Board Index | Search | Profile |
Page 1 of 1 |
[ 10 posts ] |
Print view | Previous topic | Next topic |
Author | Message |
---|---|
Joined: Fri Sep 27, 2013 11:37 am Posts: 400 |
Discussion topic for post: http://www.starsonata.com/blog/calypso-update-8-25-14/
|
Mon Aug 25, 2014 9:02 am |
|
Team:
Rank: Officer Main: Scyron Level: 8163 Joined: Fri Nov 12, 2004 4:18 am Posts: 805 Location: Helsingborg, Sweden |
This is so great to read! Really nice job!
_________________ Regards Scyron Captain Gusten Pengar E Fint |
Mon Aug 25, 2014 11:48 am |
|
over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Cool. BTW I think your crit strength augmod is calculated incorrectly, though.
_________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Mon Aug 25, 2014 11:56 am |
|
Team:
Rank: Peon Main: urzaserra2 Level: 4871 Joined: Wed Apr 06, 2005 1:34 am Posts: 673 |
Speaking of ship statistics theres a few bugs that need to be fixed at
viewtopic.php?f=91&t=59532 Nice change with the roverts, building one can be significant use of commodities for players/teams. |
Mon Aug 25, 2014 12:09 pm |
|
Member
Team:
Rank: Main: Alpha2Omega Level: 6850 Joined: Mon Aug 11, 2008 2:36 pm Posts: 205 Location: behind u in the shadow |
anilv wrote: Cool. BTW I think your crit strength augmod is calculated incorrectly, though. Muhahahaaaaaaa sorry i had to laugh keep up the good work |
Mon Aug 25, 2014 4:01 pm |
|
Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
muemin wrote: anilv wrote: Cool. BTW I think your crit strength augmod is calculated incorrectly, though. Muhahahaaaaaaa sorry i had to laugh keep up the good work Yea it doesn't account for the fact that non-seer classes only get 1/2 of the +crit damage stat. _________________ Lemon/Meo |
Mon Aug 25, 2014 9:32 pm |
|
Team:
Rank: Councilor Main: 1-800-USE_THE_FORCE! Level: 9597 Joined: Sun Aug 28, 2005 6:36 pm Posts: 2769 |
As far as sniper analysis, seer back stabs etc goes i know how those could be difficult to add to the ship stats but couldnt you just add hostility from augs, class skills and gear(evil gear) to the permanent bonus box? That would be huge.
_________________ "I still miss the Crack Whores..." - Jeff_L |
Tue Aug 26, 2014 5:37 am |
|
Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
Anyone else lagging like fuck?
_________________ Lemon/Meo |
Tue Aug 26, 2014 6:24 am |
|
Moderator
Team:
Rank: Director Main: Calypso Level: 1800 Joined: Sat Apr 17, 2004 7:00 pm Posts: 757 Location: Scranton, PA, USA, Earth, Sol, Orion Spur, Milky Way, Local Group, Universe, Multiverse |
redalert150 wrote: As far as sniper analysis, seer back stabs etc goes i know how those could be difficult to add to the ship stats but couldnt you just add hostility from augs, class skills and gear(evil gear) to the permanent bonus box? That would be huge. It should be there already, if it's not, that's definitely not intended and a bug. I'll look at it today and figure out what's going on. Calypso _________________ "My name isn't Slick. It's Zoidberg! John f***ing Zoidberg!" Some people want to love their god. Others want to "love" their god. Mmmmm.... adum..... << OMG It's my head in a jar!!! |
Tue Aug 26, 2014 7:55 am |
|
Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
Why do the Scruplings in Hyper toss their missiles to the ai base? XD.
_________________ Lemon/Meo |
Tue Aug 26, 2014 7:58 am |
|
Page 1 of 1 |
[ 10 posts ] |
All times are UTC - 5 hours |
Who is online |
Users browsing this forum: No registered users and 19 guests |
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum |