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Post New Skins
Discussion topic for post: http://www.starsonata.com/blog/new-skins/


Wed Sep 17, 2014 6:50 am
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Post Re: New Skins
That zebra looks epic nice job. As for the low lvl ships unless they are free i dont think anyone will bother with them.

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Wed Sep 17, 2014 8:05 am
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Post Re: New Skins
Is the collision for ships based on the model itself, or on some kind of outside collision calculation?

Basically i'm wondering if you guys accounted for different model skins having an advantage over the normal skin due to a different size or something.

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Wed Sep 17, 2014 8:19 am
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Post Re: New Skins
Dat HM O.O Daaayyyyyyum

Not too fond of the dreads flashing cylinders, I think all of them would not look too great with them all flashing.

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Blue Dwarf wrote:
This is what I've taken from this suggestion;

Visorak wrote:
PvB uber.


Thanks. :D




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Wed Sep 17, 2014 8:57 am
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Post Re: New Skins
Can you make the flashing toggleable, or only start when you engage in combat? Or a mode for either.

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Wed Sep 17, 2014 9:20 am
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Post Re: New Skins
Masterful wrote:
Can you make the flashing toggleable, or only start when you engage in combat? Or a mode for either.

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Wed Sep 17, 2014 12:44 pm
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Post Re: New Skins
redalert150 wrote:
As for the low lvl ships unless they are free i dont think anyone will bother with them.



I would agree on this, just make them novelty skins (Or 1 sp for confirming your email address!)

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Wed Sep 17, 2014 1:55 pm
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Post Re: New Skins
Good to see a new developer.

In other news, here is a Neon Machine+


You do not have the required permissions to view the files attached to this post.

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Wed Sep 17, 2014 3:36 pm
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Post Re: New Skins
Tomzta09 wrote:
Good to see a new developer.

In other news, here is a Neon Machine+


GET THAT HM+ SKIN IN PRONTO!!!!


Wed Sep 17, 2014 3:39 pm
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Post Re: New Skins
Um...I made the Assassination skin for the T21 pax ships, and it is in the game. :D


Wed Sep 17, 2014 8:30 pm
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Post Re: New Skins
MasterTrader wrote:
I'm going to try to make the new Zebucart look like the older one. I hate the new one so much.

Zebucart Deluxe would make me so happy...



Even though I don't play very much anymore (been sick/waiting for Base and PvP re-balance) I am BUYING this Zebucart skin.

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Wed Sep 17, 2014 9:51 pm
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Post Re: New Skins
egrosphere wrote:
do you think that there is a need for skins for ships that a player of less than level 50 would use?

I think it'd be good to have a free one with a tutorial to introduce the feature, apart from that I might use it if it was cheap enough on a slave for novelty value.

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Last edited by Sk1rm1sh on Wed Sep 17, 2014 11:42 pm, edited 2 times in total.

Wed Sep 17, 2014 11:30 pm
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Post Re: New Skins
biggee531 wrote:
Is the collision for ships based on the model itself, or on some kind of outside collision calculation?

Basically i'm wondering if you guys accounted for different model skins having an advantage over the normal skin due to a different size or something.

The geometry of a ship's model should not effect the collision range for ships, the collision range should stay the same for a ship no matter what model is used for it.


Masterful wrote:
Can you make the flashing toggleable, or only start when you engage in combat? Or a mode for either.

I do not think that is possible currently, however it should possible to have seperate models (including animated models of a .x file type), textures and glowmaps for combat and non combat modes on ship skins.

634dragon wrote:
Um...I made the Assassination skin for the T21 pax ships, and it is in the game. :D


I know, however I believe that there should be more skins for those ships as they seem to be used frequently by players as their main ship.


Wed Sep 17, 2014 11:38 pm
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Post Re: New Skins
I'd be interested in doing a glowmap for a skin I've made but that ship doesn't currently have the feature. Is there a way for me to test how it looks?

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Wed Sep 17, 2014 11:42 pm
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Post Re: New Skins
Sk1rm1sh wrote:
I'd be interested in doing a glowmap for a skin I've made but that ship doesn't currently have the feature. Is there a way for me to test how it looks?


What ship is it? Because with certain ships it should be possible to temporarily modify the ships.xml file in the Star Sonata client to add a glowmap.


Wed Sep 17, 2014 11:48 pm
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