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Joined: Fri Sep 27, 2013 11:37 am Posts: 400 |
Discussion topic for post: http://www.starsonata.com/announcements ... ce-update/
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Mon Sep 22, 2014 7:02 am |
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Team:
Rank: Councilor Main: bobby Level: 1279 Joined: Sat May 18, 2013 2:23 pm Posts: 30 |
everything is looking , nice. by the way I think the 2X stat boost is a great idea , it works for every one. people who are just starting and people who have been playing a long time. for people who just starting , there bases wont be able to be killed by the star runners ai team now. for people who been playing a long time , it means there bases wont be killed by roaming pirates/warred teams as easy. all thought I think something that needs to be looked at is rad based weapons , which are only able to be used on bases. but the problem with those is it will make it so people could use there base to cap roaming ai.
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Mon Sep 22, 2014 7:14 am |
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Rank: Main: Gunslinger Myrtok Level: 2640 Joined: Sun Jan 13, 2008 3:43 am Posts: 1965 |
How does the new x, y, z gear compare to stuff like the ada gear (after it is beefed by the rebalance)?
Will permanent drones be beefed to keep up with the base gear beef and the "nerf" to SM skills? _________________ pip8786 wrote: Dorin Nube... you win the best post on the forums ever award. Well done. HAL wrote: You are greedy and ignorant, you can't have everything in life for free. |
Mon Sep 22, 2014 7:40 am |
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Contributor
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Rank: Main: Dark Steel Level: 9138 Joined: Tue Jan 24, 2006 10:35 am Posts: 2068 Location: Netherlands |
Hm I'm worried about the range. from 5.5% range per level to 2% range per level in station mastery skill and sniper skill won't do anything (don't get me wrong, I like how class skills won't give bonuses anymore. Its a lot more fair). It all depends on that super item that boosts range you're talking about or we're gonna have to pull setups with 1-3 range augs depending on the purpose of the kit itself.
_________________ ~DarkSteel / Auxilium Universe Map: http://www.starsonata.com/map/ |
Mon Sep 22, 2014 7:42 am |
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Rank: Councilor Main: 1-800-USE_THE_FORCE! Level: 9597 Joined: Sun Aug 28, 2005 6:36 pm Posts: 2769 |
Nice. I love the fact that class skills wont effect bases anymore.
Is it 6 weeks total time to upgrade your kit from x to z or 6 weeks just for the z? Either way 6 weeks seems like a unnecessarily long time considering a uni usually last 16 weeks. I think 4 weeks or so would be better, that way if happen to start your uni a few weeks late you dont get totally screwed for most of the duration of the universe. _________________ "I still miss the Crack Whores..." - Jeff_L |
Mon Sep 22, 2014 7:54 am |
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Member
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Rank: Officer Main: topbuzzz Level: 8015 Joined: Sun Dec 21, 2008 12:31 pm Posts: 4347 |
so you will be taking my achilles Z gear off me which took ages to make and replacing it with a bunch of trash that takes minutes to make? Thanks!
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Mon Sep 22, 2014 8:14 am |
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Member
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Rank: Main: Rhys Level: 3919 Joined: Mon Nov 22, 2010 7:57 pm Posts: 701 |
sabre198 wrote: so you will be taking my achilles Z gear off me which took ages to make and replacing it with a bunch of trash that takes minutes to make? Thanks! Yeah, but who uses Ach Z anyways. Anyhow, according to the post, legacy gear will have a use in BvB and the initial few weeks for defensive purposes. _________________ The fundamental difference between a trader and an investor - an investment, from a trader's perspective, is a trade gone bad. |
Mon Sep 22, 2014 8:45 am |
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Dev Team
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Rank: Officer Main: yclept Level: 2002 Joined: Wed Mar 14, 2012 11:47 am Posts: 534 |
Dorin Nube wrote: How does the new x, y, z gear compare to stuff like the ada gear (after it is beefed by the rebalance)? Y tier is comparable to legacy. Z tier is a bit better. Will permanent drones be beefed to keep up with the base gear beef and the "nerf" to SM skills? Permanent drones will be buffed since most of them use base gear anyway. heylo wrote: Hm I'm worried about the range. from 5.5% range per level to 2% range per level in station mastery skill and sniper skill won't do anything (don't get me wrong, I like how class skills won't give bonuses anymore. Its a lot more fair). It all depends on that super item that boosts range you're talking about or we're gonna have to pull setups with 1-3 range augs depending on the purpose of the kit itself. As I wrote in the post, the Station Mastery change will be completely balanced out by increasing the corresponding base gear stats. That includes increasing the initial range on all base weapons. Also, with the new super items (if you choose to use the range version) you'll get back roughly to where Sniper bases currently are. redalert150 wrote: Is it 6 weeks total time to upgrade your kit from x to z or 6 weeks just for the z? Either way 6 weeks seems like a unnecessarily long time considering a uni usually last 16 weeks. I think 4 weeks or so would be better, that way if happen to start your uni a few weeks late you dont get totally screwed for most of the duration of the universe. That's an interesting point about someone starting the universe late. But keep in mind that Y tier gear is already comparable to legacy gear, and will take about 3 weeks to build. So I don't think this is necessarily a problem. sabre198 wrote: so you will be taking my achilles Z gear off me which took ages to make and replacing it with a bunch of trash that takes minutes to make? Thanks! We did a search and found very few instances of Achilles Z gear in the game, except for the Lasers (which there are very many of). It also cannot be considered endgame when compared to Adamantiumized or Armada gear. Nor is it particularly expensive to build. Finally, plain Achilles gear is now going to be much more competitive. In general, I gave lower tech gear a further boost to bring it closer to T20. _________________ Hi, I'm Anil, a long-time player turned developer. You may know me in-game as enkelin. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. |
Mon Sep 22, 2014 10:27 am |
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Rank: Officer Main: Pure Evil Level: 5292 Joined: Fri Dec 31, 2004 7:20 am Posts: 1595 Location: UK > Wales > Bin+ computer with boardband :p |
What will become of the XYZ blueprints we have in storage? will they automatically converted into space oats? jkin
_________________ Fibre broadband in my brainzz! |
Mon Sep 22, 2014 10:48 am |
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Dev Team
Team:
Rank: Officer Main: yclept Level: 2002 Joined: Wed Mar 14, 2012 11:47 am Posts: 534 |
Markoz wrote: What will become of the XYZ blueprints we have in storage? will they automatically converted into space oats? jkin All XYZ blueprints (excluding the ones for Z augmenters) will be made inoperable and they will no longer drop as loot. Achilles and Andaman Laser Z will be built from a new blueprint that doesn't require the Y tier. _________________ Hi, I'm Anil, a long-time player turned developer. You may know me in-game as enkelin. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. |
Mon Sep 22, 2014 10:51 am |
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Team:
Rank: Officer Main: Pure Evil Level: 5292 Joined: Fri Dec 31, 2004 7:20 am Posts: 1595 Location: UK > Wales > Bin+ computer with boardband :p |
yclepticon wrote: Markoz wrote: What will become of the XYZ blueprints we have in storage? will they automatically converted into space oats? jkin All XYZ blueprints (excluding the ones for Z augmenters) will be made inoperable and they will no longer drop as loot. Achilles and Andaman Laser Z will be built from a new blueprint that doesn't require the Y tier. Woah ty for the quick reply <3 So we can still use them for the Hon and mention missions nice ty I'm happy with these changes, apart from my Z gear being altered, but still should be interesting + that laser Z new approach. Just had a thought what happens if the owner doesn't have certain t18 skills (for Achilles say), will the bp just not work then? < I'm 2 years outta date. _________________ Fibre broadband in my brainzz! |
Mon Sep 22, 2014 10:53 am |
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Team:
Rank: Councilor Main: 1-800-USE_THE_FORCE! Level: 9597 Joined: Sun Aug 28, 2005 6:36 pm Posts: 2769 |
Oh okay, i missed that the 3 week build was comparable to legacy gear. Thats cool, however i still think 6 weeks is a really long time for anything to build. I would suggest to have it X 1 week, Y 2 week, Z 4 week. Either way im really excited for this change great job yclept!
_________________ "I still miss the Crack Whores..." - Jeff_L |
Mon Sep 22, 2014 11:19 am |
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Member
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Rank: Main: DefQon1 Level: 5100 Joined: Fri Feb 12, 2010 9:28 am Posts: 2642 |
lol pvbing is nearly obsolete.
_________________ Original 666kane666. |
Mon Sep 22, 2014 12:33 pm |
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Team:
Rank: Officer Main: ZGMF Level: 5987 Joined: Wed Nov 09, 2011 12:02 pm Posts: 598 |
yclepticon wrote: Hm I'm worried about the range. from 5.5% range per level to 2% range per level in station mastery skill and sniper skill won't do anything (don't get me wrong, I like how class skills won't give bonuses anymore. Its a lot more fair). It all depends on that super item that boosts range you're talking about or we're gonna have to pull setups with 1-3 range augs depending on the purpose of the kit itself. As I wrote in the post, the Station Mastery change will be completely balanced out by increasing the corresponding base gear stats. That includes increasing the initial range on all base weapons. Also, with the new super items (if you choose to use the range version) you'll get back roughly to where Sniper bases currently are. ok the idea of removing class skills on bases to be balance is good. it really balances the base. and base super items are a nice touch too. may i ask will the base automatically use em? and when will they use em? will they use em like slaves only on 10%-20% health? cuz they are categorized stat boost not weapons, (note: slaves uses wepz super items immediately unlike stat super items) so base gears will be improved by factor of 2 right? station mastery will give only 2% boost on bases and perma drones totaling at 60% increase over all at lvl 30 of the skill right? unlike before where station mastery skill gives 5.5% per level totaling 165% boost so before station masters has a 165% more stat edge than other bases if they are all setup the same. . . with this rebalance the edge of the station masters are only 60% if the bases are setup the same, am i right? _________________ I started questioning what I'm doing with my life. I can't seem to calm down. I wonder why... |
Mon Sep 22, 2014 1:19 pm |
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Team:
Rank: Officer Main: Blizzara Level: 6660 Joined: Wed Dec 05, 2007 4:25 pm Posts: 1974 Location: Finland |
New cheapskate base gear sounds totally useless because of effort required to build them. Sounds like only noobs will use them.
I'm also worried about range. This isn't really a beef if we are required to spend large portion of our augs on range. -_- |
Mon Sep 22, 2014 3:13 pm |
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