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Team:
Rank: Officer Main: Pure Evil Level: 5292 Joined: Fri Dec 31, 2004 7:20 am Posts: 1595 Location: UK > Wales > Bin+ computer with boardband :p |
Ah nice Vert, that'll be good once its fully working.
Then after that maybe add a destroy option. jkin _________________ Fibre broadband in my brainzz! |
Wed Oct 15, 2014 10:59 am |
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Contributor
Team:
Rank: Soldier Main: Hober Mallow Level: 4886 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
Yeah thats right, Heisenberg is a good idea. I was surprised at how fast you accepted my suggestion, lol. Was thinking about http://en.wikipedia.org/wiki/Martin_Heisenberg when I suggested it, AND Breaking Bad. Neurobiologist and Drug Dealer. Perfecto!
Something else I suggested got put in the game, take THAT Lemon. _________________ http://www.starsonata.com/suggestions |
Wed Oct 15, 2014 3:55 pm |
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Member
Team:
Rank: Officer Main: topbuzzz Level: 8015 Joined: Sun Dec 21, 2008 12:31 pm Posts: 4347 |
Hober rules, Lemon droolz
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Wed Oct 15, 2014 3:57 pm |
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Contributor
Team:
Rank: Main: Dark Steel Level: 9138 Joined: Tue Jan 24, 2006 10:35 am Posts: 2068 Location: Netherlands |
I like the junkyard. Cool concept, good item sink and the hydros are awesome
Gj guys One thing I did come across was that the metal furnace mission sais that once equipped it cannot be taken out of the base. So I equipped it on my prod to see what it actually does. Turns out it can't be unequiped and I'm throwing away 10k metals every minute. Would be nice if you could actually unequip the furnaces. _________________ ~DarkSteel / Auxilium Universe Map: http://www.starsonata.com/map/ |
Wed Oct 15, 2014 4:21 pm |
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Member
Team:
Rank: Officer Main: topbuzzz Level: 8015 Joined: Sun Dec 21, 2008 12:31 pm Posts: 4347 |
ouch your gonna have to wait till they implement the new tag for that
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Wed Oct 15, 2014 4:26 pm |
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Team:
Rank: Officer Main: Blizzara Level: 6660 Joined: Wed Dec 05, 2007 4:25 pm Posts: 1974 Location: Finland |
I thought of infiltrating into Traders and equipping furnaces on prods. Looks like someone did it for me
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Wed Oct 15, 2014 5:23 pm |
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Main: Shadow Wolf
Level: 3550 Joined: Sat Nov 12, 2011 9:54 pm Posts: 159 |
The Vert wrote: Hopefully the Heisenberg contact mission chain should be done later today, with all the new Junkyard tweaks. But how will we ever know where he is! Great work, can't wait to see the other non-base disposable items/lower tech kits! |
Wed Oct 15, 2014 5:29 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Antilzah wrote: I thought of infiltrating into Traders and equipping furnaces on prods. Looks like someone did it for me kos _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Wed Oct 15, 2014 5:50 pm |
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Team:
Rank: Officer Main: Prophet of Adum Level: 7787 Joined: Wed Apr 11, 2012 8:21 pm Posts: 159 |
why 32k on Junky Kits size O_O
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Wed Oct 15, 2014 5:54 pm |
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Member
Team:
Rank: Officer Main: topbuzzz Level: 8015 Joined: Sun Dec 21, 2008 12:31 pm Posts: 4347 |
Sensible size to stop mega kit spam I guess
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Wed Oct 15, 2014 6:00 pm |
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Team:
Rank: Main: Peter_The_Puller Level: 804 Joined: Sat Oct 22, 2005 2:00 pm Posts: 272 Location: The Internet |
Doesn't that make it so that only Fleet or Support Focus can lay them in a ship with an engine though? I feel like the other classes should get the same chance to have a Freighter that can lay them. Slowly, but at least without needing a tractor beam to do.
_________________ |
Wed Oct 15, 2014 6:01 pm |
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Member
Team:
Rank: Officer Main: topbuzzz Level: 8015 Joined: Sun Dec 21, 2008 12:31 pm Posts: 4347 |
Not at all with industrial class ships any class can hold that In a df
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Wed Oct 15, 2014 6:03 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Golfman560 wrote: Doesn't that make it so that only Fleet or Support Focus can lay them in a ship with an engine though? I feel like the other classes should get the same chance to have a Freighter that can lay them. Slowly, but at least without needing a tractor beam to do. Yeah I think you must have overlooked the introduction of Industrial Freighters a few unis ago. My SD DF has over 50k hull. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Wed Oct 15, 2014 6:05 pm |
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Team:
Rank: Main: Peter_The_Puller Level: 804 Joined: Sat Oct 22, 2005 2:00 pm Posts: 272 Location: The Internet |
Alright... my DF with Fleet Focus gets 44k so I have no idea what you guys are doing to get those hulls.
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Wed Oct 15, 2014 6:09 pm |
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Team:
Rank: Officer Main: Blizzara Level: 6660 Joined: Wed Dec 05, 2007 4:25 pm Posts: 1974 Location: Finland |
Optimized gear and augs. Plus industrial focus ships (such as DF as an example) don't get hull bonuses from class skills.
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Wed Oct 15, 2014 6:11 pm |
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