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Post Beta client version 135
Discussion topic for post: http://www.starsonata.com/client_news_b ... rsion-135/


Fri Aug 22, 2014 7:23 am
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Post Re: Beta client version 135
Impressive network optimization, Jey. Good job!

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Sun Aug 24, 2014 10:34 am
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Post Re: Beta client version 135
biggee531 wrote:
Impressive network optimization, Jey. Good job!



Where is the download link, I'm so confused.

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Mon Aug 25, 2014 8:38 pm
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Post Re: Beta client version 135
ELITE wrote:
biggee531 wrote:
Impressive network optimization, Jey. Good job!



Where is the download link, I'm so confused.


http://www.starsonata.com/dl/StarSonata_2_beta.exe


Mon Aug 25, 2014 8:52 pm
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Post Re: Beta client version 135
new version fixed crashes added in the previous versions , improved fps slightly and added proper borderless fullscreen support (direct fullscreen is now completely removed from the game as it was causing a lot of issues to players using it).
also added an inscreen fps / bandwith text in parallel with the title bar.

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Fri Aug 29, 2014 2:00 am
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Post Re: Beta client version 135
Jey123456 wrote:
new version fixed crashes added in the previous versions , improved fps slightly and added proper borderless fullscreen support (direct fullscreen is now completely removed from the game as it was causing a lot of issues to players using it).
also added an inscreen fps / bandwith text in parallel with the title bar.



Did you mean to put the text here? :lol: XD :lol:


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Fri Aug 29, 2014 3:42 am
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Post Re: Beta client version 135
yes i did. Not sure where else i could put it :P.

I been thinking about not showing it when not in fullscreen tho.

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Fri Aug 29, 2014 9:41 am
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Post Re: Beta client version 135
Maybe make it a toggle-able thing? :P

It's kind of in the way where it is now :D

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Fri Aug 29, 2014 9:53 am
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Post Re: Beta client version 135
it is toggleable. uncheck the display fps in option.

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Fri Aug 29, 2014 4:57 pm
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Post Re: Beta client version 135
Jey123456 wrote:
it is toggleable. uncheck the display fps in option.


That also removes it from the top title bar. Can we have them be separate toggles?

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Fri Aug 29, 2014 7:33 pm
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Post Re: Beta client version 135
Right.. Built some bases on test server in Galler, someone can try to destroy or w/e. I used them to test my base layout for next uni and to find out what im missing :P

Sol > Earthforce Sanctuary: North Wild Space > Malph > Adhafera > Aesir > Galler

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Fri Aug 29, 2014 7:54 pm
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Post Re: Beta client version 135
base combat is disabled on test / livetest for multiple reasons. but the main one is that it lag the test server too much.

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Fri Aug 29, 2014 8:09 pm
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Post Re: Beta client version 135
Jey123456 wrote:
base combat is disabled on test / livetest for multiple reasons. but the main one is that it lag the test server too much.


Ah ok I'll remember that in future. I noticed though when building the bases the game would lag like crazy when I have two inventory windows open and attempt to transfer items across by drag dropping. Bases would actively heal every 2 seconds on the lag. Took 6 seconds for the inventory to update transfers, tosses etc after I performed the transfer between two inventory windows docked within the same ai base.

No lag happens if I use the right click menu method though.

This was done while with about 10 objects using healing weapons~

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Sat Aug 30, 2014 8:47 am
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Post Re: Beta client version 135
I'm confused, what's the difference between the normal client and beta?


Fri Oct 10, 2014 8:21 pm
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Post Re: Beta client version 135
beta is a client i update first. It generally contain the latest fixes / performance optimisations and code needed for test server. But obviously, its also much more prone to bugs since its used to test new bugs.

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Sat Oct 11, 2014 1:49 am
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