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Post Re: Server/client Patch 11/08/2014
heh, indeed...


But yea, on the narwhal thing, its most likely not even related to the code, but to the content files. Someone probably changed it indirectly and did not realize, those issue are usually pretty simple to fix, it just need a content dev to look at it.

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Fri Aug 15, 2014 1:00 pm
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Post Re: Server/client Patch 11/08/2014
i said if it wasn't already, never said it wasn't

some retards don't read before they post


Fri Aug 15, 2014 1:42 pm
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Post Re: Server/client Patch 11/08/2014
Old Spice wrote:
i said if it wasn't already, never said it wasn't

some retards don't read before they post


Better than not thinking before they post.

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Fri Aug 15, 2014 2:23 pm
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Post Re: Server/client Patch 11/08/2014
anilv wrote:
Old Spice wrote:
i said if it wasn't already, never said it wasn't

some retards don't read before they post


Better than not thinking before they post.



or better yet, not thinking or reading lol

kind of runs hand and hand, if you don't read, then reply, most of the time you end up missing out on some little pieces of info that may be critical in what you post

i mean it's not a big deal or anything, just something to keep track of next time


Fri Aug 15, 2014 2:46 pm
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Post Re: Server/client Patch 11/08/2014
While you're looking at the Narwhal, can you please look at the Pax ships? The ships do not rotate properly at all, and it really breaks immersion...

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Fri Aug 15, 2014 6:10 pm
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