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Rank: Main: DefQon1 Level: 5100 Joined: Fri Feb 12, 2010 9:28 am Posts: 2642 |
inb4 perilous perilous outpost that reduces colo suit.
Currently a 125% has hit 80%, eta till it goes down to 10%? _________________ Original 666kane666. |
Thu Jan 22, 2015 9:34 pm |
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Team:
Rank: Officer Main: ZGMF Level: 5987 Joined: Wed Nov 09, 2011 12:02 pm Posts: 598 |
The Vert wrote: Some of that might require code change, and so I probably won't be able to make that happen this first universe However, new sun types that do a lot of damage should be possible, but it is a bit too close to the universe reset to guarantee for such a thing to be included in this. If we wanted black holes, we'd probably just use large suns with 0 visibility and no graphic, and give them interference and a lot of damage. But that would also be something that would have to be considered for the next universe after the upcoming one as far as I am aware. But I will pass on the idea to the other developers that black hole idea seems bad cuz you cant prevent it, but i would go for black holes that randomly appear in the layer then warp you into a exclusive boss dungeon(boss can be random so you dont know who will you get, maybe normal boss or maybe rare boss and new boss) then disappear after the fight then appear somewhere else again, it will encourage exploration and dungeon hunt raids. _________________ I started questioning what I'm doing with my life. I can't seem to calm down. I wonder why... |
Fri Jan 23, 2015 5:15 am |
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Team:
Rank: Officer Main: Blizzara Level: 6660 Joined: Wed Dec 05, 2007 4:25 pm Posts: 1974 Location: Finland |
SwiftEagle wrote: The Vert wrote: Some of that might require code change, and so I probably won't be able to make that happen this first universe However, new sun types that do a lot of damage should be possible, but it is a bit too close to the universe reset to guarantee for such a thing to be included in this. If we wanted black holes, we'd probably just use large suns with 0 visibility and no graphic, and give them interference and a lot of damage. But that would also be something that would have to be considered for the next universe after the upcoming one as far as I am aware. But I will pass on the idea to the other developers The warping you into another galaxy seems alot cooler And more annoying after first few times. |
Fri Jan 23, 2015 7:44 am |
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Member
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Rank: Officer Main: topbuzzz Level: 8015 Joined: Sun Dec 21, 2008 12:31 pm Posts: 4347 |
now now kiddies remember the OP damaging suns saga that made everyone rage when c2 came in
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Fri Jan 23, 2015 10:53 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
sabre198 wrote: now now kiddies remember the OP damaging suns saga that made everyone rage when c2 came in This. Most environmental effects just sound lame as hell in the SS context. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Fri Jan 23, 2015 11:37 am |
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Team:
Rank: Main: Gunslinger Myrtok Level: 2640 Joined: Sun Jan 13, 2008 3:43 am Posts: 1965 |
Is PP space intended to be soloable or is it a squad / mc thing?
_________________ pip8786 wrote: Dorin Nube... you win the best post on the forums ever award. Well done. HAL wrote: You are greedy and ignorant, you can't have everything in life for free. |
Sat Jan 24, 2015 8:28 pm |
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Team:
Rank: Director Main: Danger Level: 7164 Joined: Fri Sep 12, 2008 1:11 pm Posts: 1049 Location: TN |
Not intended to be soloed because the bosses need ~1-2mil dps to dent them and they dish out enough dps to kill someone with 90% resist and 100k shield regen.
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Sat Jan 24, 2015 10:29 pm |
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