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Team:
Rank: Officer Main: NukeACow Level: 7563 Joined: Mon Mar 21, 2005 5:17 pm Posts: 220 Location: 4 Houses from Walter White. |
Nice crack in the Blog pic btw. Subtle but nice.
_________________ NukeACow! |
Mon May 04, 2015 4:48 am |
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Contributor
Team:
Rank: Main: Dark Steel Level: 9138 Joined: Tue Jan 24, 2006 10:35 am Posts: 2068 Location: Netherlands |
The Vert wrote: jack the ripper wrote: How long is outpost event at reset? Is it true that when one is destroyed another spawns? Thanks don't expect it to be around for too long Fix ETA somewhere in 2020 along with the ping radar bug. _________________ ~DarkSteel / Auxilium Universe Map: http://www.starsonata.com/map/ |
Mon May 04, 2015 4:57 am |
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Team:
Rank: Soldier Main: Aridross Level: 4150 Joined: Wed Dec 19, 2012 8:14 am Posts: 290 Location: Who the hell cares? |
I just love how creatively you guys explain a server reset.
_________________ Despite all the stupid, asinine, shark-jumping bullsh*t this game has put me through, there's very little of it I haven't enjoyed. |
Mon May 04, 2015 10:21 am |
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Team:
Rank: Peon Main: Error Message Level: 3306 Joined: Sun Nov 14, 2010 12:10 am Posts: 336 |
heylo wrote: The Vert wrote: jack the ripper wrote: How long is outpost event at reset? Is it true that when one is destroyed another spawns? Thanks don't expect it to be around for too long Fix ETA somewhere in 2020 along with the ping radar bug. Ooh and the wildslave nerf! _________________ Tizzlelicious |
Mon May 04, 2015 4:34 pm |
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Contributor
Team:
Rank: Officer Main: SunDog60 Level: 6541 Joined: Sun Dec 25, 2011 2:15 pm Posts: 613 Location: Canada |
The Vert wrote: jack the ripper wrote: How long is outpost event at reset? Is it true that when one is destroyed another spawns? Thanks The Outposts (Big Green, Icepick, Vazaha, Mzungu, Faranji and Bule) spawn in at the new universe, and there isn't really a time frame. They are around until they are all destroyed by players And the fact that one instantly respawn after the first one is killed, is a bug. This affects most drones that have a spawn time I'm not sure if this issue is fixed, but I can promise you that it isn't meant to be this way, so don't expect it to be around for too long From what I've observed, they actually spawn ~3 on top of each other, instead of instantly respawning like most AI pillboxes in the game at the moment from a bug. _________________ T21 Skills and Dailies Guide - Personal Wiki Contributions - Monthly Wiki Contributions |
Tue May 05, 2015 10:41 pm |
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Team:
Rank: Officer Main: number666.5 Level: 8923 Joined: Wed May 03, 2006 4:12 pm Posts: 3457 Location: nowhere |
SunDog60 wrote: The Vert wrote: jack the ripper wrote: How long is outpost event at reset? Is it true that when one is destroyed another spawns? Thanks The Outposts (Big Green, Icepick, Vazaha, Mzungu, Faranji and Bule) spawn in at the new universe, and there isn't really a time frame. They are around until they are all destroyed by players And the fact that one instantly respawn after the first one is killed, is a bug. This affects most drones that have a spawn time I'm not sure if this issue is fixed, but I can promise you that it isn't meant to be this way, so don't expect it to be around for too long From what I've observed, they actually spawn ~3 on top of each other, instead of instantly respawning like most AI pillboxes in the game at the moment from a bug. this, i seen it a few times last reset, they like to be on each other? [insert Julian pics here] _________________ Valkyrie300 wrote: You need to thoroughly think before sprouting exaggerated statements |
Wed May 06, 2015 2:50 pm |
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