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Joined: Fri Sep 27, 2013 11:37 am Posts: 400 |
Discussion topic for post: http://www.starsonata.com/blog/calypso-update-9-8-14/
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Mon Sep 08, 2014 10:26 am |
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Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
RNF drops 2.0 from the new ubers sounds like. Not super pumped about it.
_________________ Lemon/Meo |
Mon Sep 08, 2014 11:21 am |
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Team:
Rank: Officer Main: ZGMF Level: 5988 Joined: Wed Nov 09, 2011 12:02 pm Posts: 598 |
kinda promising and i like it
well the current problem in subspace is gals being empty and gals with oupost being near impossible cuz the outpost spawns insane amounts of ai like 20 of em per pop, im talking about top right petal. . . when it was 1st introduce the subspace it was so fun cuz ai here and there and it is doable. . . not like the single or double outpost nowdays and empty gals. . . and btw ai spawn by the outpost doesnt give exp it makes em not worth it. . . i just hope that after your drop fixing on subspace they will give a lot more reasonable drop not just alien tumors and frags, those drops are always welcome cuz they are use for builds but currently they are the only drops and we got a 1:100 ratio for an actual stuff to drop. . . the new boss is awesome, seriously epic. . . make em drop t22 boss loots and rare gears and drones too? like exclusive gear and drone something like RNF stuffs but alien which doesnt drop on t22 skills uber only to him but he also drops t22 skills uber loots more common. . . _________________ I started questioning what I'm doing with my life. I can't seem to calm down. I wonder why... |
Mon Sep 08, 2014 11:30 am |
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Rank: Officer Main: Blazing Fire Level: 3755 Joined: Sun Aug 08, 2010 1:53 pm Posts: 98 |
riel017 wrote: kinda promising and i like it well the current problem in subspace is gals being empty and gals with oupost being near impossible cuz the outpost spawns insane amounts of ai like 20 of em per pop, im talking about top right petal. . . when it was 1st introduce the subspace it was so fun cuz ai here and there and it is doable. . . not like the single or double outpost nowdays and empty gals. . . and btw ai spawn by the outpost doesnt give exp it makes em not worth it. . . the outposts in sas are not meant to be soloed but it is possible with skill takes 2 or 3 to kill them but if they are left long enough they will stock up on weakened saahistha but I do agree they need to have chances to drop t22 loot instead of t20 _________________ MasterTrader wrote: Breh that's all she says. Boop. Boop... Boop. Sometimes it takes a good fall to really know where you stand. Rachel Addams |
Mon Sep 08, 2014 11:49 am |
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Rank: Peon Main: Mow Level: 9760 Joined: Mon Feb 02, 2009 2:57 pm Posts: 4731 Location: Kuratovo, Russia |
JanStaale wrote: riel017 wrote: kinda promising and i like it well the current problem in subspace is gals being empty and gals with oupost being near impossible cuz the outpost spawns insane amounts of ai like 20 of em per pop, im talking about top right petal. . . when it was 1st introduce the subspace it was so fun cuz ai here and there and it is doable. . . not like the single or double outpost nowdays and empty gals. . . and btw ai spawn by the outpost doesnt give exp it makes em not worth it. . . the outposts in sas are not meant to be soloed but it is possible with skill takes 2 or 3 to kill them but if they are left long enough they will stock up on weakened saahistha but I do agree they need to have chances to drop t22 loot instead of t20 Sometimes they launch real minibosses instead of weakened versions, along with Isvasa Sahisthas with green smoke, not sure why. Finally you're doing something with the invasions again. To encourage people to kill these more, make it so the number of alien controlled galaxies will significantly decrease the amount of profit made from colonies. _________________ |
Mon Sep 08, 2014 12:21 pm |
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Rank: Councilor Main: CLXXXIII Level: 6059 Joined: Tue Jan 31, 2012 7:16 am Posts: 132 |
I find the changes real great. I love the content in subspace and hope we will see more of this great runs in future
BUG: Rahntiayu Fighter t22 selfdestroying Fighter is bugged it doesn't destroy itself in the end it just vanish. Visphotakapad ksaravis'ayu (t22 rocket) makes such a HUGE sound bug which stops the client complete. Its not useable in the current form because it would force all people to lag out of the game that are in the same system. |
Mon Sep 08, 2014 1:18 pm |
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Rank: Soldier Main: Glock17 Level: 4733 Joined: Thu Jun 24, 2010 7:52 am Posts: 159 |
I hope you do not under-estimate player strength like you did with the class re-balance. FC aura amp ramps up my snipers DPS from 100k to 500k so i hope to god this uber is actually uber and not something like the actual T22 boss as of now... This will just turn into a "rich get stronger" with no chance of other people catching up In my opinion *COUGH* RNF *COUGH*
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Mon Sep 08, 2014 2:10 pm |
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Contributor
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Rank: Main: Dark Steel Level: 9138 Joined: Tue Jan 24, 2006 10:35 am Posts: 2068 Location: Netherlands |
I hope I won't have to make another suggestion where all I changed is the name of the uber from RNF to this new one...
viewtopic.php?f=3&t=59536 _________________ ~DarkSteel / Auxilium Universe Map: http://www.starsonata.com/map/ |
Mon Sep 08, 2014 2:51 pm |
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Member
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Rank: Main: Rhys Level: 3919 Joined: Mon Nov 22, 2010 7:57 pm Posts: 701 |
ELITE wrote: RNF drops 2.0 from the new ubers sounds like. Not super pumped about it. _________________ The fundamental difference between a trader and an investor - an investment, from a trader's perspective, is a trade gone bad. |
Mon Sep 08, 2014 3:16 pm |
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Team:
Rank: Councilor Main: 1-800-USE_THE_FORCE! Level: 9597 Joined: Sun Aug 28, 2005 6:36 pm Posts: 2769 |
This seems very promising. Not only do we get the alien swarms back but we get more xp with them to! I hope the swarms are just how they were when they were 1st introduced. As for the roaming uber, i like the idea of a token system. Could it be mission based so that everyone gets a token for the kill. That way the whole player base will actually come together and try to kill this thing instead of 2-3 teams keeping the kills to themselves. Also would it be possible to see all the loot in event chat or somewhere, so that players not in a squad could see all the lewt.
_________________ "I still miss the Crack Whores..." - Jeff_L |
Mon Sep 08, 2014 4:42 pm |
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Team:
Rank: Main: xXAlienXx Level: 1322 Joined: Sun Apr 14, 2013 9:41 pm Posts: 93 Location: 6 feet under |
Though i'm usally thrilled to see what new content will be introduced in the future of SS, i am a bit dissapointed about this one.
Yes, it was something that a lot of players liked in the game, but my problem is, only a limited amount of players got to, and could/can participate in it. What i would like to see in the near or even distant future is more content that doesn't jest require a team or two to complete, but something that the whole population is informed about and can participate in with equal rewards. On no means am i saying there is somthing wrong with the current "out dps and heal more then the AI can" system because although it doesn't seem very exciting from a third person perspective, it is quite on the contrary due to the incentive of why we players do it - and even that reason differs from player to player; heck If i remember correctly, what made going to a t22 boss fun for me was the fact that you had to fight through these hords of AI while on the journy AND still had to fight a t22 boss! However lately, After you get out of the nexus, no, after you get out of the space cadet training galaxy (haven't seen the pirate side yet), everything seem to look very two dimensional. This is probably not the best place to go on a rant so i'll make it quick, is there any chance you could create more community based ubers? I don't mean like ubers that can be beat at level t0-t19... well certainly not with like 20 or 40 of players in t0 or t19 gear, however there actions would not be in vain if they participate. In the means of requiring a certain amount of players in general, only can these bossed be attemped (a dps requirement in order to start). These bosses would still keep the same out dps and hps system that has been tradition within star sonata, but also add on a third dimention that would require the participation of all players; not jest a set standard that will garentee to work if it is in place. what if, and it's jest an example, not a suggestion by any means, while a set squad went to kill zeus, a random player is garenteed to die, no matter what that player did, with no means of telling who it would be every 2 minutes? interesting right? well... maybe to a few. As i said above, this uber should encorage community play, not jest a top-teams privilege. sure it would require a team or two to complete, but the point is, it should be something everyone can participate in as a community and as a participant, you and your fellow participants would be rewarded for it. As for adding a third dimention to the current system, why not make success based on the partipation and communication of whoever is there instead of a "ok we got a sniper, a ShM, a engineer, a zerker, a FC, we can out dps and heal, so now everyone hold spacebar and go AFK untill it's dead" type of deal. make the boss shoot the death-touch superwep that rotates on axis while still ingaging players. have it spawn germ AI that if hit by one, your ship goes supercrazy for a few seconds. have it lay healing drones. have certain requirements that must be met in order to move further. make it worth the time that everyone puts in to complete it, and make it ingaging. I think that's enough from me for a while, expecally since i have no knowledge on how hard, how much time would be spent in order to crate a script like that, or how much it would cost inorder to do something like that, and i'm in no position to even guess and say "it's possible, do it NOW." for all I know a better idea may be comming soon so don't worry. If you want more examples on what i'm suggesting, play the f2p game called defiance. It recently expanded to psn and xbox live online server in the US and UK, and i play Defiance for the sole reason i suggested above. _________________ "A riddle is nothing more than a trap for small minds, baited with the promise of understanding." (Sphinx Of Magosi) |
Mon Sep 08, 2014 6:30 pm |
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Moderator
Team:
Rank: Director Main: Calypso Level: 1800 Joined: Sat Apr 17, 2004 7:00 pm Posts: 757 Location: Scranton, PA, USA, Earth, Sol, Orion Spur, Milky Way, Local Group, Universe, Multiverse |
redalert150 wrote: ...Could it be mission based so that everyone gets a token for the kill. ... That's exactly what it is. This ensures everyone gets something for being in on a kill. He actually won't drop anything so all the drops will be handled by mission tokens. Calypso _________________ "My name isn't Slick. It's Zoidberg! John f***ing Zoidberg!" Some people want to love their god. Others want to "love" their god. Mmmmm.... adum..... << OMG It's my head in a jar!!! |
Mon Sep 08, 2014 7:39 pm |
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Team:
Rank: Main: xXAlienXx Level: 1322 Joined: Sun Apr 14, 2013 9:41 pm Posts: 93 Location: 6 feet under |
After re-reading
Quote: In return for killing him players will receive a token that can be traded in for a substantial amount of credits and a special mystery reward. I'm so sorry for the majority of my post _________________ "A riddle is nothing more than a trap for small minds, baited with the promise of understanding." (Sphinx Of Magosi) |
Mon Sep 08, 2014 7:57 pm |
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Main: Hellfire
Level: 5584 Joined: Mon Oct 01, 2007 6:02 am Posts: 1 |
here is a nice change to put in ? make the invasion time change, cause the way it is now, its ALLWAYS at the same time, i can never ever be online when it happens, ive never been able to see it
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Tue Sep 09, 2014 1:17 am |
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Team:
Rank: Peon Main: UnnamedNewbie2 Level: 4194 Joined: Mon Jul 20, 2009 7:26 am Posts: 95 |
Calypso wrote: redalert150 wrote: ...Could it be mission based so that everyone gets a token for the kill. ... That's exactly what it is. This ensures everyone gets something for being in on a kill. He actually won't drop anything so all the drops will be handled by mission tokens. Calypso Could the Uber hand out the missions when you jump into the same galaxy ah he is in? That would make things a lot more convenient than having to fly to a specific location and then having to rush to the uber. |
Tue Sep 09, 2014 2:03 am |
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