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Post Re: Server/client Patch 11/08/2014
The ship statistics panel looks great.

However, it appears as though RoF bonus does not show, or not show the number it should be (shows 60% on SD combat ship, should be several hundred), even after refreshing the client. Also the DPS calculations appear to be off (based on beta antares dummy testing). Is it possible they aren't factoring crits into dps?


Tue Aug 12, 2014 7:32 am
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Post Re: Server/client Patch 11/08/2014
Thanks for the clarification Jey. Now can I get my second Nyan's Reaver and 20 SP? I still haven't received them from the testing contest that finished so long ago.


Tue Aug 12, 2014 8:36 am
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Post Re: Server/client Patch 11/08/2014
hostility isnt in the list too~

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Tue Aug 12, 2014 8:48 am
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Post Re: Server/client Patch 11/08/2014
634dragon wrote:
Thanks for the clarification Jey. Now can I get my second Nyan's Reaver and 20 SP? I still haven't received them from the testing contest that finished so long ago.


are you new here lol


Tue Aug 12, 2014 9:36 am
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Post Re: Server/client Patch 11/08/2014
What happened to my Assassination skin? It can be applied to the Pax t21 ships, all of the boomerangs (from what I saw) but not the hybridized versions of the boomerangs or the Pax Vega/Lyrae, which share the same texture as the Pax t21 ships.


Tue Aug 12, 2014 10:42 pm
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Post Re: Server/client Patch 11/08/2014
For the ship details would it be possible to add hostility and how much hostility each wep adds? Also could you guys add a way to show sniper dps with analyzer. Finally, would it be possible to add how much dps seer does while backstabbing as well. All of those stats would be pretty epic. Would be polishing off a very very epic addition to the game :P

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Tue Aug 12, 2014 11:51 pm
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Post Re: Server/client Patch 11/08/2014
Seems with all the recent patches the engine placement on the Undead Baby Narwhal got messed up. It's now ahead of the ship, a little bit further out than the horn!

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Fri Aug 15, 2014 12:34 am
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Post Re: Server/client Patch 11/08/2014
red395 wrote:
Seems with all the recent patches the engine placement on the Undead Baby Narwhal got messed up. It's now ahead of the ship, a little bit further out than the horn!



oh well not that important


Fri Aug 15, 2014 2:16 am
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Post Re: Server/client Patch 11/08/2014
I'm quite puzzled over how shit just randomly fucks up because of a patch

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Fri Aug 15, 2014 4:12 am
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Post Re: Server/client Patch 11/08/2014
Dom wrote:
I'm quite puzzled over how shit just randomly fucks up because of a patch

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Fri Aug 15, 2014 5:07 am
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Post Re: Server/client Patch 11/08/2014
everything is poorly coded, whenever they patch they can make more problems then before the patch

i don't get why SS can't be in C++, if it isn't already

it's like when they hardcode and the product is exploitable bugs, because when you change something you don't know is read by something else hardcoded, then shit breaks

a lot of the bugs happen because they don't even account for negative numbers


Fri Aug 15, 2014 10:35 am
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Post Re: Server/client Patch 11/08/2014
Old Spice wrote:
i don't get why SS can't be in C++, if it isn't already


What the hell do you think it's in, Fortran?

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Fri Aug 15, 2014 10:45 am
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Post Re: Server/client Patch 11/08/2014
anilv wrote:
Old Spice wrote:
i don't get why SS can't be in C++, if it isn't already


What the hell do you think it's in, Fortran?

java

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Fri Aug 15, 2014 11:41 am
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Post Re: Server/client Patch 11/08/2014
SS IS in C++. Get your facts straight before speaking, thank you.

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Fri Aug 15, 2014 12:40 pm
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Post Re: Server/client Patch 11/08/2014
anilv wrote:
Old Spice wrote:
i don't get why SS can't be in C++, if it isn't already


What the hell do you think it's in, Fortran?


People think programming languages are some magic wand that can make all of their problems disappear lol.

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Fri Aug 15, 2014 12:57 pm
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