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Joined: Fri Sep 27, 2013 11:37 am Posts: 400 |
Discussion topic for post: http://www.starsonata.com/blog/jeys-qui ... -30072014/
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Tue Jul 29, 2014 1:16 pm |
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Dev Team
Team:
Rank: Officer Main: Jey123456 Level: 4359 Joined: Fri Sep 24, 2004 11:51 pm Posts: 3366 Location: who knows ? |
things that were selected last quickfixing session but that i did not have time to do.
* show*damage function are broken * fix the scoop error message and scooping rate (its currently higher than it should be and are caused by the same thing). * Have a look at slave with low shield drift. _________________ One of the first and proud flight controller. Visit our website: http://www.ef-team.com |
Tue Jul 29, 2014 1:17 pm |
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Team:
Rank: Main: Peter_The_Puller Level: 804 Joined: Sat Oct 22, 2005 2:00 pm Posts: 272 Location: The Internet |
Posting this again:
The Vert wrote: • Drones have no statistic information in game apart from their weapons PLEASE DO THIS. It would make so many DMs be able to understand whether one drone is better then another. Shields, energy, and DPS would be perfect. _________________ |
Tue Jul 29, 2014 1:37 pm |
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Member
Team:
Rank: Main: Rhys Level: 3919 Joined: Mon Nov 22, 2010 7:57 pm Posts: 701 |
With /nf higher than 1, I often get the bug where current weapons and base item's just don't show up period. On the rare case.... sometimes when I dock at a base and peek inside, all I see if my own ship items reflected exactly in the base. Seems kind of lolworthy.
_________________ The fundamental difference between a trader and an investor - an investment, from a trader's perspective, is a trade gone bad. |
Tue Jul 29, 2014 1:46 pm |
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Dev Team
Team:
Rank: Officer Main: Jey123456 Level: 4359 Joined: Fri Sep 24, 2004 11:51 pm Posts: 3366 Location: who knows ? |
Rounder wrote: With /nf higher than 1, I often get the bug where current weapons and base item's just don't show up period. On the rare case.... sometimes when I dock at a base and peek inside, all I see if my own ship items reflected exactly in the base. Seems kind of lolworthy. thats a side effect of nf. Its not a standard command due to the fact it cheat the system quite heavily to achieve network stress reduction, at the cost of such bugs. Altho i suppose i could make it reset to nf 1 when you dock, and go back to whatever value you had when you undock. It would handle "most" of the related issues. _________________ One of the first and proud flight controller. Visit our website: http://www.ef-team.com |
Tue Jul 29, 2014 1:50 pm |
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Team:
Rank: Peon Main: UnnamedNewbie2 Level: 4194 Joined: Mon Jul 20, 2009 7:26 am Posts: 95 |
repost from the last session when i was too late :/
blablabla wrote: ok so some thinges i noticed: 1)The drop down menus have a empty unused line at the bottom that could be removed 2)When you use more elec than you can regenerate it shows as +- charging rate, the + could be removed 3)After relogging and using a bot on a ship the next ships inventory will not load correctly 4)When you have 2 windows overlapping, for example team and map windows, and you have the map in the background you still click on both windows(like APing when doube clicking something) -- same with floaties 5)The target options(when pressing x) and target information overlaps just a few little bugs and possible improvements i noticed, thought i'll post them here |
Tue Jul 29, 2014 2:49 pm |
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Contributor
Team:
Rank: Soldier Main: Hober Mallow Level: 4889 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
Either allow players to select which daily mission they want to do, or put the missions on a cycle. Randomised Missions are extremely annoying, especially when you get the Guardian Missions 6 times in a row.
_________________ http://www.starsonata.com/suggestions |
Tue Jul 29, 2014 3:33 pm |
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Dev Team
Team:
Rank: Officer Main: Jey123456 Level: 4359 Joined: Fri Sep 24, 2004 11:51 pm Posts: 3366 Location: who knows ? |
MasterTrader wrote: Either allow players to select which daily mission they want to do, or put the missions on a cycle. Randomised Missions are extremely annoying, especially when you get the Guardian Missions 6 times in a row. That would be a content thing and not something I can handle. A suggestion post is a better place to get content dev attention on this one. _________________ One of the first and proud flight controller. Visit our website: http://www.ef-team.com |
Tue Jul 29, 2014 5:56 pm |
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Team:
Rank: Director Main: Sk1rm1sh Level: 2032 Joined: Tue Nov 19, 2013 7:48 pm Posts: 549 |
Not sure if this is a small enough task for a quickfix but:
Slaves getting locked before they enter a room with a lockout if something dies in there before they get in. eg. I had to abandon a princess run because one of my CS's killed a mini in the first room before the 2nd had entered. ShM was still outside and he could enter but the 2nd CS would only wait at the entrance. _________________ |
Tue Jul 29, 2014 8:51 pm |
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Member
Team:
Rank: Main: Alpha2Omega Level: 6850 Joined: Mon Aug 11, 2008 2:36 pm Posts: 205 Location: behind u in the shadow |
Jey123456 wrote: things that were selected last quickfixing session but that i did not have time to do. * show*damage function are broken * fix the scoop error message and scooping rate (its currently higher than it should be and are caused by the same thing). * Have a look at slave with low shield drift. where is my nuke missile ,, arm ready ,,,,, ,,,,, i ll put it back on your list , muhahahaaaaaaaaa |
Tue Jul 29, 2014 9:02 pm |
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Dev Team
Team:
Rank: Officer Main: Jey123456 Level: 4359 Joined: Fri Sep 24, 2004 11:51 pm Posts: 3366 Location: who knows ? |
Sk1rm1sh wrote: Not sure if this is a small enough task for a quickfix but: Slaves getting locked before they enter a room with a lockout if something dies in there before they get in. eg. I had to abandon a princess run because one of my CS's killed a mini in the first room before the 2nd had entered. ShM was still outside and he could enter but the 2nd CS would only wait at the entrance. a 100% accurate fix would be a little too large for the scope, but i can easily do a quickfix that handle 95%+ of the cases. I can allow a slave to ignore lockout if his master is already in the galaxy its trying to enter. Only case it wouldnt cover is if you are 2 jumps away from the slave and the locked door. _________________ One of the first and proud flight controller. Visit our website: http://www.ef-team.com |
Tue Jul 29, 2014 9:32 pm |
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Team:
Rank: Director Main: Sk1rm1sh Level: 2032 Joined: Tue Nov 19, 2013 7:48 pm Posts: 549 |
Woo! Thanks Jey
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Wed Jul 30, 2014 12:28 am |
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Main: Vexis
Level: 172 Joined: Sat Jul 26, 2014 6:52 am Posts: 1 |
The two bugs that I've found most annoying are the augmenter tweaking mission "the next level", witch causes a progress update event every time your inventory changes, and the Paxian missions causing all your other active missions to go inactive.
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Wed Jul 30, 2014 1:25 am |
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Team:
Rank: Councilor Main: 1-800-USE_THE_FORCE! Level: 9597 Joined: Sun Aug 28, 2005 6:36 pm Posts: 2769 |
So i guess making seprate Nerodocks for Trade Skills and Zen Skills wouldnt pertain to this would it.
Red radar range circle yo! _________________ "I still miss the Crack Whores..." - Jeff_L |
Wed Jul 30, 2014 1:50 am |
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Team:
Rank: Officer Main: Masterful Level: 6877 Joined: Tue Jul 08, 2008 2:47 am Posts: 1346 Location: Melbourne, Australia |
Deathblossom targetting invulnerable stuff.
When using Deathblossom and slaves w/Attack My Target enabled, they won't actually attack your target if there's other things being hit by the DB. _________________ |
Wed Jul 30, 2014 2:00 am |
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