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Team: Eminence Front
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Main: Jey123456
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Post Re: Jey’s quickfixing session 30/07/2014
Selection for this session is this.

Quote:
* show*damage function are broken
* make /nf reset to nf 1 when you dock, and go back to whatever value you had when you undock. It would handle "most" of the related issues.
* red ring in the radar show the wrong distance.
* fix the scoop error message and scooping rate (its currently higher than it should be and are caused by the same thing).
* When you use more elec than you can regenerate it shows as +- charging rate, the + could be removed
* The drop down menus have a empty unused line at the bottom that could be removed
* allow a slave to ignore lockout if his master is already in the galaxy its trying to enter. Only case it wouldnt cover is if you are 2 jumps away from the slave and the locked door.
* Change attack my target on slave to priorize the player target when selecting the new target from damage (attack my target in reality is attack whom i hit and changing that would be too large a change for people used to the old system) so ill make it priorize the player target if it took damage recently (this will cover the death blossom case)
* Have a look at slave with low shield drift.
• Drones have no statistic information in game apart from their weapons

I left the drone statistic one at the bottom, because im unsure of how much work it will be. I probably wont have time for it this session but ill at least have a look at what it entail.



Stay tuned, in about 12 hours ill reply with what has been done and when to expect it live.

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Wed Jul 30, 2014 6:57 pm
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Team: Star Wars
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Main: Peter_The_Puller
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Post Re: Jey’s quickfixing session 30/07/2014
I know it's past the deadline, but this is something for next week probably.

When you're in a squad and have a team tithe, scooping credits makes it looks like so:

Received share of scooped credits: 113,123, 173 of which went to team funds.

I thought I was scooping 113mil credits.

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Wed Jul 30, 2014 7:41 pm
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Post Re: Jey’s quickfixing session 30/07/2014
Golfman560 wrote:
I know it's past the deadline, but this is something for next week probably.

When you're in a squad and have a team tithe, scooping credits makes it looks like so:

Received share of scooped credits: 113,123, 173 of which went to team funds.

I thought I was scooping 113mil credits.


uh ? it doesnt go to teamfunds. It goes to your pocket when you scoop credits. The amount scooped was probably higher (its divided between squad members).

If your team has a tithe it will get a % of what you scoop yes, and it should be visible in event.

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Wed Jul 30, 2014 8:04 pm
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Post Re: Jey’s quickfixing session 30/07/2014
Jey123456 wrote:
uh ? it doesnt go to teamfunds. It goes to your pocket when you scoop credits. The amount scooped was probably higher (its divided between squad members).

If your team has a tithe it will get a % of what you scoop yes, and it should be visible in event.


I have a tithe and I am in a squad and what I wrote is what shows up. Making the distance between what I scooped and what goes to my team either a bigger gap or a noticeable difference would be nice. Right now it just looks like an attachment to the last number.

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Wed Jul 30, 2014 9:42 pm
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Post Re: Jey’s quickfixing session 30/07/2014
oh i see what you mean xD.

yea thats a very very quick thing to do, ill try to push it in for today.

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Thu Jul 31, 2014 2:51 am
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Team: Traders
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Joined: Mon Feb 02, 2009 2:57 pm
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Post Re: Jey’s quickfixing session 30/07/2014
Not sure if you can fix it or not but whenever the Subhatt'ayu resistance tweak is used, it causes the client to lag uncontrollably until the tweak is finished.

Edit: This happens every time an alien in subspace evolves.

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Thu Jul 31, 2014 8:25 am
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Team: Suns of Hades
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Main: LemonPrime
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Post Re: Jey’s quickfixing session 30/07/2014
Going into Snake Hole on the lowest possible settings makes the background....twitch? It just shakes back and forth when you are in there. Weird shit. I'll try to record it later.

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Thu Jul 31, 2014 3:36 pm
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