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Joined: Fri Sep 27, 2013 11:37 am Posts: 400 |
Discussion topic for post: http://www.starsonata.com/client_news_b ... rsion-135/
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Fri Aug 22, 2014 7:23 am |
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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
Impressive network optimization, Jey. Good job!
_________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Sun Aug 24, 2014 10:34 am |
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Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
biggee531 wrote: Impressive network optimization, Jey. Good job! Where is the download link, I'm so confused. _________________ Lemon/Meo |
Mon Aug 25, 2014 8:38 pm |
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Team:
Rank: Officer Main: Prophet of Adum Level: 7787 Joined: Wed Apr 11, 2012 8:21 pm Posts: 159 |
ELITE wrote: biggee531 wrote: Impressive network optimization, Jey. Good job! Where is the download link, I'm so confused. http://www.starsonata.com/dl/StarSonata_2_beta.exe |
Mon Aug 25, 2014 8:52 pm |
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Dev Team
Team:
Rank: Officer Main: Jey123456 Level: 4359 Joined: Fri Sep 24, 2004 11:51 pm Posts: 3366 Location: who knows ? |
new version fixed crashes added in the previous versions , improved fps slightly and added proper borderless fullscreen support (direct fullscreen is now completely removed from the game as it was causing a lot of issues to players using it).
also added an inscreen fps / bandwith text in parallel with the title bar. _________________ One of the first and proud flight controller. Visit our website: http://www.ef-team.com |
Fri Aug 29, 2014 2:00 am |
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Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
Jey123456 wrote: new version fixed crashes added in the previous versions , improved fps slightly and added proper borderless fullscreen support (direct fullscreen is now completely removed from the game as it was causing a lot of issues to players using it). also added an inscreen fps / bandwith text in parallel with the title bar. Did you mean to put the text here? XD You do not have the required permissions to view the files attached to this post. _________________ Lemon/Meo |
Fri Aug 29, 2014 3:42 am |
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Dev Team
Team:
Rank: Officer Main: Jey123456 Level: 4359 Joined: Fri Sep 24, 2004 11:51 pm Posts: 3366 Location: who knows ? |
yes i did. Not sure where else i could put it .
I been thinking about not showing it when not in fullscreen tho. _________________ One of the first and proud flight controller. Visit our website: http://www.ef-team.com |
Fri Aug 29, 2014 9:41 am |
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Contributor
Team:
Rank: Main: Dark Steel Level: 9138 Joined: Tue Jan 24, 2006 10:35 am Posts: 2068 Location: Netherlands |
Maybe make it a toggle-able thing?
It's kind of in the way where it is now _________________ ~DarkSteel / Auxilium Universe Map: http://www.starsonata.com/map/ |
Fri Aug 29, 2014 9:53 am |
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Dev Team
Team:
Rank: Officer Main: Jey123456 Level: 4359 Joined: Fri Sep 24, 2004 11:51 pm Posts: 3366 Location: who knows ? |
it is toggleable. uncheck the display fps in option.
_________________ One of the first and proud flight controller. Visit our website: http://www.ef-team.com |
Fri Aug 29, 2014 4:57 pm |
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Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
Jey123456 wrote: it is toggleable. uncheck the display fps in option. That also removes it from the top title bar. Can we have them be separate toggles? _________________ Lemon/Meo |
Fri Aug 29, 2014 7:33 pm |
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Team:
Rank: Officer Main: Pure Evil Level: 5292 Joined: Fri Dec 31, 2004 7:20 am Posts: 1595 Location: UK > Wales > Bin+ computer with boardband :p |
Right.. Built some bases on test server in Galler, someone can try to destroy or w/e. I used them to test my base layout for next uni and to find out what im missing
Sol > Earthforce Sanctuary: North Wild Space > Malph > Adhafera > Aesir > Galler _________________ Fibre broadband in my brainzz! |
Fri Aug 29, 2014 7:54 pm |
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Dev Team
Team:
Rank: Officer Main: Jey123456 Level: 4359 Joined: Fri Sep 24, 2004 11:51 pm Posts: 3366 Location: who knows ? |
base combat is disabled on test / livetest for multiple reasons. but the main one is that it lag the test server too much.
_________________ One of the first and proud flight controller. Visit our website: http://www.ef-team.com |
Fri Aug 29, 2014 8:09 pm |
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Team:
Rank: Officer Main: Pure Evil Level: 5292 Joined: Fri Dec 31, 2004 7:20 am Posts: 1595 Location: UK > Wales > Bin+ computer with boardband :p |
Jey123456 wrote: base combat is disabled on test / livetest for multiple reasons. but the main one is that it lag the test server too much. Ah ok I'll remember that in future. I noticed though when building the bases the game would lag like crazy when I have two inventory windows open and attempt to transfer items across by drag dropping. Bases would actively heal every 2 seconds on the lag. Took 6 seconds for the inventory to update transfers, tosses etc after I performed the transfer between two inventory windows docked within the same ai base. No lag happens if I use the right click menu method though. This was done while with about 10 objects using healing weapons~ _________________ Fibre broadband in my brainzz! |
Sat Aug 30, 2014 8:47 am |
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Team:
Rank: Officer Main: Cornado Level: 3235 Joined: Mon Nov 01, 2004 9:20 pm Posts: 1217 |
I'm confused, what's the difference between the normal client and beta?
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Fri Oct 10, 2014 8:21 pm |
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Dev Team
Team:
Rank: Officer Main: Jey123456 Level: 4359 Joined: Fri Sep 24, 2004 11:51 pm Posts: 3366 Location: who knows ? |
beta is a client i update first. It generally contain the latest fixes / performance optimisations and code needed for test server. But obviously, its also much more prone to bugs since its used to test new bugs.
_________________ One of the first and proud flight controller. Visit our website: http://www.ef-team.com |
Sat Oct 11, 2014 1:49 am |
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