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Team:
Rank: Officer Main: ZGMF Level: 5995 Joined: Wed Nov 09, 2011 12:02 pm Posts: 598 |
Jey123456 wrote: yea i heard of the issue and reproduced it. Its a small problem in the algorithm that regulate the number of projectiles on screen (its not supposed to be that agressive when theres only 100-200 projectiles in the galaxy). It will be fixed with the live patch. sweet. thank you _________________ I started questioning what I'm doing with my life. I can't seem to calm down. I wonder why... |
Fri Sep 25, 2015 2:58 am |
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Main: GodSteel
Level: 3170 Joined: Mon Oct 18, 2010 9:23 am Posts: 272 |
Background in rhino levels is bugged. It does not move smoothly, instead it just jumps every second.
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Sun Oct 11, 2015 2:31 pm |
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Main: GodSteel
Level: 3170 Joined: Mon Oct 18, 2010 9:23 am Posts: 272 |
When ship is turned perfectly at 9 o'clock, it is rendered back to front. It is easy to observe with /maxturn 10
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Mon Oct 12, 2015 2:00 pm |
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Team:
Rank: Soldier Main: LemonPrime Level: 8117 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
Godsteel wrote: When ship is turned perfectly at 9 o'clock, it is rendered back to front. It is easy to observe with /maxturn 10 I like this bug. Every time you go from UZ through Lyceum your ships moonwalk. It's great. _________________ Lemon/Meo |
Tue Oct 13, 2015 4:54 am |
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Dev Team
Team:
Rank: Officer Main: Jey123456 Level: 4359 Joined: Fri Sep 24, 2004 11:51 pm Posts: 3366 Location: who knows ? |
Godsteel wrote: When ship is turned perfectly at 9 o'clock, it is rendered back to front. It is easy to observe with /maxturn 10 What a weird one xD. I had randomly seen it popup a few times, but could never figure how to reproduce it lol. Good catch, now that i can reproduce it, it should be fairly easy to fix it. _________________ One of the first and proud flight controller. Visit our website: http://www.ef-team.com |
Wed Oct 14, 2015 7:38 pm |
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