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Post Re: Calypso Update 7.21.14
You're going to get more details in next week's blog post, but here is a teaser of the progress on the new Ship Stats Window.

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Calypso

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Thu Jul 24, 2014 3:34 pm
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Post Re: Calypso Update 7.21.14
Finally.

What about our custom skins?

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Thu Jul 24, 2014 3:47 pm
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Post Re: Calypso Update 7.21.14
Woah pretty epic.

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Thu Jul 24, 2014 3:51 pm
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Post Re: Calypso Update 7.21.14
Jesus fuck yes

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Thu Jul 24, 2014 4:17 pm
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Post Re: Calypso Update 7.21.14
redalert150 wrote:
Woah pretty epic.


Thu Jul 24, 2014 5:00 pm
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Post Re: Calypso Update 7.21.14
Still no way to see base stats of your ship without bonuses :(


Thu Jul 24, 2014 6:02 pm
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Post Re: Calypso Update 7.21.14
This time you have a -50% vuln to all tweak but the ship still has identical resistances to the blog post. Hopefully this is just because it's a WIP? :D

Also don't forget to include something about healing efficiency! Trans resistance modifies both incoming and outgoing trans damage, whereas trans efficiency only affects outgoing damage. To avoid confusion it'd be best if we could have both in some form or another (add an overall heals/self damage type stat under max thrust?).

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Thu Jul 24, 2014 6:43 pm
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Post Re: Calypso Update 7.21.14
What's the logic behind the order of the augmods? It would make more sense to either list them alphabetically, thematically, or in the canonical server order (which I don't think is what you have).

Also, I'm quite curious to know what gear item you are using that gives +2% Mining Damage as an augmod… devmins hax OP

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Thu Jul 24, 2014 7:05 pm
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Post Re: Calypso Update 7.21.14
Class skills are included in that list because they are applied as aug mods -- the +2% Mining Damage is from Big Guns. I've added tooltips to clarify things like this.

The ordering of that list is based on their icon in the screenshot, but you can order by the different columns. For instance, you can order by name alphabetically, or by value numerically.

Calypso

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Thu Jul 24, 2014 10:31 pm
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Post Re: Calypso Update 7.21.14
After this project is complete and in game, any chance you plan to do a similar stat viewer for player bases?

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Thu Jul 24, 2014 10:47 pm
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Post Re: Calypso Update 7.21.14
Tomzta09 wrote:
Finally.

What about our custom skins?


Custom skins are still a WIP but in the final stage (minor bug fixings and a few remaining skins definitions to add) as well as a few small ui details like adding a more visible button etc.

There is a slightly outdated version of it on livetest right now (need the beta client) you can select the skin by right clicking in the ship list until a proper button is added.

If all goes well, it should be live sometime next week.

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Thu Jul 24, 2014 11:00 pm
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