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Joined: Fri Sep 27, 2013 11:37 am Posts: 400 |
Discussion topic for post: http://www.starsonata.com/blog/teaser-p ... ous-space/
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Wed Jan 21, 2015 4:24 pm |
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Team:
Rank: Officer Main: Pure Evil Level: 5292 Joined: Fri Dec 31, 2004 7:20 am Posts: 1595 Location: UK > Wales > Bin+ computer with boardband :p |
Nice!
Looking forward to it. _________________ Fibre broadband in my brainzz! |
Wed Jan 21, 2015 4:50 pm |
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Team:
Rank: Main: Ununoctium Level: 5960 Joined: Fri Aug 14, 2009 5:27 pm Posts: 1773 |
So are you actually going to name it "Perilous Perilous Space" or is that a placeholder?
_________________ Space for rent! |
Wed Jan 21, 2015 5:36 pm |
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Team:
Rank: Soldier Main: Kinetic Level: 4707 Joined: Wed Jul 28, 2010 7:27 am Posts: 312 |
I'm gona feel bad about the Fleet Commanders and there wild slaves
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Wed Jan 21, 2015 6:34 pm |
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Team:
Rank: Operator Main: ASpaceShip Level: 4354 Joined: Tue May 06, 2014 5:41 am Posts: 34 |
Do these changes only apply to peril peril or game wide? If it is game wide, are you going to change the loot tables for lower df dg's to promote more use of them, and get rid of items that drop that nobody would ever use? Dropping items that ppl cannot use yet encourages them to keep playing, rather than getting stuff they will only ever give to their alts.
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Wed Jan 21, 2015 10:06 pm |
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Main: The Vert
Level: 60 Joined: Thu Sep 19, 2013 11:30 am Posts: 1239 |
The Salty One wrote: So are you actually going to name it "Perilous Perilous Space" or is that a placeholder? That is the name I use for the project. Since these galaxies just will be an extension of the current Perilous Space, they will also inherit the same layer name. But any galaxy above Danger Factor 400 will be a lot harder than the rest of Perilous Space, as these galaxies have their own unique spawners that have an insane increased difficulty level durpysquid wrote: Do these changes only apply to peril peril or game wide? If it is game wide, are you going to change the loot tables for lower df dg's to promote more use of them, and get rid of items that drop that nobody would ever use? Dropping items that ppl cannot use yet encourages them to keep playing, rather than getting stuff they will only ever give to their alts. This only applies to Perilous Perilous Space. Completely rewriting and redoing all dungeon drop tables in the game is a major project that I don't have time to work on right now, however I did implement the Junkyard Scrappable option for those. I know that existing dungeons are outdated, which is why I didn't want existing drop tables to interfere with the dungeons in Perilous Perilous Space, but actually going back and redoing existing drop tables will have to be reserved for its own project _________________ Important bug reporting information: Please check these Bug report guidelines before you make your first bug report, or if you are uncertain on how to do it. |
Thu Jan 22, 2015 2:47 am |
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Team:
Rank: Peon Main: Error Message Level: 3306 Joined: Sun Nov 14, 2010 12:10 am Posts: 336 |
Omg yay!
_________________ Tizzlelicious |
Thu Jan 22, 2015 3:08 am |
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Team:
Rank: Officer Main: ZGMF Level: 5987 Joined: Wed Nov 09, 2011 12:02 pm Posts: 598 |
looks like its time to comeback in game. xD
this last uni DF was not enough for leveling, there was no df 400+ and now you are giving 400-500 df levels! :3 _________________ I started questioning what I'm doing with my life. I can't seem to calm down. I wonder why... |
Thu Jan 22, 2015 7:47 am |
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Team:
Rank: Soldier Main: Kinetic Level: 4707 Joined: Wed Jul 28, 2010 7:27 am Posts: 312 |
riel017 wrote: looks like its time to comeback in game. xD this last uni DF was not enough for leveling, there was no df 400+ and now you are giving 400-500 df levels! :3 spread the word! |
Thu Jan 22, 2015 8:15 am |
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Team:
Rank: Officer Main: Masterful Level: 6877 Joined: Tue Jul 08, 2008 2:47 am Posts: 1346 Location: Melbourne, Australia |
Have you considered expanding environmental hazards? As in, suns or other objects (invisible black holes, etc...) that hamper player ships, but not AI. I feel like this could also make any potential PVP in these areas more interesting, in addition to more perilousness.
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Thu Jan 22, 2015 11:44 am |
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Contributor
Team:
Rank: Soldier Main: Hober Mallow Level: 4888 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
Masterful wrote: Have you considered expanding environmental hazards? As in, suns or other objects (invisible black holes, etc...) that hamper player ships, but not AI. I feel like this could also make any potential PVP in these areas more interesting, in addition to more perilousness. Please do this. Please add areas where players will want to go that are dangerous depending on the type of class you are. _________________ http://www.starsonata.com/suggestions |
Thu Jan 22, 2015 12:08 pm |
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Team:
Rank: Soldier Main: Kinetic Level: 4707 Joined: Wed Jul 28, 2010 7:27 am Posts: 312 |
Masterful wrote: Have you considered expanding environmental hazards? As in, suns or other objects (invisible black holes, etc...) that hamper player ships, but not AI. I feel like this could also make any potential PVP in these areas more interesting, in addition to more perilousness. make Black Holes warp players to a ramdom location if they get traped |
Thu Jan 22, 2015 12:08 pm |
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Main: Spartan 141
Level: 3448 Joined: Mon May 16, 2011 1:00 am Posts: 392 |
SwiftEagle wrote: Masterful wrote: Have you considered expanding environmental hazards? As in, suns or other objects (invisible black holes, etc...) that hamper player ships, but not AI. I feel like this could also make any potential PVP in these areas more interesting, in addition to more perilousness. make Black Holes warp players to a ramdom location if they get traped including into t20 boss instances that dont drop loots or give lockouts. _________________ anilv wrote: Visorak wrote: I thought everyone was secretly a Trader operative? Absolutely no comment. |
Thu Jan 22, 2015 1:22 pm |
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Main: The Vert
Level: 60 Joined: Thu Sep 19, 2013 11:30 am Posts: 1239 |
Some of that might require code change, and so I probably won't be able to make that happen this first universe However, new sun types that do a lot of damage should be possible, but it is a bit too close to the universe reset to guarantee for such a thing to be included in this.
If we wanted black holes, we'd probably just use large suns with 0 visibility and no graphic, and give them interference and a lot of damage. But that would also be something that would have to be considered for the next universe after the upcoming one as far as I am aware. But I will pass on the idea to the other developers _________________ Important bug reporting information: Please check these Bug report guidelines before you make your first bug report, or if you are uncertain on how to do it. |
Thu Jan 22, 2015 2:19 pm |
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Team:
Rank: Soldier Main: Kinetic Level: 4707 Joined: Wed Jul 28, 2010 7:27 am Posts: 312 |
The Vert wrote: Some of that might require code change, and so I probably won't be able to make that happen this first universe However, new sun types that do a lot of damage should be possible, but it is a bit too close to the universe reset to guarantee for such a thing to be included in this. If we wanted black holes, we'd probably just use large suns with 0 visibility and no graphic, and give them interference and a lot of damage. But that would also be something that would have to be considered for the next universe after the upcoming one as far as I am aware. But I will pass on the idea to the other developers The warping you into another galaxy seems alot cooler |
Thu Jan 22, 2015 8:54 pm |
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