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Post Re: Calypso Update 9.8.14
Calypso wrote:
redalert150 wrote:
...Could it be mission based so that everyone gets a token for the kill. ...


That's exactly what it is. This ensures everyone gets something for being in on a kill. He actually won't drop anything so all the drops will be handled by mission tokens.

Calypso


I'd like to point out and make sure you understand that only people on the squad with the person whose bullet actually destroys the boss will get the mission completion. (according to my understanding from fairly recent experience of how mission kills work)
Which is not very nice for those other squads required to kill the boss.

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Thu Sep 11, 2014 7:22 pm
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Post Re: Calypso Update 9.8.14
That's why I think everyone in the gal should get the credit.

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Fri Sep 12, 2014 12:42 am
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Post Re: Calypso Update 9.8.14
The boss uses the same feature Astro Santa and the High Prophet both use for mission completion (which means everyone in the galaxy will get the completion regardless of squad).

Calypso

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Fri Sep 12, 2014 8:35 am
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Post Re: Calypso Update 9.8.14
this is out of the blue question but does the t22 drop table include the t22 bubble drone? or are there any t22 support drone like acnc, s.protect, and bubble drone available to players?

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Mon Sep 22, 2014 1:01 pm
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Post Re: Calypso Update 9.8.14
Quote:
For starters, I’ve tracked down an fixed the bug causing multiple outposts to spawn — this will make recapturing an alien galaxy a lot less tedious

what?
At the moment, multiple will spawn after each other, not to mention the fact that the aliens swarm so much and cause so much lag that short of 10 gunners on super computers I'm not sure how to stop them anymore.

Quote:
Secondly, this feature will control the spawn of a brand new roaming boss in Subspace.

This boss is called the Gurujana Ekam


Does he roam all of subspace? is there anyway to tell if the prerequisite (25% subspace alien ownership) has been met?

If he only roams the sas arm, I don't see how anyone will bother to go kill him. It would take 10 times as long to get to him (provided he doesn't move to another owned galaxy while you are clearing your way to him) than to kill him...


Tue Nov 18, 2014 2:51 pm
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Post Re: Calypso Update 9.8.14
Currently a lot of fixes and other things don't seem to be applied to the server due to some bugs Jey has been trying to fix.

The radio silence from the devs makes it seem way worse though.

We really need someone like Bageese/Calypso letting people know what's going on.

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Tue Nov 18, 2014 3:29 pm
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