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Post Re: Calypso Update 10.6.14
Dom wrote:
Now we just need like 1k players and SS is safed :P? Ooh and some sort of way to guide em a little bit more towards all these new zones and stuff xD


Yes perfect idea! There needs to be some sort of system that lets new players know about these zones when they reach the appropriate levels.

So, they can go explore out in the dangerous world and level OR they can go to these zones and complete "Campaigns".

Doesn't have to be a quest, but it seems like the Dev's are starting to string everything together into one cohesive universe. This is promising, and looks like they're starting to implement pieces of what could be lore. Keep it up!

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Mon Oct 06, 2014 2:46 pm
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Post Re: Calypso Update 10.6.14
Microsoft wrote:
The part when the guy ducks behind the rock to avoid the mini-emp mags is amazing and looks strategically promising.

Looking forward to it

until he accidentaly blow the roids with mining xD
it might drop emp mini drone! like in heph and dd22

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Mon Oct 06, 2014 2:46 pm
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Post Re: Calypso Update 10.6.14
OMG it's Subemperor Baloo

https://www.youtube.com/watch?v=9ogQ0uge06o

Also, that clone spawning Panther boss was great!

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Mon Oct 06, 2014 4:49 pm
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Post Re: Calypso Update 10.6.14
Too bad the UZ ships don't look very good.

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Mon Oct 06, 2014 5:12 pm
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Post Re: Calypso Update 10.6.14
Should we expect mini oly eventually then?


Mon Oct 06, 2014 6:05 pm
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Post Re: Calypso Update 10.6.14
anilv wrote:
OMG it's Subemperor Baloo

https://www.youtube.com/watch?v=9ogQ0uge06o

Also, that clone spawning Panther boss was great!


I added in some custom code so the clones copy both the name and the shield and energy percentages of the parent. Now if only you untargeted things when they weren't detectable anymore it'd be perfect!

Calypso

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Mon Oct 06, 2014 10:50 pm
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Post Re: Calypso Update 10.6.14
I was so convinced it was micron. I will end ou Calypso if it is the last thing I do. I guess its time to poke the content and get it neerfed for being far too op


Tue Oct 07, 2014 6:17 am
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Post Re: Calypso Update 10.6.14
Having those line of ship be mini of the tech 20 is a very lazy idea. Create different texture with the same concept for those ships. A monkey shouldn't be a mini panther, et cet.


Tue Oct 07, 2014 8:48 am
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Post Re: Calypso Update 10.6.14
Shawn wrote:
Having those line of ship be mini of the tech 20 is a very lazy idea. Create different texture with the same concept for those ships. A monkey shouldn't be a mini panther, et cet.


We already have enough content that was never put live due to the lack of models, texture and art, so sometimes we go with this approach instead :)

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Tue Oct 07, 2014 9:27 am
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Post Re: Calypso Update 10.6.14
The Vert wrote:
Shawn wrote:
Having those line of ship be mini of the tech 20 is a very lazy idea. Create different texture with the same concept for those ships. A monkey shouldn't be a mini panther, et cet.


We already have enough content that was never put live due to the lack of models, texture and art, so sometimes we go with this approach instead :)


I'd much rather have content with the same ships modified than no content.

However, I also think that sometimes it wouldn't be a bad idea to open some of that creation up to the community, at least to see if anything up to the standards of what the game needs for textures/models comes up. Sometimes modelling and making textures is much easier with some sort of prompt.

Edit: look at the skins system, a decent amount of people came forward with skins or tried making skins. This could be turned also (occasionally) towards creating models for new content?


Tue Oct 07, 2014 10:04 am
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Post Re: Calypso Update 10.6.14
What should be done is for players who have 3D modelling experience they should be able to create and produce 3D models and skins for new content to the devs. The devs should reward these players with something like 20 SP per model and skin (they're combined so 1 model and skin to match) that Is used. This means people who are able to produce these models can then do so all while funding their subscription on accounts.
Personally I see this as a more efficient way to develop content than having to pull an unpaid/paid developer to the side which may halt progress on another project.


Tue Oct 07, 2014 11:24 am
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Post Re: Calypso Update 10.6.14
From Biggee, Copernicus, Crazyhorse and myself:
*cough cough*

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Tue Oct 07, 2014 12:39 pm
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Post Re: Calypso Update 10.6.14
When is this going in?


Tue Oct 07, 2014 9:17 pm
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Post Re: Calypso Update 10.6.14
soon, I hope.

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Wed Oct 08, 2014 10:19 am
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Post Re: Calypso Update 10.6.14
Wouldn't it be nice if the Jungle ships were actually mini UZ ships and not EF capships?


Sat Oct 11, 2014 11:25 pm
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