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Post Re: Server/client Patch 10.11.2014
sabre198 wrote:
whut i dont get it, so if you kill a base it goes abandoned?


If you currently rad a base, it goes abandoned instantly. They are just making it go destroyed as well.

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Sat Oct 11, 2014 11:58 am
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Post Re: Server/client Patch 10.11.2014
got it thx


Sat Oct 11, 2014 11:59 am
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Post Re: Server/client Patch 10.11.2014
how to make more people quit game, and get less players lesson 1 :

more BvB
enable easier capping, and stealing

are devs that stuburn to not see what players want ? ( less of that shit )


Mon Oct 13, 2014 3:03 am
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Post Re: Server/client Patch 10.11.2014
Why would you want less of it?


Mon Oct 13, 2014 3:36 am
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Post Re: Server/client Patch 10.11.2014
Nostros wrote:
how to make more people quit game, and get less players lesson 1 :

more BvB
enable easier capping, and stealing

are devs that stuburn to not see what players want ? ( less of that shit )


How is there going to be easier capping and stealing? You didn't think this through very well did you?

Bases got beefed a ton. Meaning the main damage players would use to rad bases, the players themselves, got scaled down on that aspect by a fuckload. So it's going to be a lot HARDER to pull off now.

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Mon Oct 13, 2014 4:15 am
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Post Re: Server/client Patch 10.11.2014
Nostros wrote:
how to make more people quit game, and get less players lesson 1 :

more BvB
enable easier capping, and stealing

are devs that stuburn to not see what players want ? ( less of that shit )


Fucking hell do you want minesweeper to have more risk then SS?

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Mon Oct 13, 2014 4:41 am
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Post Re: Server/client Patch 10.11.2014
Dom wrote:
Fucking hell do you want minesweeper to have more risk then SS?

its actually a high risk game :P

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Mon Oct 13, 2014 5:04 am
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Post Re: Server/client Patch 10.11.2014
heylo wrote:
Nostros wrote:
how to make more people quit game, and get less players lesson 1 :

more BvB
enable easier capping, and stealing

are devs that stuburn to not see what players want ? ( less of that shit )


How is there going to be easier capping and stealing? You didn't think this through very well did you?

Bases got beefed a ton. Meaning the main damage players would use to rad bases, the players themselves, got scaled down on that aspect by a fuckload. So it's going to be a lot HARDER to pull off now.

That might also have something to do with why non-base weps can't be installed on bases anymore. No rad weps on BvB kits.

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Mon Oct 13, 2014 8:03 am
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Post Re: Server/client Patch 10.11.2014
Dorin Nube wrote:
That might also have something to do with why non-base weps can't be installed on bases anymore. No rad weps on BvB kits.


It's nice that you're back and all, but surely the logical approach when returning after a long break is to ask, rather than to assert? In point of fact, there is at least one base-locked rad weapon which I can attest has been handsomely improved by the rebalance. I refer of course to the affectionately named GUWTFBBQ.

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http://www.starsonata.com/features


Mon Oct 13, 2014 8:06 am
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Post Re: Server/client Patch 10.11.2014
anilv wrote:
Dorin Nube wrote:
That might also have something to do with why non-base weps can't be installed on bases anymore. No rad weps on BvB kits.


It's nice that you're back and all, but surely the logical approach when returning after a long break is to ask, rather than to assert? In point of fact, there is at least one base-locked rad weapon which I can attest has been handsomely improved by the rebalance. I refer of course to the affectionately named GUWTFBBQ.

lol. Good point. Hence the word "might". I was speculating there, not asserting. Good to see you too, Enk.

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Dorin Nube... you win the best post on the forums ever award. Well done.


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Mon Oct 13, 2014 8:47 am
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Post Re: Server/client Patch 10.11.2014
anilv wrote:
Dorin Nube wrote:
That might also have something to do with why non-base weps can't be installed on bases anymore. No rad weps on BvB kits.


It's nice that you're back and all, but surely the logical approach when returning after a long break is to ask, rather than to assert? In point of fact, there is at least one base-locked rad weapon which I can attest has been handsomely improved by the rebalance. I refer of course to the affectionately named GUWTFBBQ.


WITH FIRES! :mrgreen:

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Mon Oct 13, 2014 10:29 am
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Post Re: Server/client Patch 10.11.2014
what about the hourly crashes ? will they be fixed ?
gets annoying by now


Tue Oct 14, 2014 9:48 am
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Post Re: Server/client Patch 10.11.2014
** Attacking team can now take over abandoned destroyed stations in enemy territory (radiation also destroy the base now).

Radiation doesnt destroy base like this suggests.


Thu Oct 23, 2014 9:19 am
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