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Post Server/client Patch 11/08/2014
Discussion topic for post: http://www.starsonata.com/blog/servercl ... -11082014/


Mon Aug 11, 2014 1:08 am
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Post Re: Server/client Patch 11/08/2014
WHERE IS THE ORIGINAL ZEBUCART SKIN!?!?!?

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Mon Aug 11, 2014 1:14 am
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Post Re: Server/client Patch 11/08/2014
+ Lowered the respawn time on the Giant Asteroid in Mzungu Angani from 2 hours to 15 minutes

Wow how did that get through, was enigmatic sector not properly tested?

Nice to see the ship statistics being added in too.


Mon Aug 11, 2014 1:16 am
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Post Re: Server/client Patch 11/08/2014
since it require a model swap on the zebucart, its for iteration 2.0 (which isnt so far away since the biggest step was to get a structure and system live). The skin system 1.0 was only for texture swap (which is the simplest and most visible kind of skin)

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Mon Aug 11, 2014 1:17 am
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Post Re: Server/client Patch 11/08/2014
Welp at least were closer to getting our class rebalance rewards now.

40% optimization to OP! Thanks jey!

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Mon Aug 11, 2014 1:22 am
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Post Re: Server/client Patch 11/08/2014
Jey123456 wrote:
When a squadmate is shot, every member of the squad in the galaxy will gain a minimal level of hate toward the aggressor

LOVE IT! :D

Jey123456 wrote:
Made the Bigger Green a little bit bigger

Love this one too, if only they were also a little bit greener :P

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Mon Aug 11, 2014 1:25 am
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Post Re: Server/client Patch 11/08/2014
I will be online for some hours after this patch is live, and I'll gladly take reports on issues and bugs regarding these changes :) I will be going back to dealing with bug reports as normal after the most of the afterwork with this patch is done :D

If you find any issues, you can catch me in game on The Vert, send me a forum message, or leave a post in this topic! :)

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Mon Aug 11, 2014 1:31 am
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Post Re: Server/client Patch 11/08/2014
sorry for the slightly longer downtime than planned. A stupid issue (as in very easy to fix) showed up in the live client (because live client doesnt send a beta version, it messed up the login xD).

Game should be up within 10 minutes.

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Mon Aug 11, 2014 1:34 am
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Post Re: Server/client Patch 11/08/2014
and its now up !

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Mon Aug 11, 2014 1:44 am
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Post Re: Server/client Patch 11/08/2014
Heavens descent ship is invisible, no graphics are showing up at all.


Mon Aug 11, 2014 1:47 am
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Post Re: Server/client Patch 11/08/2014
* The default credits and xp values for ai is now be lowered for fast spawning ai.

:lol:

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Mon Aug 11, 2014 1:48 am
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Post Re: Server/client Patch 11/08/2014
Am I missing something, cause mine says its missing the features for the server (normal client) like Skin_System_1.0 (and its not auto updating). Do I have to connect with the beta client? :?


Mon Aug 11, 2014 1:50 am
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Post Re: Server/client Patch 11/08/2014
You need to manually run the patchbot guys :)

I've contacted Jey about this issue, and Jeff is also aware of it, so we will see what we can do about that.

The patchbot can be located at the following (if you have installed with the default directory location): C:\Users\*username*\AppData\Roaming

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Mon Aug 11, 2014 1:54 am
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Post Re: Server/client Patch 11/08/2014
Lol I tried doing that after I posted it and it works fine now :P


Mon Aug 11, 2014 1:55 am
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Post Re: Server/client Patch 11/08/2014
We're now micropatching in a fix for the game client not automatically running the patchbot on connection :)

Jey also wanted to fix the issue with diffusers, so the current downtime estimation is 30 minutes :) Sorry for the inconvenience this brings!

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Mon Aug 11, 2014 2:14 am
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