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Post Server/client Patch 10.11.2014
Discussion topic for post: http://www.starsonata.com/blog/servercl ... 0-11-2014/


Sat Oct 11, 2014 7:35 am
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Post Re: Server/client Patch 10.11.2014
** Most base gear stats were rebalanced to increase their overall power and reduce the impact of stm (stm are still important, but non stm bases won’t be as defenseless).

i like STM kits overpowered :(

** Non-base weapons can no longer be equipped to user bases.

why???

** Attacking team can now take over abandoned destroyed stations in enemy territory (radiation also destroy the base now).

iirc anyone can own a abandoned destroyed base as long has he has workers and rations in ship, i dont see any point of this. O_O

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Sat Oct 11, 2014 8:16 am
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Post Re: Server/client Patch 10.11.2014
you cannot take over an abandoned station in enemy owned galaxy currently.

With the patch you can (which mean you can radiation kill and steal enemy bases for content without having to kill the whole gal first)


As for the rest, i dont know really. Its a balance thing is the best answer i can give xD. i did not handle base rebalance.

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Sat Oct 11, 2014 8:54 am
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Post Re: Server/client Patch 10.11.2014
riel017 wrote:
** Non-base weapons can no longer be equipped to user bases.

why???



Because screw base grems! that's what nub drones are for.

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Sat Oct 11, 2014 9:08 am
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Post Re: Server/client Patch 10.11.2014
riel017 wrote:
** Non-base weapons can no longer be equipped to user bases.

So long my evil+si modded weapons for bvb.


Sat Oct 11, 2014 9:30 am
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Post Re: Server/client Patch 10.11.2014
The Salty One wrote:
Because screw base grems! that's what nub drones are for.


but drones are uber weak. . . player can kill it in secs or base. . . they are only good for AIs

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Sat Oct 11, 2014 9:50 am
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Post Re: Server/client Patch 10.11.2014
Jey123456 wrote:
you cannot take over an abandoned station in enemy owned galaxy currently.

With the patch you can (which mean you can radiation kill and steal enemy bases for content without having to kill the whole gal first)


As for the rest, i dont know really. Its a balance thing is the best answer i can give xD. i did not handle base rebalance.


ah ok, ty jey :)

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Sat Oct 11, 2014 9:50 am
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Post Re: Server/client Patch 10.11.2014
** PvP invincibility aura is removed (the ability to tow your ship from stasis made it unnecessary).

going to make getting a sphere out 10k interesting :)


Sat Oct 11, 2014 10:36 am
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Post Re: Server/client Patch 10.11.2014
** Attacking team can now take over abandoned destroyed stations in enemy territory (radiation also destroy the base now).

does this mean no more base capping as radiation destroys base?


Sat Oct 11, 2014 10:39 am
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Post Re: Server/client Patch 10.11.2014
* Removed all auras from the planets and moons in Tartarus.

why, that was the fun of that zone. Tartarus was pretty perfect tbh.


Sat Oct 11, 2014 10:42 am
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Post Re: Server/client Patch 10.11.2014
sabre198 wrote:
** Attacking team can now take over abandoned destroyed stations in enemy territory (radiation also destroy the base now).

does this mean no more base capping as radiation destroys base?


This means the base can be docked and taken over no matter what.

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Sat Oct 11, 2014 10:54 am
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Post Re: Server/client Patch 10.11.2014
sabre198 wrote:
** Attacking team can now take over abandoned destroyed stations in enemy territory (radiation also destroy the base now).

does this mean no more base capping as radiation destroys base?



There were so many weird problems with capping to begin with, like killing bases without base rad weapons in bvb or having the defenders re-dock at their radded kits... I hope they fixed those

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Last edited by Zekk on Sat Oct 11, 2014 11:01 am, edited 1 time in total.

Sat Oct 11, 2014 10:57 am
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Post Re: Server/client Patch 10.11.2014
Yeah as soon as a base takes fatal rad damage it goes abandoned. So I assume they mean that it'll also go destroyed now as well, but you can dock and take it straight away.

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Sat Oct 11, 2014 10:57 am
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Post Re: Server/client Patch 10.11.2014
whut i dont get it, so if you kill a base it goes abandoned?


Sat Oct 11, 2014 11:56 am
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Post Re: Server/client Patch 10.11.2014
From my understanding if you kill a base it goes destroyed but not abandoned, but if you rad it it goes abandoned and destroyed (So you can take it immediately).

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