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Post Server/client Patch 12.24.2014
Discussion topic for post: http://www.starsonata.com/patch_notes/s ... 2-24-2014/


Wed Dec 24, 2014 3:42 am
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Post Re: Server/client Patch 12.24.2014
Um, Staff Quarters and Temple Grounds have had Warp Beacons for a while now?

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Wed Dec 24, 2014 3:55 am
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Post Re: Server/client Patch 12.24.2014
the + mean they were added to the uni generation stuff. Before they were being added by admins manually every uni xD.

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Wed Dec 24, 2014 4:13 am
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Post Re: Server/client Patch 12.24.2014
this update broke my client, reinstalling...

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Wed Dec 24, 2014 4:21 am
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Post Re: Server/client Patch 12.24.2014
the patch = "the program can't start because pgort100.DLL is missing from your computer"


Wed Dec 24, 2014 4:24 am
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Post Re: Server/client Patch 12.24.2014
same @ spartan, reinstalling fixed tho

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Wed Dec 24, 2014 4:28 am
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Post Re: Server/client Patch 12.24.2014
Jey is going to post an update very shortly :)

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Wed Dec 24, 2014 4:31 am
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Post Re: Server/client Patch 12.24.2014
if you are getting an error about missing pgort100.dll it means you patched before i noticed the problem xD.

I pushed a non optimized version of the client by error (its basically a version used to gather data for the compiler to optimize from after). To fix it, you will simply have to run your patchbot manually (there is a shortcut in your start menu if you installed it from the installer in the past year) otherwise, go into your starsonata folder (default is %appdata%\Star Sonata 2) then execute patchbot.exe, this will download the fixed starsonata.exe.


Offcourse, reinstalling also works, as it will merely reinstall an older version and run the patch bot for you xD.

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Wed Dec 24, 2014 4:31 am
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Post Re: Server/client Patch 12.24.2014
Known issues so far:

- Junkyard tweak missions are not appearing - Fixed, but needs to be manually added when an administrator is available
- Some items with charging don't work, they give error message that they need to be plugged in, and it isn't possible to unequip them - Fixed, waiting for rollback
- A lot of bases are overhulled and all items are unequipped - Fixed, waiting for rollback
- Healing drones does not use their healing weapons - Working? Testing did not reveal any issues
- Ship preview in the client is broken. This only affects ships without skins apparently? - Needs testing, low priority
- Capital Ship Traveling Fields take too long to engage and wear off - Needs testing, probably related to the aura generator change

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Wed Dec 24, 2014 4:48 am
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Post Re: Server/client Patch 12.24.2014
ATTENTION: We are doing a rollback to ensure that everything is rolled back to a working state. Right now a lot of items on bases and ships, like overloaders, dampeners, hull expansions and some base items were unequipped, so we are going to track down that issue and roll the server back so we can fix this :)

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Wed Dec 24, 2014 4:52 am
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Post Re: Server/client Patch 12.24.2014
Update: Jey has already located the issue and it will be reverted, and then we are opening the server again, in a rolled back state so the issue should be fixed :)

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Wed Dec 24, 2014 4:55 am
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Post Re: Server/client Patch 12.24.2014
Most of the issues seem to be fixed now :) If there are any further issues that you guys run into related to this patch, please post them in this topic :)

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Wed Dec 24, 2014 5:34 am
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Post Re: Server/client Patch 12.24.2014
Update! The known issues that remain are:

- Aura generators can take too long to engage and wear off
- Ship preview in the client isn't loading

That is all for now it seems :)

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Wed Dec 24, 2014 6:14 am
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Post Re: Server/client Patch 12.24.2014
happy


Last edited by CLXXXIII on Wed Dec 24, 2014 11:11 am, edited 1 time in total.

Wed Dec 24, 2014 6:35 am
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Post Re: Server/client Patch 12.24.2014
The Junkyard missions are now updated :) Thanks Blue Dwarf for adding them!

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Wed Dec 24, 2014 9:03 am
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