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Post Re: Introducing The Junkyard
Antilzah wrote:
industrial focus ships (such as DF as an example) don't get hull bonuses from class skills.


This right there.

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Wed Oct 15, 2014 7:40 pm
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Main: The Vert
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Post Re: Introducing The Junkyard
The increase in size and weight was made to reflect the size of the total items contained in the base, and also to prevent people from using combat ships to deploy them :) Unless I did some really bad QA, all classes and characters should be able to use an Industrial Freighter to deploy Junkyard Complicated Kits appropriate to their level :)

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Thu Oct 16, 2014 12:38 am
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Post Re: Introducing The Junkyard
New Junkyard content additions are now commited. I'll announce it here when the content is live. I would love feedback on it once it is live :)

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Sat Oct 18, 2014 7:20 am
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Post Re: Introducing The Junkyard
The Vert wrote:
The increase in size and weight was made to reflect the size of the total items contained in the base, and also to prevent people from using combat ships to deploy them :) Unless I did some really bad QA, all classes and characters should be able to use an Industrial Freighter to deploy Junkyard Complicated Kits appropriate to their level :)


With an engine? o_o
Attachment:
JunkyardAttachedIX.jpg

So I'm going to be dropping this on a moving solar body with a thatch until I get dark freighters for all my characters I guess...


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Mon Oct 27, 2014 5:49 am
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Post Re: Introducing The Junkyard
For the highest tech version, a player should be able to get his hands on a T19 or T20 Industrial Freighter, and even with 2 Sup. Capacity Augmenter you can get 40,000 or more hull space on said ship :)

And you only really need one character for base deployment, as you can always transfer the base to another character, or abandon it and retake it with another character :)

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Mon Oct 27, 2014 6:04 am
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Post Re: Introducing The Junkyard
Aye... it makes my 2x caly M3 a little redundant though >.< Something like 36k hull before equipment with at23

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Mon Oct 27, 2014 7:03 am
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Post Re: Introducing The Junkyard
Sk1rm1sh wrote:
Aye... it makes my 2x caly M3 a little redundant though >.< Something like 36k hull before equipment with at23



My M3 has 54k hull and is still much better then a DF as it goes 260 speed. Lol.

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Mon Oct 27, 2014 8:27 am
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Post Re: Introducing The Junkyard
*trans gear?

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Mon Oct 27, 2014 9:06 am
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Post Re: Introducing The Junkyard
I haven't seen anyone request them yet, but what do you guys feel about Complicated Tech 1, 3 and 6 kits from The Junkyard? :)

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Sun Nov 09, 2014 10:20 am
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Post Re: Introducing The Junkyard
The Vert wrote:
I haven't seen anyone request them yet, but what do you guys feel about Complicated Tech 1, 3 and 6 kits from The Junkyard? :)


Yes please t3. Nobody really uses T6 though...

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Sun Nov 09, 2014 10:40 am
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Post Re: Introducing The Junkyard
Low level players don't use Tech 6? How come?

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Sun Nov 09, 2014 10:41 am
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Post Re: Introducing The Junkyard
Why use t6 when you can use t9 and get the adv extractors? The slots: extractor ratio makes em useless.


Sun Nov 09, 2014 12:09 pm
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Post Re: Introducing The Junkyard
I'm sure there are plenty of low level players that enjoy deploying ready-to-go Ares bases, that does not have Station Management 9 :) The idea is to see if this sort of approach to base building is popular at low levels, as it was pretty popular for mid-high level players :)

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Sun Nov 09, 2014 12:49 pm
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Post Re: Introducing The Junkyard
(I use t6 bases at times since you can put a colony on them and they take less slots)

You know, to check ruins and such

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Sun Nov 09, 2014 1:12 pm
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Post Re: Introducing The Junkyard
From time to time I use t6 kits for fermium exe kits. I know people who use t6 kits for colonies.


Sun Nov 09, 2014 2:02 pm
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