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Post Jey's quickfixing session 15/07/2014
Discussion topic for post: http://www.starsonata.com/blog/jeys-qui ... -15072014/


Sat Jul 12, 2014 2:41 am
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Post Re: Jey's quickfixing session 15/07/2014
Look at this for a decent-sized list of necessary things.

viewtopic.php?f=107&t=59132

Off the top of my head for easy things, a trade interface, H for toggling UI visibility vs deadman's switch, copyable client text and web link recognition, renaming Galaxies to Star Systems or Systems, and the Radar range circle being messed up.

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Sat Jul 12, 2014 2:48 am
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Post Re: Jey's quickfixing session 15/07/2014
i believe this to be an annoying bug, since i got some engineers.

for drones

its attacking different targets instead of all of them to attack just 1

so i drag a window around them to select them, i rightclick my target i want them to attack

but the drones had a different target in mind, and because its not what they wanted to attack, they refuse to shoot that target i told them to attack
even better.... they now refuse to attack anything at all !
only if i tell them to attack the target they where shooting, they resume to shoot that
but not the one i tell em to if drones disagree.

VERY annoying

DHM


Sat Jul 12, 2014 2:55 am
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Post Re: Jey's quickfixing session 15/07/2014
This is a reply for thecrazygamemaster since DHM posted before i could complete it ! XD

Quote:
For bug request, if the bug can be described precisely including a way to reproduce it in 2 lines, then just posting about it in the topic is fine. Otherwise a short description and a link to a bug topic is preferred.

Similarly for feature request, if it can be described precisely in 2 lines, then just write it in the topic, otherwise a short description and a link to a suggestion is preferred


Its not a topic to request large things (like nexus rework). Its for small bug/features that can realistically done quickly. There are already systems in place to handle things that require more than a 30min period to do, but it include a somewhat long period since it need to be assigned to someone who has the time to do it etc.

The quickfixing session essentially separated from that, things player want and can be done in a short period and that will be done on said date. The rest of the week I'm working on what I'm supposed to be working on. This is merely a chance to get little annoyances fixed.

A small example of a feature would be a toggle for the client lowering its graphic in background (blurry client when not visible).

Or fixing the showdamages* options

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Sat Jul 12, 2014 2:56 am
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Post Re: Jey's quickfixing session 15/07/2014
Jey123456 wrote:
This is a reply for thecrazygamemaster since DHM posted before i could complete it ! XD

Quote:
For bug request, if the bug can be described precisely including a way to reproduce it in 2 lines, then just posting about it in the topic is fine. Otherwise a short description and a link to a bug topic is preferred.

Similarly for feature request, if it can be described precisely in 2 lines, then just write it in the topic, otherwise a short description and a link to a suggestion is preferred


Its not a topic to request large things (like nexus rework). Its for small bug/features that can realistically done quickly. There are already systems in place to handle things that require more than a 30min period to do, but it include a somewhat long period since it need to be assigned to someone who has the time to do it etc.

The quickfixing session essentially separated from that, things player want and can be done in a short period and that will be done on said date. The rest of the week I'm working on what I'm supposed to be working on. This is merely a chance to get little annoyances fixed.

A small example of a feature would be a toggle for the client lowering its graphic in background (blurry client when not visible).

Or fixing the showdamages* options

Please read the "off the top of my head" portion of my post. It lists some small, easy fixes. In the actual topic, these are mixed in among the larger pieces.

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viewtopic.php?f=107&t=59132


Sat Jul 12, 2014 3:20 am
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Post Re: Jey's quickfixing session 15/07/2014
Lagkiller turns itself on randomly, even when it's supposed to be off.

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Sat Jul 12, 2014 3:22 am
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Post Re: Jey's quickfixing session 15/07/2014
Quote:
Off the top of my head for easy things, a trade interface, H for toggling UI visibility vs deadman's switch, copyable client text and web link recognition, renaming Galaxies to Star Systems or Systems, and the Radar range circle being messed up.


trade interface: Assuming you mean a ship to ship trade functionality. If so, thats no small thing, the reason why the version that was being worked on was never finished was because the coder essentially gave up on it xD. Its a lot more complicated than you may imagine.

H for toggling ui: The reason why it currently is a deadman switch, is to avoid the case where someone press it by accident then wonder wtf is going on. Thats the kind of thing that is very specific to one person need, i wouldn't mind adding a /command toggle that change the behavior of h for that session. But making it default / easy to be default on a full on toggle would bring problems to players who have no need of the feature.

copyable client text: Thats... HUGE xD. The gui drawing and rendering were using right now has no support whatsoever for that, which mean it would need to be implemented at the core. Altho i did consider adding a way to select whole chat line and copy it (as in getting the selected chatline in the clipboard), if thats close enough for you then it is indeed possible for a quickfix.

web link recognition: Same problem as before, but I'm out of idea as to how to approach that with a quickfix, not to mention obvious problems with people clicking links going outside of our domain (spam, virus, porn etc) at least when someone has to type the url, it's an extra step.

renaming Galaxies to Star Systems or Systems: That wont happen without Jeff saying so, and I don't see him saying so xD.

Radar range circle being messed up: thats indeed a quickfix candidate.



Quote:
Lagkiller turns itself on randomly, even when it's supposed to be off.

I assume you mean the upper limit set to 0 when you say off (/lku 0). If so I have no idea how it would get on. Random occurrences with no steps that are likely to reproduce it mean there is no possible ETA on the fix and as such cannot be done in a quickfix. If you can figure a way to make your random happen on demand then it would be another story.

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Sat Jul 12, 2014 3:36 am
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Post Re: Jey's quickfixing session 15/07/2014
Just moving a few UI related ones from my own topic here in case Jey sees it as a possible quickfix :)

• Drones have no statistic information in game apart from their weapons
• Aura generators lack information on what their values effect and how they work
• Solar Panels show information in /2s, when everything else shows in /1s or /1.2s
• Radar values have no clear explanation in game, and what they affect is really vague
• Cloak values have no clear explanation in game, and what they affect is really vague
• Base extractors that go in second slot pools does not explain that they can be used along with regular first slot pool extractors
• There is no extraction rate information on extractors
• Tractor values are not explained (Density, Electricity, Strength, Range, Efficiency)
• Augmenter that boost tractoring values are extremely vague and misleading

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Sat Jul 12, 2014 4:29 am
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Post Re: Jey's quickfixing session 15/07/2014
EF killing me when 1 of my slaves shoot a fly in EF protected space, really frigging annoying

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Sat Jul 12, 2014 5:46 am
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Post Re: Jey's quickfixing session 15/07/2014
People of peon rank only on a team not being able to abandon bases.


Sat Jul 12, 2014 6:14 am
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Post Re: Jey's quickfixing session 15/07/2014
/showslavedamage shows nothing in event like /showdamage does


Sat Jul 12, 2014 9:32 am
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Post Re: Jey's quickfixing session 15/07/2014
If the game client is left untouched, and background rendering is off, client latency randomly builds up from about 80ms to over 600-1000ms, and frames drop to a few FPS.

When I come back and move around, the FPS and lag MS don't revert, so I generally have to open a new client since the previous one is unplayable.

Also an added note, this is more prevalent with multiple clients, in which some clients have this tendency while others do not.

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Sat Jul 12, 2014 9:38 am
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Post Re: Jey's quickfixing session 15/07/2014
T22 Berserk Super Item gets buged if you use Self Dammage Weapons and is pretty much useless.


Sat Jul 12, 2014 10:15 am
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Post Re: Jey's quickfixing session 15/07/2014
Right clicking a base for docking sometimes has the player dock at a different base, if they are in close proximity.

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Sat Jul 12, 2014 12:15 pm
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Post Re: Jey's quickfixing session 15/07/2014
Bugs:

-Red radar range circle would be a awesome fix.
-Ping radars, not sure if this is a quick fix since it has some devs stumped.
-Recently it doesnt show what you scoop in event chat or if you dont have enough space it wont say what it is you dont have space for in event chat.
-Emp stars! I miss seeing those things.

Features:

-Make Roverts Nanobotics thingy not disappear once you equipt it on a base.


Thats all i can think of right now :P

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Sat Jul 12, 2014 12:31 pm
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