Post new topic Reply to topic  [ 13 posts ] 
Author Message
User avatar

Joined: Fri Sep 27, 2013 11:37 am
Posts: 400
Post Jey's Update 8.6.2014
Discussion topic for post: http://www.starsonata.com/blog/jeys-update-8-6-2014/


Wed Aug 06, 2014 10:01 am
Profile
User avatar
Main: Spartan 141
Level: 3448

Joined: Mon May 16, 2011 1:00 am
Posts: 392
Post Re: Jey's Update 8.6.2014
now about armada charges..... and other drones with similar problems. :D i personally am glad we got less lagg from that danmed deathblossom. however more important things are problematic at this moment. unless a fix has been made in this patch coming up which would be nice to know "PATCH NOTES!" thank you

_________________
anilv wrote:
Visorak wrote:
I thought everyone was secretly a Trader operative?



Absolutely no comment.


Wed Aug 06, 2014 10:12 am
Profile
Dev Team
User avatar
Team: Eminence Front
Rank: Officer
Main: Jey123456
Level: 4359

Joined: Fri Sep 24, 2004 11:51 pm
Posts: 3366
Location: who knows ?
Post Re: Jey's Update 8.6.2014
the drones is a small thing and is on my list for today alongside a bunch of other polishing details for the patch.

I merely done the optimisation because i needed to something i like after spending so much time tracking that stupidly annoying skin bug !

And it just so happen that there are very few things in life that make me smile more than optimizing code for a machine I can access! XD.

_________________
One of the first and proud flight controller.
Visit our website: http://www.ef-team.com


Wed Aug 06, 2014 10:18 am
Profile
User avatar
Team: Star Wars
Rank:
Main: Peter_The_Puller
Level: 804

Joined: Sat Oct 22, 2005 2:00 pm
Posts: 272
Location: The Internet
Post Re: Jey's Update 8.6.2014
Jey123456 wrote:
And it just so happen that there are very few things in life that make me smile more than optimizing code for a machine I can access! XD.


I know that feeling. Also how did the last quickfix session go? I didn't see you give an update on what you fixed.

_________________
Image


Wed Aug 06, 2014 10:21 am
Profile WWW
User avatar
Team: Cybernetic Trading Co.
Rank: Councilor
Main: 1-800-USE_THE_FORCE!
Level: 9597

Joined: Sun Aug 28, 2005 6:36 pm
Posts: 2769
Post Re: Jey's Update 8.6.2014
That looks awesome laggy or not :lol:

_________________
"I still miss the Crack Whores..." - Jeff_L


Wed Aug 06, 2014 11:16 am
Profile
User avatar
Team: Traders
Rank: Officer
Main: ZGMF
Level: 5988

Joined: Wed Nov 09, 2011 12:02 pm
Posts: 598
Post Re: Jey's Update 8.6.2014
this type of lag work on high RoF/burst damage time drones. . . like armada inferno on very high RoF it causes lag.. . and chidz too. . . also armada ambush drone. . . and other else. can those things get the same fix?

_________________
I started questioning what I'm doing with my life. I can't seem to calm down. I wonder why...


Wed Aug 06, 2014 11:56 am
Profile
Dev Team
User avatar
Team: Eminence Front
Rank: Officer
Main: Jey123456
Level: 4359

Joined: Fri Sep 24, 2004 11:51 pm
Posts: 3366
Location: who knows ?
Post Re: Jey's Update 8.6.2014
well, the optimisation here are pretty generic, they will affect a lot more than just deathblossom.

Anything with glowmap / bright pass being added on screen will be faster and anything causing quick object destruction (high rof mean high death rate as well) will also see an improvement.

None of the code i optimised here is deathblossom only, deathblossom was just a very easy way for me to reach an extreme/critical stage on my main test machine so that i could properly profile and fix it.

_________________
One of the first and proud flight controller.
Visit our website: http://www.ef-team.com


Wed Aug 06, 2014 12:07 pm
Profile
User avatar
Team: Traders
Rank: Officer
Main: ZGMF
Level: 5988

Joined: Wed Nov 09, 2011 12:02 pm
Posts: 598
Post Re: Jey's Update 8.6.2014
Jey123456 wrote:
well, the optimisation here are pretty generic, they will affect a lot more than just deathblossom.

Anything with glowmap / bright pass being added on screen will be faster and anything causing quick object destruction (high rof mean high death rate as well) will also see an improvement.

None of the code i optimised here is deathblossom only, deathblossom was just a very easy way for me to reach an extreme/critical stage on my main test machine so that i could properly profile and fix it.



neato~~~


ty ty ~~~ finally armada inferno maybe will not cause crashes due to lots of projectile and high rof. .. it always happen on your maus DG xD

_________________
I started questioning what I'm doing with my life. I can't seem to calm down. I wonder why...


Wed Aug 06, 2014 12:11 pm
Profile
Contributor
User avatar
Team: Star Revolution X
Rank: Soldier
Main: Hober Mallow
Level: 4888

Joined: Wed Apr 09, 2008 3:08 pm
Posts: 3191
Post Re: Jey's Update 8.6.2014
Thank you for posting a technical explanation Jey. I really enjoy getting a deeper understanding as to how and why something was done, and the thought process that lead the troubleshooter to the solution they chose.

_________________
Image
Image
http://www.starsonata.com/suggestions


Wed Aug 06, 2014 2:29 pm
Profile
User avatar
Team: Traders
Rank: Peon
Main: Mow
Level: 9760

Joined: Mon Feb 02, 2009 2:57 pm
Posts: 4731
Location: Kuratovo, Russia
Post Re: Jey's Update 8.6.2014
redalert150 wrote:
That looks awesome laggy or not :lol:


Kinda makes you want to get two burning mauls and sit in a high rof aura doesn't it?

_________________
Image

Image

Image
Image


Thu Aug 07, 2014 5:07 am
Profile
Dev Team
User avatar
Team: Eminence Front
Rank: Officer
Main: Jey123456
Level: 4359

Joined: Fri Sep 24, 2004 11:51 pm
Posts: 3366
Location: who knows ?
Post Re: Jey's Update 8.6.2014
it does have a mesmerizing feeling when you stare at it for too long ! XD

And here to make it worse muhahaha

before
Image
after
Image

The optimization is now in the beta client as well.

_________________
One of the first and proud flight controller.
Visit our website: http://www.ef-team.com


Thu Aug 07, 2014 5:47 am
Profile
User avatar
Team: Traders
Rank: Officer
Main: ZGMF
Level: 5988

Joined: Wed Nov 09, 2011 12:02 pm
Posts: 598
Post Re: Jey's Update 8.6.2014
man now i want some maul wepz. . . not lion mauls tho xD

_________________
I started questioning what I'm doing with my life. I can't seem to calm down. I wonder why...


Thu Aug 07, 2014 9:14 am
Profile
User avatar
Team: Traders
Rank: Officer
Main: ZGMF
Level: 5988

Joined: Wed Nov 09, 2011 12:02 pm
Posts: 598
Post Re: Jey's Update 8.6.2014
jey there is something wrong now with the update that you made. . . now im getting a bad lag and server is disconnecting me. . . its not my internet problem it seems server sided

nvm it seems to be gone

_________________
I started questioning what I'm doing with my life. I can't seem to calm down. I wonder why...


Thu Aug 07, 2014 11:45 am
Profile
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 13 posts ] 


Who is online

Users browsing this forum: No registered users and 6 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB © phpBB Group.