fuck would you only nerf SD so hard just before reset? I lost ton of hull space and you also cut my range in half...


Sat Jun 21, 2014 6:04 am
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