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Team: Traders
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Post Re: Beta client 290.377
Jey123456 wrote:
yea i heard of the issue and reproduced it. Its a small problem in the algorithm that regulate the number of projectiles on screen (its not supposed to be that agressive when theres only 100-200 projectiles in the galaxy). It will be fixed with the live patch.


sweet. thank you :)

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Fri Sep 25, 2015 2:58 am
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Main: GodSteel
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Joined: Mon Oct 18, 2010 9:23 am
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Post Re: Beta client 290.377
Background in rhino levels is bugged. It does not move smoothly, instead it just jumps every second.


Sun Oct 11, 2015 2:31 pm
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Post Re: Beta client 290.377
When ship is turned perfectly at 9 o'clock, it is rendered back to front. It is easy to observe with /maxturn 10


Mon Oct 12, 2015 2:00 pm
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Post Re: Beta client 290.377
Godsteel wrote:
When ship is turned perfectly at 9 o'clock, it is rendered back to front. It is easy to observe with /maxturn 10


I like this bug. Every time you go from UZ through Lyceum your ships moonwalk. It's great.

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Tue Oct 13, 2015 4:54 am
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Post Re: Beta client 290.377
Godsteel wrote:
When ship is turned perfectly at 9 o'clock, it is rendered back to front. It is easy to observe with /maxturn 10


What a weird one xD. I had randomly seen it popup a few times, but could never figure how to reproduce it lol. Good catch, now that i can reproduce it, it should be fairly easy to fix it.

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Wed Oct 14, 2015 7:38 pm
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