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Joined: Fri Sep 27, 2013 11:37 am Posts: 400 |
Discussion topic for post: http://www.starsonata.com/blog/xp-for-unique-captures/
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Wed Feb 11, 2015 2:32 pm |
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Team:
Rank: Councilor Main: DreadLordNaf Level: 12667 Joined: Sun Mar 18, 2012 10:33 am Posts: 677 |
Interesting... Have any new ships been made capturable to coincide with this?
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Wed Feb 11, 2015 7:59 pm |
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Team:
Rank: Officer Main: Blizzara Level: 6660 Joined: Wed Dec 05, 2007 4:25 pm Posts: 1974 Location: Finland |
This is cool. I might use it for those last levels to reach 3k.
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Thu Feb 12, 2015 1:05 am |
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Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
Nothing specifically new has been added alongside this, but a lot of ships were recently enabled to be wild-capturable.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Thu Feb 12, 2015 7:45 pm |
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Team:
Rank: Councilor Main: DreadLordNaf Level: 12667 Joined: Sun Mar 18, 2012 10:33 am Posts: 677 |
JeffL wrote: Nothing specifically new has been added alongside this, but a lot of ships were recently enabled to be wild-capturable. Oh didnt realize that cool. |
Thu Feb 12, 2015 10:17 pm |
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Main: Spartan 141
Level: 3448 Joined: Mon May 16, 2011 1:00 am Posts: 392 |
JeffL wrote: Nothing specifically new has been added alongside this, but a lot of ships were recently enabled to be wild-capturable. Maybe it would be a cool idea to allow all classes to have wild slave slots. up to RC20+slave research of course. Which would mean FC wild slave still has an insane advantage. But then all classes could take advantage of radding ai you are fighting and then have them fight for you. _________________ anilv wrote: Visorak wrote: I thought everyone was secretly a Trader operative? Absolutely no comment. |
Fri Feb 13, 2015 8:59 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
RandomDude3P1C wrote: JeffL wrote: Nothing specifically new has been added alongside this, but a lot of ships were recently enabled to be wild-capturable. Maybe it would be a cool idea to allow all classes to have wild slave slots. up to RC20+slave research of course. Which would mean FC wild slave still has an insane advantage. But then all classes could take advantage of radding ai you are fighting and then have them fight for you. That… is a cool idea. But I fear that it would lead to way too much graphic spam with a full squad of people all bringing that many slaves. Mechanics-wise it'd probably be ok, but you also have to think about the aesthetic side. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Fri Feb 13, 2015 10:44 am |
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Team:
Rank: Peon Main: Error Message Level: 3306 Joined: Sun Nov 14, 2010 12:10 am Posts: 336 |
Just nerf FC Wild slaves already jebus
_________________ Tizzlelicious |
Sat Feb 14, 2015 6:42 am |
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Main: Spartan 141
Level: 3448 Joined: Mon May 16, 2011 1:00 am Posts: 392 |
anilv wrote: RandomDude3P1C wrote: JeffL wrote: Nothing specifically new has been added alongside this, but a lot of ships were recently enabled to be wild-capturable. Maybe it would be a cool idea to allow all classes to have wild slave slots. up to RC20+slave research of course. Which would mean FC wild slave still has an insane advantage. But then all classes could take advantage of radding ai you are fighting and then have them fight for you. That… is a cool idea. But I fear that it would lead to way too much graphic spam with a full squad of people all bringing that many slaves. Mechanics-wise it'd probably be ok, but you also have to think about the aesthetic side. For most endgame content even FC wild slaves don't bring that much to the table. Even with their insane RadeX boost as well as having double slots. Remember a non FC player would only be able to have 2 Bigger Greens/Green Battleships. Which would also have much less resists. So while FC Wild Man slaves may be able to survive alot of ingame content. Non FC Players would have difficulty keeping them alive. Side Note: This would also make solo ShM much more bearable having 2 GBs to help you survive dging. _________________ anilv wrote: Visorak wrote: I thought everyone was secretly a Trader operative? Absolutely no comment. |
Mon Feb 16, 2015 9:15 am |
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