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Post Revisting Perilous Perilous Space
Discussion topic for post: http://www.starsonata.com/blog/revistin ... ous-space/


Thu Feb 12, 2015 3:10 pm
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Post Re: Revisting Perilous Perilous Space
is this live now?

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Fri Feb 13, 2015 11:01 am
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Post Re: Revisting Perilous Perilous Space
Yes, this was done a few days ago, so all the changes mentioned in this blog post are live now :)

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Fri Feb 13, 2015 11:38 am
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Post Re: Revisting Perilous Perilous Space
The Vert wrote:
Yes, this was done a few days ago, so all the changes mentioned in this blog post are live now :)


cool, i'll go check em out later

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Sat Feb 14, 2015 12:06 am
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Post Re: Revisting Perilous Perilous Space
so does this mean the cyborg machine the roaming ones are going to one hit me again.
"I should also mention that I increased the strength of the AI slightly since I lowered the total spawner amount."

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Sun Feb 15, 2015 3:51 am
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Post Re: Revisting Perilous Perilous Space
That was a 20-25% increase in damage to the most common roaming AI, so the answer to your question is no :)

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Sun Feb 15, 2015 6:57 am
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Post Re: Revisting Perilous Perilous Space
kanescreed wrote:
so does this mean the cyborg machine the roaming ones are going to one hit me again.
"I should also mention that I increased the strength of the AI slightly since I lowered the total spawner amount."


The Vert wrote:
That was a 20-25% increase in damage to the most common roaming AI, so the answer to your question is no :)


Wat. Dmg increase = lower chance of being one shotted?


Sun Feb 15, 2015 7:42 am
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Post Re: Revisting Perilous Perilous Space
It was a statement compared to their balance when they first were introduced, and even the most common AI would oneshoot everything :)

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Sun Feb 15, 2015 9:17 am
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Post Re: Revisting Perilous Perilous Space
This means I can expect a seer crying soon. Yeh boiz.


Sun Feb 15, 2015 9:46 am
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Post Re: Revisting Perilous Perilous Space
The Vert wrote:
It was a statement compared to their balance when they first were introduced, and even the most common AI would oneshoot everything :)

so they do 20~25% more damage from when they were first introduced? So your answer is yes everything will get one shotted?

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Mon Feb 16, 2015 9:41 pm
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Post Re: Revisting Perilous Perilous Space
I think the idea behind Peri Peri space was great, but it seems like if you had to use a scale, regular roaming peri space is a 4 out of 10 on the danger scale. Some of the high end DF 360-380 dungeons are at a 6 or 7. Then they made roaming peri peri space like a 30 out of 10. Seems like it was a bit overkill. At least make the first PP space sector somewhat bearable... Right now seems like you cant stick your head in without at min a maxed zerker and Shm, accompanied by DPS. Which means PP space will most frequently be used by the MC'ers with multiple subs.


Mon Feb 16, 2015 11:03 pm
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Post Re: Revisting Perilous Perilous Space
perilous perilous space, wow that was a well thought out name

maybe next we will have wild wildspace


Mon Feb 16, 2015 11:04 pm
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Post Re: Revisting Perilous Perilous Space
PrincessLuna wrote:
perilous perilous space, wow that was a well thought out name

maybe next we will have wild wildspace


Don't give them any ideas

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Mon Feb 16, 2015 11:20 pm
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Post Re: Revisting Perilous Perilous Space
Can we get Sub Subspace next?

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Tue Feb 17, 2015 3:00 am
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Post Re: Revisting Perilous Perilous Space
kanescreed wrote:
The Vert wrote:
It was a statement compared to their balance when they first were introduced, and even the most common AI would oneshoot everything :)

so they do 20~25% more damage from when they were first introduced? So your answer is yes everything will get one shotted?


Introduced: Insanely overpowered
Rebalance 1: Heavily nerfed
Rebalance 2: Slightly increased (20-25% to damage, some AI had increased resistances)

Rebalance 1 kept the same spawner values, so the AI would be mass swarming, and Rebalance 2 had new spawner values that meant that there are way less AI, which justified a small increase in power :)

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Tue Feb 17, 2015 3:47 am
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