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Joined: Fri Sep 27, 2013 11:37 am Posts: 400 |
Discussion topic for post: http://www.starsonata.com/blog/new-skins/
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Wed Sep 17, 2014 6:50 am |
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Team:
Rank: Councilor Main: 1-800-USE_THE_FORCE! Level: 9597 Joined: Sun Aug 28, 2005 6:36 pm Posts: 2769 |
That zebra looks epic nice job. As for the low lvl ships unless they are free i dont think anyone will bother with them.
_________________ "I still miss the Crack Whores..." - Jeff_L |
Wed Sep 17, 2014 8:05 am |
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Team:
Rank: Director Main: Biggee Level: 3017 Joined: Thu Jun 07, 2012 4:27 pm Posts: 659 |
Is the collision for ships based on the model itself, or on some kind of outside collision calculation?
Basically i'm wondering if you guys accounted for different model skins having an advantage over the normal skin due to a different size or something. _________________ uhmari wrote: When i look at uhmari, I can see clearly the problems in it |
Wed Sep 17, 2014 8:19 am |
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Main: badaboom
Level: 2793 Joined: Thu Sep 25, 2008 2:43 am Posts: 421 Location: ....Unknown.... |
Dat HM O.O Daaayyyyyyum
Not too fond of the dreads flashing cylinders, I think all of them would not look too great with them all flashing. _________________ Blue Dwarf wrote: This is what I've taken from this suggestion; Visorak wrote: PvB uber. Thanks. This post was edited a total of 1,000,000,000 times. |
Wed Sep 17, 2014 8:57 am |
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Team:
Rank: Officer Main: Masterful Level: 6877 Joined: Tue Jul 08, 2008 2:47 am Posts: 1346 Location: Melbourne, Australia |
Can you make the flashing toggleable, or only start when you engage in combat? Or a mode for either.
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Wed Sep 17, 2014 9:20 am |
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Team:
Rank: Main: HIV Droner Level: 3800 Joined: Tue Jan 19, 2010 6:54 am Posts: 1046 Location: Inside your computer |
Masterful wrote: Can you make the flashing toggleable, or only start when you engage in combat? Or a mode for either. _________________ typical fruits |
Wed Sep 17, 2014 12:44 pm |
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Team:
Rank: Main: Peter_The_Puller Level: 804 Joined: Sat Oct 22, 2005 2:00 pm Posts: 272 Location: The Internet |
redalert150 wrote: As for the low lvl ships unless they are free i dont think anyone will bother with them. I would agree on this, just make them novelty skins (Or 1 sp for confirming your email address!) _________________ |
Wed Sep 17, 2014 1:55 pm |
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Main: Mow
Level: 9759 Joined: Mon Feb 02, 2009 2:57 pm Posts: 4731 Location: Kuratovo, Russia |
Good to see a new developer.
In other news, here is a Neon Machine+ You do not have the required permissions to view the files attached to this post. _________________ |
Wed Sep 17, 2014 3:36 pm |
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Team:
Rank: Officer Main: Cornado Level: 3235 Joined: Mon Nov 01, 2004 9:20 pm Posts: 1217 |
Tomzta09 wrote: Good to see a new developer. In other news, here is a Neon Machine+ GET THAT HM+ SKIN IN PRONTO!!!! |
Wed Sep 17, 2014 3:39 pm |
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Team:
Rank: Officer Main: P S S Metal Level: 5363 Joined: Sat Nov 27, 2010 9:38 pm Posts: 188 Location: Everywhere at once |
Um...I made the Assassination skin for the T21 pax ships, and it is in the game.
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Wed Sep 17, 2014 8:30 pm |
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Contributor
Team:
Rank: Soldier Main: Hober Mallow Level: 4886 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
MasterTrader wrote: I'm going to try to make the new Zebucart look like the older one. I hate the new one so much. Zebucart Deluxe would make me so happy... Even though I don't play very much anymore (been sick/waiting for Base and PvP re-balance) I am BUYING this Zebucart skin. _________________ http://www.starsonata.com/suggestions |
Wed Sep 17, 2014 9:51 pm |
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Team:
Rank: Director Main: Sk1rm1sh Level: 2032 Joined: Tue Nov 19, 2013 7:48 pm Posts: 549 |
egrosphere wrote: do you think that there is a need for skins for ships that a player of less than level 50 would use? I think it'd be good to have a free one with a tutorial to introduce the feature, apart from that I might use it if it was cheap enough on a slave for novelty value. _________________ Last edited by Sk1rm1sh on Wed Sep 17, 2014 11:42 pm, edited 2 times in total. |
Wed Sep 17, 2014 11:30 pm |
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Team:
Rank: Peon Main: egrosphere Level: 4 Joined: Wed Apr 16, 2014 11:43 pm Posts: 27 |
biggee531 wrote: Is the collision for ships based on the model itself, or on some kind of outside collision calculation? Basically i'm wondering if you guys accounted for different model skins having an advantage over the normal skin due to a different size or something. The geometry of a ship's model should not effect the collision range for ships, the collision range should stay the same for a ship no matter what model is used for it. Masterful wrote: Can you make the flashing toggleable, or only start when you engage in combat? Or a mode for either. I do not think that is possible currently, however it should possible to have seperate models (including animated models of a .x file type), textures and glowmaps for combat and non combat modes on ship skins. 634dragon wrote: Um...I made the Assassination skin for the T21 pax ships, and it is in the game. I know, however I believe that there should be more skins for those ships as they seem to be used frequently by players as their main ship. |
Wed Sep 17, 2014 11:38 pm |
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Team:
Rank: Director Main: Sk1rm1sh Level: 2032 Joined: Tue Nov 19, 2013 7:48 pm Posts: 549 |
I'd be interested in doing a glowmap for a skin I've made but that ship doesn't currently have the feature. Is there a way for me to test how it looks?
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Wed Sep 17, 2014 11:42 pm |
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Team:
Rank: Peon Main: egrosphere Level: 4 Joined: Wed Apr 16, 2014 11:43 pm Posts: 27 |
Sk1rm1sh wrote: I'd be interested in doing a glowmap for a skin I've made but that ship doesn't currently have the feature. Is there a way for me to test how it looks? What ship is it? Because with certain ships it should be possible to temporarily modify the ships.xml file in the Star Sonata client to add a glowmap. |
Wed Sep 17, 2014 11:48 pm |
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