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Post Arise, Ancalagon the Black!
Discussion topic for post: http://www.starsonata.com/blog/arise-an ... the-black/


Sun Feb 01, 2015 4:05 am
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Post Re: Arise, Ancalagon the Black!
25% is a very low drop chance.


Sun Feb 01, 2015 6:56 am
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Post Re: Arise, Ancalagon the Black!
am i the only one that first thought of this?
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Sun Feb 01, 2015 7:09 am
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Post Re: Arise, Ancalagon the Black!
As mentioned in another post about this, we decided not to put it above 25%, because we did not want to completely overflow the market with the Red Nightfury items :) If 4 player squads manage to kill him every 10 days, then that means we've doubled the flow of Red Nightfury items that are obtained in game. If I were to give it a higher drop chance, I'd have to increase the lockout time as well, seeing as everyone can access this content and experience it, which is very different from the rare roaming boss :)

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Sun Feb 01, 2015 7:27 am
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Post Re: Arise, Ancalagon the Black!
Well if he's located in perilous perilous space nobody will get there anyways :P

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Sun Feb 01, 2015 9:41 am
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Post Re: Arise, Ancalagon the Black!
He is located in Perilous Space, in a danger factor lower than 400 :)

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Sun Feb 01, 2015 9:43 am
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Post Re: Arise, Ancalagon the Black!
one word, lovely

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Sun Feb 01, 2015 10:28 am
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Post Re: Arise, Ancalagon the Black!
25% is fine; that makes it more or less like Kidd in terms of the items you actually want to get.

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Sun Feb 01, 2015 10:51 am
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Post Re: Arise, Ancalagon the Black!
This looks amazing!

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Sun Feb 01, 2015 10:56 am
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Post Re: Arise, Ancalagon the Black!
is it 25% to drop any RNF loot each or total?

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Sun Feb 01, 2015 12:22 pm
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Post Re: Arise, Ancalagon the Black!
lordjeroen wrote:
is it 25% to drop any RNF loot each or total?


25% to get an RNF item.

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Sun Feb 01, 2015 12:26 pm
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Post Re: Arise, Ancalagon the Black!
The respawn rate of the darker night fury's in the 2nd gal in needs to be seriously toned down. They are already tough enough to kill and they respawn within 5 seconds or so. And the galaxy requires all 5 to be dead to progress. The first room is kinda annoying for the same reason but its not to hard to kill the 3 at the same time. But in the 2nd floor the ai's do unreasonable amount of damage so they require to be kited to kill since they also have the dumbest tractor beams. The respawn rate either needs to be nerfed or add back in the original key system for this galaxy.

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Sun Feb 01, 2015 8:54 pm
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Post Re: Arise, Ancalagon the Black!
kanescreed wrote:
The respawn rate of the darker night fury's in the 2nd gal in needs to be seriously toned down. They are already tough enough to kill and they respawn within 5 seconds or so. And the galaxy requires all 5 to be dead to progress. The first room is kinda annoying for the same reason but its not to hard to kill the 3 at the same time. But in the 2nd floor the ai's do unreasonable amount of damage so they require to be kited to kill since they also have the dumbest tractor beams. The respawn rate either needs to be nerfed or add back in the original key system for this galaxy.


i think he made it like that so you need a full raid squad to do it, along with the 10 day lockout. so you cant do it on usual 3-4 man team squad.

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Mon Feb 02, 2015 2:19 am
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Post Re: Arise, Ancalagon the Black!
We had atleast 10 characters in there lol

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Mon Feb 02, 2015 4:50 am
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Post Re: Arise, Ancalagon the Black!
heylo wrote:
We had atleast 10 characters in there lol


Not enough obviously. He isn't instanced! Bring 50!

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Mon Feb 02, 2015 4:51 am
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