Star Sonata http://forum.starsonata.com/ |
|
Server Patch 2.27.2015 http://forum.starsonata.com/viewtopic.php?f=9&t=60486 |
Page 1 of 1 |
Author: | Star Sonata Bot [ Fri Feb 27, 2015 2:22 pm ] |
Post subject: | Server Patch 2.27.2015 |
Discussion topic for post: http://www.starsonata.com/patch_notes/s ... 2-27-2015/ |
Author: | Novus [ Fri Feb 27, 2015 2:54 pm ] |
Post subject: | Re: Server Patch 2.27.2015 |
Quote: * Made is so that missions that reset themselves on completion (repeatable missions) will automatically correct themselves if they are marked as completed due to previously incorrect xml. This should fix most instances of missions being bugged for specific players. Here's hoping it fixes my problem. |
Author: | The Vert [ Fri Feb 27, 2015 3:55 pm ] |
Post subject: | Re: Server Patch 2.27.2015 |
We already fixed yours, it was one of many similar issues, and when we fixed that, The SI decided to make a permanent fix for future issues |
Author: | SI [ Fri Feb 27, 2015 4:33 pm ] |
Post subject: | Re: Server Patch 2.27.2015 |
The Vert wrote: We already fixed yours, it was one of many similar issues, and when we fixed that, The SI decided to make a permanent fix for future issues Actually I don't think I edited his mission list like we normally do, I just worked on the general fix instead. |
Author: | potato2 [ Fri Feb 27, 2015 7:46 pm ] |
Post subject: | Re: Server Patch 2.27.2015 |
10k build stacks... now pls let us have over 2bil hull on bases |
Author: | anilv [ Sat Feb 28, 2015 12:11 pm ] |
Post subject: | Re: Server Patch 2.27.2015 |
potato2 wrote: 10k build stacks... now pls let us have over 2bil hull on bases this |
Author: | SI [ Sun Mar 01, 2015 2:14 am ] |
Post subject: | Re: Server Patch 2.27.2015 |
potato2 wrote: 10k build stacks... now pls let us have over 2bil hull on bases Unfortunately the 2bil limitation on bases is a lot harder of a limitation to lift, its related to the fact that we use 32 bit integers for hull space related numbers. Someone a bit informed on the matter might think, oh then why don't you just switch the integers to 64 bit? Then we can have no reachable limit on base hull space, just like credits! And they'd be right, but that change would require touching several hundred different parts of the code to make sure they all handle the 64 bit integers correctly. All in all it'd be a long process to make the change and ensure its bug free. So in short, we'd like to but its a lot more work to make happen than it might seem. |
Author: | ELITE [ Sun Mar 01, 2015 3:21 am ] |
Post subject: | Re: Server Patch 2.27.2015 |
SI wrote: potato2 wrote: 10k build stacks... now pls let us have over 2bil hull on bases Unfortunately the 2bil limitation on bases is a lot harder of a limitation to lift, its related to the fact that we use 32 bit integers for hull space related numbers. Someone a bit informed on the matter might think, oh then why don't you just switch the integers to 64 bit? Then we can have no reachable limit on base hull space, just like credits! And they'd be right, but that change would require touching several hundred different parts of the code to make sure they all handle the 64 bit integers correctly. All in all it'd be a long process to make the change and ensure its bug free. So in short, we'd like to but its a lot more work to make happen than it might seem. Just add the ability to equip another base to the base. XD. Each equipped base can have 2b max hull space! |
Author: | lordjeroen [ Sun Mar 01, 2015 3:30 am ] |
Post subject: | Re: Server Patch 2.27.2015 |
SI wrote: potato2 wrote: 10k build stacks... now pls let us have over 2bil hull on bases Unfortunately the 2bil limitation on bases is a lot harder of a limitation to lift, its related to the fact that we use 32 bit integers for hull space related numbers. Someone a bit informed on the matter might think, oh then why don't you just switch the integers to 64 bit? Then we can have no reachable limit on base hull space, just like credits! And they'd be right, but that change would require touching several hundred different parts of the code to make sure they all handle the 64 bit integers correctly. All in all it'd be a long process to make the change and ensure its bug free. So in short, we'd like to but its a lot more work to make happen than it might seem. not only that, there will 5 lines be overlooked and that will lead to bugs, that we have to abuse or will make us cry |
Author: | Markoz [ Sun Mar 01, 2015 7:53 am ] |
Post subject: | Re: Server Patch 2.27.2015 |
SI wrote: potato2 wrote: 10k build stacks... now pls let us have over 2bil hull on bases Unfortunately the 2bil limitation on bases is a lot harder of a limitation to lift, its related to the fact that we use 32 bit integers for hull space related numbers. Someone a bit informed on the matter might think, oh then why don't you just switch the integers to 64 bit? Then we can have no reachable limit on base hull space, just like credits! And they'd be right, but that change would require touching several hundred different parts of the code to make sure they all handle the 64 bit integers correctly. All in all it'd be a long process to make the change and ensure its bug free. So in short, we'd like to but its a lot more work to make happen than it might seem. Along's you keep this in mind. Is it easier to adjust all content to fit within 2bil limitation or adjust the data type? Current state quota suggests you're taking the "fit into 2bil limitation" at the moment without properly balancing it. Not saying I'm absolutely right on the situation but is a issue to consider. Its inevitable Mr Anderson |
Author: | dreadlordnaf [ Sun Mar 01, 2015 12:52 pm ] |
Post subject: | Re: Server Patch 2.27.2015 |
Was the mission fix on this patch suppose to address issues like certain specific missions not being able to turn in? Like the one I mentioned here: viewtopic.php?f=92&t=60484 I ask because I still can't turn in that Strontium-90 mission :/ |
Author: | The Vert [ Sun Mar 01, 2015 1:39 pm ] |
Post subject: | Re: Server Patch 2.27.2015 |
No, that specific issue occurs because there is no base that has the mission end in it, which is a development mistake. Fixing it in the files is a minor thing, and then we just need to patch it, and add the mission to the base through the live panel. I'll let you know when that is done |
Page 1 of 1 | All times are UTC - 5 hours |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |