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Post Server/Client Patch 1.31.2015
Discussion topic for post: http://www.starsonata.com/patch_notes/s ... 1-31-2015/


Sat Jan 31, 2015 5:29 am
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Post Re: Server/Client Patch 1.31.2015
We're doing a short restart to fix a known issue with some items being unequipped :)

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Sat Jan 31, 2015 5:49 am
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Post Re: Server/Client Patch 1.31.2015
When will the Dev team start working on Base Logs?


Sat Jan 31, 2015 6:14 am
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Post Re: Server/Client Patch 1.31.2015
* Reduced the invulnerability aura on Uparaksana from 100% resisance to damage to 50% resistance to damage and 50% damage. This will trigger when there are other alien in the galaxy

best alien thing patch ever, no more immortal outpost. i just hope he wont be on 100% resist if all the aliens dies except him, cuz "This will trigger when there are other alien in the galaxy"

* Combat slaves will only start a new attack if either their master is in the same galaxy, or else they are in a galaxy owned by their team

so no more slave guarding someone you want to protect via slaves on dangerous places without team space and accompany? :(

* Removed the parasite from Stingray Laser and replaced it with -25% range and speed tweaks on the weapon itself to prevent it being too powerful

yay! no more stingray sapping all your elec and super slow movement on oly!

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Sat Jan 31, 2015 6:18 am
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Post Re: Server/Client Patch 1.31.2015
The alien ship in peri space don't seem captureable, and one of two of them are still healed by weps


Sat Jan 31, 2015 6:38 am
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Post Re: Server/Client Patch 1.31.2015
dadadad wrote:
The alien ship in peri space don't seem captureable, and one of two of them are still healed by weps


Probably doesn't go in until reset.

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Sat Jan 31, 2015 6:46 am
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Post Re: Server/Client Patch 1.31.2015
Nightfury still can't kill Aliens


Sat Jan 31, 2015 7:24 am
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Post Re: Server/Client Patch 1.31.2015
Aveksaka in Perilous Space still gremming


Sat Jan 31, 2015 7:26 am
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Post Re: Server/Client Patch 1.31.2015
Lol * means after reset, + means now

Did the double base gear bug get fixed? When xyz gear builds.


Sat Jan 31, 2015 7:28 am
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Post Re: Server/Client Patch 1.31.2015
sabre198 wrote:
Lol * means after reset, + means now

Did the double base gear bug get fixed? When xyz gear builds.


It was fixed this uni. Its just who had already double equip and didn't build further it stayed double. But new builds where unequiping and equipping new build correctly.


Sat Jan 31, 2015 8:33 am
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Post Re: Server/Client Patch 1.31.2015
While some of these fixes aren't marked as "Requires a new universe" (+), they might require a universe reset to have all the existing spawners wiped out :)

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Sat Jan 31, 2015 8:55 am
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