Post new topic Reply to topic  [ 22 posts ]  Go to page 1, 2  Next
Author Message
User avatar

Joined: Fri Sep 27, 2013 11:37 am
Posts: 400
Post Jey’s quickfixing session 30/07/2014
Discussion topic for post: http://www.starsonata.com/blog/jeys-qui ... -30072014/


Tue Jul 29, 2014 1:16 pm
Profile
Dev Team
User avatar
Team: Eminence Front
Rank: Officer
Main: Jey123456
Level: 4359

Joined: Fri Sep 24, 2004 11:51 pm
Posts: 3366
Location: who knows ?
Post Re: Jey’s quickfixing session 30/07/2014
things that were selected last quickfixing session but that i did not have time to do.

* show*damage function are broken
* fix the scoop error message and scooping rate (its currently higher than it should be and are caused by the same thing).
* Have a look at slave with low shield drift.

_________________
One of the first and proud flight controller.
Visit our website: http://www.ef-team.com


Tue Jul 29, 2014 1:17 pm
Profile
User avatar
Team: Star Wars
Rank:
Main: Peter_The_Puller
Level: 804

Joined: Sat Oct 22, 2005 2:00 pm
Posts: 272
Location: The Internet
Post Re: Jey’s quickfixing session 30/07/2014
Posting this again:

The Vert wrote:
• Drones have no statistic information in game apart from their weapons


PLEASE DO THIS. It would make so many DMs be able to understand whether one drone is better then another. Shields, energy, and DPS would be perfect.

_________________
Image


Tue Jul 29, 2014 1:37 pm
Profile WWW
Member
User avatar
Team: Eminence Front
Rank:
Main: Rhys
Level: 3919

Joined: Mon Nov 22, 2010 7:57 pm
Posts: 701
Post Re: Jey’s quickfixing session 30/07/2014
With /nf higher than 1, I often get the bug where current weapons and base item's just don't show up period. On the rare case.... sometimes when I dock at a base and peek inside, all I see if my own ship items reflected exactly in the base. Seems kind of lolworthy.

_________________
The fundamental difference between a trader and an investor - an investment, from a trader's perspective, is a trade gone bad.


Tue Jul 29, 2014 1:46 pm
Profile
Dev Team
User avatar
Team: Eminence Front
Rank: Officer
Main: Jey123456
Level: 4359

Joined: Fri Sep 24, 2004 11:51 pm
Posts: 3366
Location: who knows ?
Post Re: Jey’s quickfixing session 30/07/2014
Rounder wrote:
With /nf higher than 1, I often get the bug where current weapons and base item's just don't show up period. On the rare case.... sometimes when I dock at a base and peek inside, all I see if my own ship items reflected exactly in the base. Seems kind of lolworthy.


thats a side effect of nf. Its not a standard command due to the fact it cheat the system quite heavily to achieve network stress reduction, at the cost of such bugs.

Altho i suppose i could make it reset to nf 1 when you dock, and go back to whatever value you had when you undock. It would handle "most" of the related issues.

_________________
One of the first and proud flight controller.
Visit our website: http://www.ef-team.com


Tue Jul 29, 2014 1:50 pm
Profile
User avatar
Team: Star Revolution X
Rank: Peon
Main: UnnamedNewbie2
Level: 4194

Joined: Mon Jul 20, 2009 7:26 am
Posts: 95
Post Re: Jey’s quickfixing session 30/07/2014
repost from the last session when i was too late :/
blablabla wrote:
ok so some thinges i noticed:
1)The drop down menus have a empty unused line at the bottom that could be removed
2)When you use more elec than you can regenerate it shows as +- charging rate, the + could be removed
3)After relogging and using a bot on a ship the next ships inventory will not load correctly
4)When you have 2 windows overlapping, for example team and map windows, and you have the map in the background you still click on both windows(like APing when doube clicking something) -- same with floaties
5)The target options(when pressing x) and target information overlaps

just a few little bugs and possible improvements i noticed, thought i'll post them here


Tue Jul 29, 2014 2:49 pm
Profile
Contributor
User avatar
Team: Star Revolution X
Rank: Soldier
Main: Hober Mallow
Level: 4888

Joined: Wed Apr 09, 2008 3:08 pm
Posts: 3191
Post Re: Jey’s quickfixing session 30/07/2014
Either allow players to select which daily mission they want to do, or put the missions on a cycle. Randomised Missions are extremely annoying, especially when you get the Guardian Missions 6 times in a row.

_________________
Image
Image
http://www.starsonata.com/suggestions


Tue Jul 29, 2014 3:33 pm
Profile
Dev Team
User avatar
Team: Eminence Front
Rank: Officer
Main: Jey123456
Level: 4359

Joined: Fri Sep 24, 2004 11:51 pm
Posts: 3366
Location: who knows ?
Post Re: Jey’s quickfixing session 30/07/2014
MasterTrader wrote:
Either allow players to select which daily mission they want to do, or put the missions on a cycle. Randomised Missions are extremely annoying, especially when you get the Guardian Missions 6 times in a row.


That would be a content thing and not something I can handle. A suggestion post is a better place to get content dev attention on this one.

_________________
One of the first and proud flight controller.
Visit our website: http://www.ef-team.com


Tue Jul 29, 2014 5:56 pm
Profile
User avatar
Team: Inert witty name here
Rank: Director
Main: Sk1rm1sh
Level: 2032

Joined: Tue Nov 19, 2013 7:48 pm
Posts: 549
Post Re: Jey’s quickfixing session 30/07/2014
Not sure if this is a small enough task for a quickfix but:

Slaves getting locked before they enter a room with a lockout if something dies in there before they get in.

eg. I had to abandon a princess run because one of my CS's killed a mini in the first room before the 2nd had entered. ShM was still outside and he could enter but the 2nd CS would only wait at the entrance.

_________________
Image


Tue Jul 29, 2014 8:51 pm
Profile
Member
User avatar
Team: Traders
Rank:
Main: Alpha2Omega
Level: 6850

Joined: Mon Aug 11, 2008 2:36 pm
Posts: 205
Location: behind u in the shadow
Post Re: Jey’s quickfixing session 30/07/2014
Jey123456 wrote:
things that were selected last quickfixing session but that i did not have time to do.

* show*damage function are broken
* fix the scoop error message and scooping rate (its currently higher than it should be and are caused by the same thing).
* Have a look at slave with low shield drift.


where is my nuke missile ,, arm ready ,,,,, ,,,,,
i ll put it back on your list , muhahahaaaaaaaaa


Tue Jul 29, 2014 9:02 pm
Profile
Dev Team
User avatar
Team: Eminence Front
Rank: Officer
Main: Jey123456
Level: 4359

Joined: Fri Sep 24, 2004 11:51 pm
Posts: 3366
Location: who knows ?
Post Re: Jey’s quickfixing session 30/07/2014
Sk1rm1sh wrote:
Not sure if this is a small enough task for a quickfix but:

Slaves getting locked before they enter a room with a lockout if something dies in there before they get in.

eg. I had to abandon a princess run because one of my CS's killed a mini in the first room before the 2nd had entered. ShM was still outside and he could enter but the 2nd CS would only wait at the entrance.


a 100% accurate fix would be a little too large for the scope, but i can easily do a quickfix that handle 95%+ of the cases.

I can allow a slave to ignore lockout if his master is already in the galaxy its trying to enter. Only case it wouldnt cover is if you are 2 jumps away from the slave and the locked door.

_________________
One of the first and proud flight controller.
Visit our website: http://www.ef-team.com


Tue Jul 29, 2014 9:32 pm
Profile
User avatar
Team: Inert witty name here
Rank: Director
Main: Sk1rm1sh
Level: 2032

Joined: Tue Nov 19, 2013 7:48 pm
Posts: 549
Post Re: Jey’s quickfixing session 30/07/2014
Woo! Thanks Jey :)

_________________
Image


Wed Jul 30, 2014 12:28 am
Profile
Main: Vexis
Level: 172

Joined: Sat Jul 26, 2014 6:52 am
Posts: 1
Post Re: Jey’s quickfixing session 30/07/2014
The two bugs that I've found most annoying are the augmenter tweaking mission "the next level", witch causes a progress update event every time your inventory changes, and the Paxian missions causing all your other active missions to go inactive.


Wed Jul 30, 2014 1:25 am
Profile
User avatar
Team: Cybernetic Trading Co.
Rank: Councilor
Main: 1-800-USE_THE_FORCE!
Level: 9597

Joined: Sun Aug 28, 2005 6:36 pm
Posts: 2769
Post Re: Jey’s quickfixing session 30/07/2014
So i guess making seprate Nerodocks for Trade Skills and Zen Skills wouldnt pertain to this would it.

Red radar range circle yo!

_________________
"I still miss the Crack Whores..." - Jeff_L


Wed Jul 30, 2014 1:50 am
Profile
User avatar
Team: The Unforeseen Colonies
Rank: Officer
Main: Masterful
Level: 6877

Joined: Tue Jul 08, 2008 2:47 am
Posts: 1346
Location: Melbourne, Australia
Post Re: Jey’s quickfixing session 30/07/2014
Deathblossom targetting invulnerable stuff.

When using Deathblossom and slaves w/Attack My Target enabled, they won't actually attack your target if there's other things being hit by the DB.

_________________
Image


Wed Jul 30, 2014 2:00 am
Profile
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 22 posts ]  Go to page 1, 2  Next


Who is online

Users browsing this forum: No registered users and 104 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB © phpBB Group.