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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
sabre198 wrote: whut i dont get it, so if you kill a base it goes abandoned? If you currently rad a base, it goes abandoned instantly. They are just making it go destroyed as well. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Sat Oct 11, 2014 11:58 am |
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Member
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Rank: Officer Main: topbuzzz Level: 8015 Joined: Sun Dec 21, 2008 12:31 pm Posts: 4347 |
got it thx
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Sat Oct 11, 2014 11:59 am |
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Main: Ex flammis resurge
Level: 3691 Joined: Wed Feb 18, 2009 2:59 am Posts: 3 |
how to make more people quit game, and get less players lesson 1 :
more BvB enable easier capping, and stealing are devs that stuburn to not see what players want ? ( less of that shit ) |
Mon Oct 13, 2014 3:03 am |
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Team:
Rank: Operator Main: Brugle Level: 4111 Joined: Sun Feb 17, 2013 5:24 am Posts: 362 Location: Norway |
Why would you want less of it?
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Mon Oct 13, 2014 3:36 am |
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Contributor
Team:
Rank: Main: Dark Steel Level: 9138 Joined: Tue Jan 24, 2006 10:35 am Posts: 2068 Location: Netherlands |
Nostros wrote: how to make more people quit game, and get less players lesson 1 : more BvB enable easier capping, and stealing are devs that stuburn to not see what players want ? ( less of that shit ) How is there going to be easier capping and stealing? You didn't think this through very well did you? Bases got beefed a ton. Meaning the main damage players would use to rad bases, the players themselves, got scaled down on that aspect by a fuckload. So it's going to be a lot HARDER to pull off now. _________________ ~DarkSteel / Auxilium Universe Map: http://www.starsonata.com/map/ |
Mon Oct 13, 2014 4:15 am |
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Team:
Rank: Peon Main: Error Message Level: 3306 Joined: Sun Nov 14, 2010 12:10 am Posts: 336 |
Nostros wrote: how to make more people quit game, and get less players lesson 1 : more BvB enable easier capping, and stealing are devs that stuburn to not see what players want ? ( less of that shit ) Fucking hell do you want minesweeper to have more risk then SS? _________________ Tizzlelicious |
Mon Oct 13, 2014 4:41 am |
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Team:
Rank: Officer Main: ZGMF Level: 5987 Joined: Wed Nov 09, 2011 12:02 pm Posts: 598 |
Dom wrote: Fucking hell do you want minesweeper to have more risk then SS? its actually a high risk game _________________ I started questioning what I'm doing with my life. I can't seem to calm down. I wonder why... |
Mon Oct 13, 2014 5:04 am |
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Team:
Rank: Main: Gunslinger Myrtok Level: 2640 Joined: Sun Jan 13, 2008 3:43 am Posts: 1965 |
heylo wrote: Nostros wrote: how to make more people quit game, and get less players lesson 1 : more BvB enable easier capping, and stealing are devs that stuburn to not see what players want ? ( less of that shit ) How is there going to be easier capping and stealing? You didn't think this through very well did you? Bases got beefed a ton. Meaning the main damage players would use to rad bases, the players themselves, got scaled down on that aspect by a fuckload. So it's going to be a lot HARDER to pull off now. That might also have something to do with why non-base weps can't be installed on bases anymore. No rad weps on BvB kits. _________________ pip8786 wrote: Dorin Nube... you win the best post on the forums ever award. Well done. HAL wrote: You are greedy and ignorant, you can't have everything in life for free. |
Mon Oct 13, 2014 8:03 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Dorin Nube wrote: That might also have something to do with why non-base weps can't be installed on bases anymore. No rad weps on BvB kits. It's nice that you're back and all, but surely the logical approach when returning after a long break is to ask, rather than to assert? In point of fact, there is at least one base-locked rad weapon which I can attest has been handsomely improved by the rebalance. I refer of course to the affectionately named GUWTFBBQ. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Mon Oct 13, 2014 8:06 am |
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Team:
Rank: Main: Gunslinger Myrtok Level: 2640 Joined: Sun Jan 13, 2008 3:43 am Posts: 1965 |
anilv wrote: Dorin Nube wrote: That might also have something to do with why non-base weps can't be installed on bases anymore. No rad weps on BvB kits. It's nice that you're back and all, but surely the logical approach when returning after a long break is to ask, rather than to assert? In point of fact, there is at least one base-locked rad weapon which I can attest has been handsomely improved by the rebalance. I refer of course to the affectionately named GUWTFBBQ. lol. Good point. Hence the word "might". I was speculating there, not asserting. Good to see you too, Enk. _________________ pip8786 wrote: Dorin Nube... you win the best post on the forums ever award. Well done. HAL wrote: You are greedy and ignorant, you can't have everything in life for free. |
Mon Oct 13, 2014 8:47 am |
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Contributor
Team:
Rank: Soldier Main: Hober Mallow Level: 4886 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
anilv wrote: Dorin Nube wrote: That might also have something to do with why non-base weps can't be installed on bases anymore. No rad weps on BvB kits. It's nice that you're back and all, but surely the logical approach when returning after a long break is to ask, rather than to assert? In point of fact, there is at least one base-locked rad weapon which I can attest has been handsomely improved by the rebalance. I refer of course to the affectionately named GUWTFBBQ. WITH FIRES! _________________ http://www.starsonata.com/suggestions |
Mon Oct 13, 2014 10:29 am |
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Main: Ex flammis resurge
Level: 3691 Joined: Wed Feb 18, 2009 2:59 am Posts: 3 |
what about the hourly crashes ? will they be fixed ?
gets annoying by now |
Tue Oct 14, 2014 9:48 am |
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Member
Team:
Rank: Officer Main: topbuzzz Level: 8015 Joined: Sun Dec 21, 2008 12:31 pm Posts: 4347 |
** Attacking team can now take over abandoned destroyed stations in enemy territory (radiation also destroy the base now).
Radiation doesnt destroy base like this suggests. |
Thu Oct 23, 2014 9:19 am |
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