Post new topic Reply to topic  [ 10 posts ] 
Author Message
User avatar

Joined: Fri Sep 27, 2013 11:37 am
Posts: 400
Post Calypso Update 8.25.14
Discussion topic for post: http://www.starsonata.com/blog/calypso-update-8-25-14/


Mon Aug 25, 2014 9:02 am
Profile
User avatar
Team: Eminence Front
Rank: Officer
Main: Scyron
Level: 8163

Joined: Fri Nov 12, 2004 4:18 am
Posts: 805
Location: Helsingborg, Sweden
Post Re: Calypso Update 8.25.14
This is so great to read! Really nice job!

_________________
Regards Scyron
Captain Gusten
Pengar E Fint


Mon Aug 25, 2014 11:48 am
Profile WWW
over 9000!
User avatar
Main: enkelin
Level: 5600

Joined: Wed Aug 01, 2007 12:28 pm
Posts: 11109
Post Re: Calypso Update 8.25.14
Cool. BTW I think your crit strength augmod is calculated incorrectly, though.

_________________
Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live.

http://www.starsonata.com/features


Mon Aug 25, 2014 11:56 am
Profile
Team: Suns of Hades
Rank: Peon
Main: urzaserra2
Level: 4871

Joined: Wed Apr 06, 2005 1:34 am
Posts: 673
Post Re: Calypso Update 8.25.14
Speaking of ship statistics theres a few bugs that need to be fixed at

viewtopic.php?f=91&t=59532

Nice change with the roverts, building one can be significant use of commodities for players/teams.


Mon Aug 25, 2014 12:09 pm
Profile
Member
User avatar
Team: Traders
Rank:
Main: Alpha2Omega
Level: 6850

Joined: Mon Aug 11, 2008 2:36 pm
Posts: 205
Location: behind u in the shadow
Post Re: Calypso Update 8.25.14
anilv wrote:
Cool. BTW I think your crit strength augmod is calculated incorrectly, though.


Muhahahaaaaaaa

sorry i had to laugh

keep up the good work


Mon Aug 25, 2014 4:01 pm
Profile
User avatar
Team: Suns of Hades
Rank: Soldier
Main: LemonPrime
Level: 8087

Joined: Wed Sep 29, 2010 10:14 pm
Posts: 5747
Post Re: Calypso Update 8.25.14
muemin wrote:
anilv wrote:
Cool. BTW I think your crit strength augmod is calculated incorrectly, though.


Muhahahaaaaaaa

sorry i had to laugh

keep up the good work



Yea it doesn't account for the fact that non-seer classes only get 1/2 of the +crit damage stat.

_________________
Lemon/Meo


Mon Aug 25, 2014 9:32 pm
Profile
User avatar
Team: Cybernetic Trading Co.
Rank: Councilor
Main: 1-800-USE_THE_FORCE!
Level: 9597

Joined: Sun Aug 28, 2005 6:36 pm
Posts: 2769
Post Re: Calypso Update 8.25.14
As far as sniper analysis, seer back stabs etc goes i know how those could be difficult to add to the ship stats but couldnt you just add hostility from augs, class skills and gear(evil gear) to the permanent bonus box? That would be huge.

_________________
"I still miss the Crack Whores..." - Jeff_L


Tue Aug 26, 2014 5:37 am
Profile
User avatar
Team: Suns of Hades
Rank: Soldier
Main: LemonPrime
Level: 8087

Joined: Wed Sep 29, 2010 10:14 pm
Posts: 5747
Post Re: Calypso Update 8.25.14
Anyone else lagging like fuck?

_________________
Lemon/Meo


Tue Aug 26, 2014 6:24 am
Profile
Moderator
User avatar
Team: Olympus
Rank: Director
Main: Calypso
Level: 1800

Joined: Sat Apr 17, 2004 7:00 pm
Posts: 757
Location: Scranton, PA, USA, Earth, Sol, Orion Spur, Milky Way, Local Group, Universe, Multiverse
Post Re: Calypso Update 8.25.14
redalert150 wrote:
As far as sniper analysis, seer back stabs etc goes i know how those could be difficult to add to the ship stats but couldnt you just add hostility from augs, class skills and gear(evil gear) to the permanent bonus box? That would be huge.


It should be there already, if it's not, that's definitely not intended and a bug. I'll look at it today and figure out what's going on.

Calypso

_________________
"My name isn't Slick. It's Zoidberg! John f***ing Zoidberg!"
Some people want to love their god. Others want to "love" their god. Mmmmm.... adum.....
<< OMG It's my head in a jar!!!


Tue Aug 26, 2014 7:55 am
Profile
User avatar
Team: Suns of Hades
Rank: Soldier
Main: LemonPrime
Level: 8087

Joined: Wed Sep 29, 2010 10:14 pm
Posts: 5747
Post Re: Calypso Update 8.25.14
Why do the Scruplings in Hyper toss their missiles to the ai base? XD.

_________________
Lemon/Meo


Tue Aug 26, 2014 7:58 am
Profile
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 10 posts ] 


Who is online

Users browsing this forum: No registered users and 19 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron
Powered by phpBB © phpBB Group.