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Joined: Fri Sep 27, 2013 11:37 am
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Post Server Patch 1.13.2015
Discussion topic for post: http://www.starsonata.com/patch_notes/s ... 1-13-2015/


Tue Jan 13, 2015 2:04 pm
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Post Re: Server Patch 1.13.2015
Skills affecting bases wtf I wonder how many were disadvantaged by that whilst wise ones kept quiet and exploited it

What's galaxies being cutoff mean except they go unowned? Why need a warning for that


Tue Jan 13, 2015 4:01 pm
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Post Re: Server Patch 1.13.2015
sabre198 wrote:
Skills affecting bases wtf I wonder how many were disadvantaged by that whilst wise ones kept quiet and exploited it

It was mostly the advanced sub-skills that were effecting bases, as well as sniper range skill and seer ambush crits. You could also equip dual capacitors as well as get ShM healing buffs. Overall, I except most people were receiving some form of buff just some smaller than others.

sabre198 wrote:
What's galaxies being cutoff mean except they go unowned? Why need a warning for that

Galaxies cut off from the HQ will now give a warning in team chat while their timer ticks down (it takes 24 hours for cut off gals to be abandoned). Most people probably won't see the warning but it could be very useful for those in wars with galaxies abandoning, especially because it tells them how much time they have left.

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Hey, I'm Ryan! I've been playing Star Sonata since early 2005 and I've been involved with the development of the game since 2009. I do server and client programming mainly focusing on bug fixes, but I've also dabbled in creating a little bit of content too such as Captain Kidd.


Tue Jan 13, 2015 4:36 pm
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Post Re: Server Patch 1.13.2015
I think there should be a separate chat for team warnings. It can be difficult to follow team chat if it's being spammed with lots of different messages.

Also,

RAVEN

Remember, Affect Verb, Effect Noun

It just really bothers me.

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Tue Jan 13, 2015 4:51 pm
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Post Re: Server Patch 1.13.2015
Masterful wrote:
I think there should be a separate chat for team warnings. It can be difficult to follow team chat if it's being spammed with lots of different messages.

Also,

RAVEN

Remember, Affect Verb, Effect Noun

It just really bothers me.


Right now it only warns once every hour (and every gal is in the same message) until it gets down to less than 30 minutes. I can change that though if its too much.

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Hey, I'm Ryan! I've been playing Star Sonata since early 2005 and I've been involved with the development of the game since 2009. I do server and client programming mainly focusing on bug fixes, but I've also dabbled in creating a little bit of content too such as Captain Kidd.


Tue Jan 13, 2015 6:33 pm
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Post Re: Server Patch 1.13.2015
a command /warnings to switch Warning spams on team chat

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Wed Jan 14, 2015 1:43 am
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Post Re: Server Patch 1.13.2015
When will you fix the Aliens fighting Nightfurys and making the Nighfurys go far out


Wed Jan 14, 2015 8:22 am
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Post Re: Server Patch 1.13.2015
I have prepared a fix for that issue, so when Jey is available to patch it in, it will be done :)

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Wed Jan 14, 2015 9:37 am
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Post Re: Server Patch 1.13.2015
I'm not sure what happened but cloaks are broken now. Mainly Big Greens and the Juxta monster can see you.


Wed Jan 14, 2015 11:14 am
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Post Re: Server Patch 1.13.2015
The Vert wrote:
I have prepared a fix for that issue, so when Jey is available to patch it in, it will be done :)


Apparently this needs a server reset to fix, so that is the update I got on that :)

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Wed Jan 14, 2015 3:33 pm
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Post Re: Server Patch 1.13.2015
SI wrote:
Masterful wrote:
I think there should be a separate chat for team warnings. It can be difficult to follow team chat if it's being spammed with lots of different messages.

Also,

RAVEN

Remember, Affect Verb, Effect Noun

It just really bothers me.


Right now it only warns once every hour (and every gal is in the same message) until it gets down to less than 30 minutes. I can change that though if its too much.


It should warn when someone logs in, although a special notifications chat (or something like the timer we have for server downtimes) would be a good way to separate the important things in event chat from *X killed Y*.

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Wed Jan 14, 2015 4:59 pm
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Post Re: Server Patch 1.13.2015
" AI Drones will no longer count towards the temp drone limit"

no more limiting AI drones by taking their drone slots :(

the tactic is gone~

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Wed Jan 28, 2015 5:31 am
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Post Re: Server Patch 1.13.2015
riel017 wrote:
no more limiting AI drones by taking their drone slots :(

We are doomed!

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Wed Jan 28, 2015 6:12 am
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Post Re: Server Patch 1.13.2015
riel017 wrote:
" AI Drones will no longer count towards the temp drone limit"

no more limiting AI drones by taking their drone slots :(

the tactic is gone~


So this means zeus/pos will have unlimited drones out now unless you kill them?

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anilv wrote:
Visorak wrote:
I thought everyone was secretly a Trader operative?



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Wed Jan 28, 2015 7:45 am
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Post Re: Server Patch 1.13.2015
RandomDude3P1C wrote:
riel017 wrote:
" AI Drones will no longer count towards the temp drone limit"

no more limiting AI drones by taking their drone slots :(

the tactic is gone~


So this means zeus/pos will have unlimited drones out now unless you kill them?



No, it means Electric Eel will no longer shit 50000000 drones in every single galaxy that don't expire and consequently fuck every DM out of fighting in any perilous galaxy.

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Wed Jan 28, 2015 8:11 am
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