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![]() Joined: Fri Sep 27, 2013 11:37 am Posts: 400 |
Discussion topic for post: http://www.starsonata.com/blog/calypso-update-7-21-14/
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Mon Jul 21, 2014 9:14 am |
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Team:
Rank: Main: xXAlienXx Level: 1322 Joined: Sun Apr 14, 2013 9:41 pm Posts: 93 Location: 6 feet under |
This is amazing
![]() I cannot wait until this is ingame! _________________ "A riddle is nothing more than a trap for small minds, baited with the promise of understanding." (Sphinx Of Magosi) |
Mon Jul 21, 2014 9:24 am |
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Rank: Main: TheWozbo Level: 2166 Joined: Sat Jul 12, 2014 3:42 pm Posts: 48 |
Usability sugestion: Hover data on each boost, separate boosts into permanent and temporary boosts (permanent then also includes things like ship boosts/ skill levels).
Example: Hover on <foo>, and you might see something like: Hover on Shields: + x from Shield + x from Cap Hover on Shields %: +10% from <foo> Augmenter +5% from ship inbuilt +4% from <fleet focus> level 2 Hover on Shield Regen: + x from <Equipped shield> + x from <Equipped charger> Hover on Shield Regen % + x from <aug> etc. etc. Also show numerics (baselines or what have you) and then % modifiers separately. |
Mon Jul 21, 2014 10:55 am |
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Rank: Officer Main: topbuzzz Level: 8015 Joined: Sun Dec 21, 2008 12:31 pm Posts: 4347 |
Nice work Caly, glad to see this being worked on
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Mon Jul 21, 2014 11:39 am |
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Rank: Councilor Main: Hober Mallow Level: 5000 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
Calypso, have my babies.totes srs
_________________ ![]() ![]() http://www.starsonata.com/suggestions |
Mon Jul 21, 2014 12:55 pm |
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Rank: Soldier Main: The Crazy Game Master Level: 3283 Joined: Wed Feb 11, 2009 3:15 am Posts: 3652 Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1 |
![]() _________________ Star Sonata is not ready for a release on Steam. See this topic for what we think should be done about it. viewtopic.php?f=107&t=59132 |
Mon Jul 21, 2014 1:00 pm |
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over 9000! ![]()
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
I'd suggest doing a design pass to make sure the terminology you are using is consistent with the rest of the game. For example I believe it's called Neuro Tweaking, not Neurotweaking?
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Mon Jul 21, 2014 1:29 pm |
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Rank: Councilor Main: 1-800-USE_THE_FORCE! Level: 9597 Joined: Sun Aug 28, 2005 6:36 pm Posts: 2769 |
Amazing. Could you add vis and reflectivity to the stats?
_________________ "I still miss the Crack Whores..." - Jeff_L |
Mon Jul 21, 2014 2:29 pm |
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Rank: Officer Main: NukeACow Level: 8120 Joined: Mon Mar 21, 2005 5:17 pm Posts: 220 Location: 4 Houses from Walter White. |
Thanks everyone for backing the suggestion so we could get it rolled out =)
_________________ NukeACow! |
Mon Jul 21, 2014 3:24 pm |
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Rank: Councilor Main: Hober Mallow Level: 5000 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
Is there any possibility of allowing people to unequip augmenters from their ship a short amount of time after they equipped them? This would allow newer players to see what the benefits of different augmenters would be.
_________________ ![]() ![]() http://www.starsonata.com/suggestions |
Mon Jul 21, 2014 5:16 pm |
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Rank: Director Main: Calypso Level: 1800 Joined: Sat Apr 17, 2004 7:00 pm Posts: 757 Location: Scranton, PA, USA, Earth, Sol, Orion Spur, Milky Way, Local Group, Universe, Multiverse |
TheWozbo wrote: Usability sugestion: Hover data on each boost, separate boosts into permanent and temporary boosts (permanent then also includes things like ship boosts/ skill levels). Example: Hover on <foo>, and you might see something like: Hover on Shields: + x from Shield + x from Cap Hover on Shields %: +10% from <foo> Augmenter +5% from ship inbuilt +4% from <fleet focus> level 2 Hover on Shield Regen: + x from <Equipped shield> + x from <Equipped charger> Hover on Shield Regen % + x from <aug> etc. etc. Also show numerics (baselines or what have you) and then % modifiers separately. I'd love if we could do something like that, but it's not in the scope of the current project. It would be a really, really big amount of work to pull off. anilv wrote: I'd suggest doing a design pass to make sure the terminology you are using is consistent with the rest of the game. For example I believe it's called Neuro Tweaking, not Neurotweaking? Very good point, I'll have to definitely do a pass to make sure that strings are consistent. redalert150 wrote: Amazing. Could you add vis and reflectivity to the stats? Yeah, I think I could do that. I was already planning on adding Max Thrust and Turning rate, Vis and Reflect could go under those values. Calypso _________________ "My name isn't Slick. It's Zoidberg! John f***ing Zoidberg!" Some people want to love their god. Others want to "love" their god. Mmmmm.... adum..... << OMG It's my head in a jar!!! |
Mon Jul 21, 2014 6:18 pm |
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Rank: Soldier Main: urzaserra2 Level: 5020 Joined: Wed Apr 06, 2005 1:34 am Posts: 673 |
Where is the BASE info of the ship? Most of that info in the lower left list is already in other places. The only info there that isnt available somewhere else is resistances and energy charge. Id like to be able to see what the values are of a ship like hull, max speed, weight, reflectivity, aug slots, etc without any bonuses.
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Mon Jul 21, 2014 6:30 pm |
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Rank: Main: TheWozbo Level: 2166 Joined: Sat Jul 12, 2014 3:42 pm Posts: 48 |
I can't speak to the UI, but the O-R model should be easy enough to pull off. If you are able to calculate the whole you should be able to maintain running lists of current modifiers. What's the issue you are seeing? Having the whole puts you in the position of having all the pieces. Is it the UI?
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Mon Jul 21, 2014 6:31 pm |
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Team:
Rank: Officer Main: Jey123456 Level: 4359 Joined: Fri Sep 24, 2004 11:51 pm Posts: 3366 Location: who knows ? |
Wozbo, main issue here is that the client does not possess the info (nor has access to) needed to display such specific stats. The server is also not designed to permanently keep track of where every single bonuses come from (its all calculated on equipment / bonus changes from scratch and then result is saved).
Hence why its not within the scope of the initial project. _________________ One of the first and proud flight controller. Visit our website: http://www.ef-team.com |
Mon Jul 21, 2014 7:01 pm |
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Team:
Rank: Soldier Main: urzaserra2 Level: 5020 Joined: Wed Apr 06, 2005 1:34 am Posts: 673 |
Then what we are going to end up getting is going to disappoint a fairly large number of players that voted for this was expecting a breakdown of exactly where all the bonuses are coming from and how the bonuses are calculated. Even if the suggestion didnt specifically say that. Knowing how the various bonuses are calculated is somethign that should be in the game somewhere.
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Mon Jul 21, 2014 7:21 pm |
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