Board Index | Search | Profile |
Page 3 of 3 |
[ 41 posts ] | Go to page Previous 1, 2, 3 |
Print view | Previous topic | Next topic |
Author | Message |
---|---|
Moderator
Team:
Rank: Director Main: Calypso Level: 1800 Joined: Sat Apr 17, 2004 7:00 pm Posts: 757 Location: Scranton, PA, USA, Earth, Sol, Orion Spur, Milky Way, Local Group, Universe, Multiverse |
You're going to get more details in next week's blog post, but here is a teaser of the progress on the new Ship Stats Window.
Calypso _________________ "My name isn't Slick. It's Zoidberg! John f***ing Zoidberg!" Some people want to love their god. Others want to "love" their god. Mmmmm.... adum..... << OMG It's my head in a jar!!! |
Thu Jul 24, 2014 3:34 pm |
|
Team:
Rank: Peon Main: Mow Level: 9760 Joined: Mon Feb 02, 2009 2:57 pm Posts: 4731 Location: Kuratovo, Russia |
Finally.
What about our custom skins? _________________ |
Thu Jul 24, 2014 3:47 pm |
|
Team:
Rank: Councilor Main: 1-800-USE_THE_FORCE! Level: 9597 Joined: Sun Aug 28, 2005 6:36 pm Posts: 2769 |
Woah pretty epic.
_________________ "I still miss the Crack Whores..." - Jeff_L |
Thu Jul 24, 2014 3:51 pm |
|
Team:
Rank: Main: Peter_The_Puller Level: 804 Joined: Sat Oct 22, 2005 2:00 pm Posts: 272 Location: The Internet |
Jesus fuck yes
_________________ |
Thu Jul 24, 2014 4:17 pm |
|
Main: Aeglos
Level: 2773 Joined: Fri May 14, 2010 2:21 pm Posts: 62 |
redalert150 wrote: Woah pretty epic. |
Thu Jul 24, 2014 5:00 pm |
|
Team:
Rank: Peon Main: urzaserra2 Level: 4871 Joined: Wed Apr 06, 2005 1:34 am Posts: 673 |
Still no way to see base stats of your ship without bonuses
|
Thu Jul 24, 2014 6:02 pm |
|
Team:
Rank: Main: Ununoctium Level: 5960 Joined: Fri Aug 14, 2009 5:27 pm Posts: 1773 |
This time you have a -50% vuln to all tweak but the ship still has identical resistances to the blog post. Hopefully this is just because it's a WIP?
Also don't forget to include something about healing efficiency! Trans resistance modifies both incoming and outgoing trans damage, whereas trans efficiency only affects outgoing damage. To avoid confusion it'd be best if we could have both in some form or another (add an overall heals/self damage type stat under max thrust?). _________________ Space for rent! |
Thu Jul 24, 2014 6:43 pm |
|
over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
What's the logic behind the order of the augmods? It would make more sense to either list them alphabetically, thematically, or in the canonical server order (which I don't think is what you have).
Also, I'm quite curious to know what gear item you are using that gives +2% Mining Damage as an augmod… devmins hax OP _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Thu Jul 24, 2014 7:05 pm |
|
Moderator
Team:
Rank: Director Main: Calypso Level: 1800 Joined: Sat Apr 17, 2004 7:00 pm Posts: 757 Location: Scranton, PA, USA, Earth, Sol, Orion Spur, Milky Way, Local Group, Universe, Multiverse |
Class skills are included in that list because they are applied as aug mods -- the +2% Mining Damage is from Big Guns. I've added tooltips to clarify things like this.
The ordering of that list is based on their icon in the screenshot, but you can order by the different columns. For instance, you can order by name alphabetically, or by value numerically. Calypso _________________ "My name isn't Slick. It's Zoidberg! John f***ing Zoidberg!" Some people want to love their god. Others want to "love" their god. Mmmmm.... adum..... << OMG It's my head in a jar!!! |
Thu Jul 24, 2014 10:31 pm |
|
Team:
Rank: Main: xXAlienXx Level: 1322 Joined: Sun Apr 14, 2013 9:41 pm Posts: 93 Location: 6 feet under |
After this project is complete and in game, any chance you plan to do a similar stat viewer for player bases?
_________________ "A riddle is nothing more than a trap for small minds, baited with the promise of understanding." (Sphinx Of Magosi) |
Thu Jul 24, 2014 10:47 pm |
|
Dev Team
Team:
Rank: Officer Main: Jey123456 Level: 4359 Joined: Fri Sep 24, 2004 11:51 pm Posts: 3366 Location: who knows ? |
Tomzta09 wrote: Finally. What about our custom skins? Custom skins are still a WIP but in the final stage (minor bug fixings and a few remaining skins definitions to add) as well as a few small ui details like adding a more visible button etc. There is a slightly outdated version of it on livetest right now (need the beta client) you can select the skin by right clicking in the ship list until a proper button is added. If all goes well, it should be live sometime next week. _________________ One of the first and proud flight controller. Visit our website: http://www.ef-team.com |
Thu Jul 24, 2014 11:00 pm |
|
Page 3 of 3 |
[ 41 posts ] | Go to page Previous 1, 2, 3 |
All times are UTC - 5 hours |
Who is online |
Users browsing this forum: No registered users and 109 guests |
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum |