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Post Weekly Dev Notes - 6th May
Discussion topic for post: http://www.starsonata.com/blog/weekly-d ... s-6th-may/


Wed May 06, 2015 4:20 pm
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Post Re: Weekly Dev Notes - 6th May
No wonder EF wanted Emp so badly all of a sudden :lol: :lol: :lol:

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Wed May 06, 2015 4:23 pm
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Post Re: Weekly Dev Notes - 6th May
time to farm t21/22 bosses then!
i mean
cba

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Wed May 06, 2015 4:29 pm
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Post Re: Weekly Dev Notes - 6th May
heylo wrote:
No wonder EF wanted Emp so badly all of a sudden :lol: :lol: :lol:

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Wed May 06, 2015 4:47 pm
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Post Re: Weekly Dev Notes - 6th May
One important principle of justice served in this announcement: justice must be seen to be done

Good work.


Wed May 06, 2015 4:56 pm
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Post Re: Weekly Dev Notes - 6th May
omg who r got ban

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Wed May 06, 2015 5:04 pm
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Post Re: Weekly Dev Notes - 6th May
ELITE wrote:
omg who r got ban

We try not name names for stuff like this. The person in question though was actively using an adum's blocker, and has received a long ban for it.

heylo wrote:
No wonder EF wanted Emp so badly all of a sudden :lol: :lol: :lol:


lol, fwiw this change won't go in until the reset.

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Wed May 06, 2015 5:11 pm
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Post Re: Weekly Dev Notes - 6th May
SI wrote:
ELITE wrote:
omg who r got ban

We try not name names for stuff like this. The person in question though was actively using an adum's blocker, and has received a long ban for it.

heylo wrote:
No wonder EF wanted Emp so badly all of a sudden :lol: :lol: :lol:


lol, fwiw this change won't go in until the reset.


LOL thats a new exploit i never heard about or seen but gg devs


Wed May 06, 2015 7:39 pm
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Post Re: Weekly Dev Notes - 6th May
SI wrote:
ELITE wrote:
omg who r got ban

We try not name names for stuff like this. The person in question though was actively using an adum's blocker, and has received a long ban for it.

heylo wrote:
No wonder EF wanted Emp so badly all of a sudden :lol: :lol: :lol:


lol, fwiw this change won't go in until the reset.



Just had a idea, why don't admin gear require a skill of hamster knowledge skill 1? Would make people who have successfully gained any piece of admin gear unusable to them. Could even make it easier by 100 piracy required or IK 999 required.

Or do it properly and make it admin only gear / like base only gear / capship etc..

"Admin Only" tag tied to a white list of admins allowed to use said gear. And if admin gear is being used on bosses it shouldn't be. Or make allowance for ai also to use it.

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Wed May 06, 2015 11:08 pm
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Post Re: Weekly Dev Notes - 6th May
SwiftEagle wrote:
SI wrote:
ELITE wrote:
omg who r got ban

We try not name names for stuff like this. The person in question though was actively using an adum's blocker, and has received a long ban for it.

heylo wrote:
No wonder EF wanted Emp so badly all of a sudden :lol: :lol: :lol:


lol, fwiw this change won't go in until the reset.


LOL thats a new exploit i never heard about or seen but gg devs



little do they know that this exploit has been in for months, abused, and of course it doesn't end there, people farmed high profit 50 times a day due to instance exploits as well, which is also where they received the adum's blocker

The devs, in sight of all of this, decided to ban 1 account with little on it. Meanwhile back in exploit city, the exploiters continued on in trillions worth of gear and assets and who knows what else on the other accounts. And they're still exploiting, btw.


#competentadministration


Wed May 06, 2015 11:35 pm
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Post Re: Weekly Dev Notes - 6th May
Now i know how some guys got many Devine Gears


Thu May 07, 2015 1:42 am
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Post Re: Weekly Dev Notes - 6th May
Awe, no more AI named Pussy Wart :(

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Thu May 07, 2015 1:56 am
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Post Re: Weekly Dev Notes - 6th May
Quote:
We discussed a new reward for being Emperor. The emperor’s team could take a tithe from all AI-base sales, all scooped credits and all Colony profits.


Maybe a tithe on both AI-base sales and colo profits is overdoing it a little since thats basically 2x colony profits? :P

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Thu May 07, 2015 3:48 am
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Post Re: Weekly Dev Notes - 6th May
Or Honey I shrunk my D***

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Thu May 07, 2015 3:52 am
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Post Re: Weekly Dev Notes - 6th May
Quote:
We discussed a new reward for being Emperor. The emperor’s team could take a tithe from all AI-base sales, all scooped credits and all Colony profits.


So anyone that doesn't want to help emp, basically doesn't play the game. I hope the tithe % is 0.000000000001% of the credits taken.

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Thu May 07, 2015 3:58 am
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