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Post Weekly Dev Meeting - October 7th
Discussion topic for post: http://www.starsonata.com/blog/weekly-d ... tober-7th/


Wed Oct 07, 2015 6:56 pm
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Post Re: Weekly Dev Meeting - October 7th
Yay for readable blueprints and item info!


Wed Oct 07, 2015 8:02 pm
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Post Re: Weekly Dev Meeting - October 7th
Here is my most recent picture of the wattage aug bp tooltip, since it wasn't in the blog: https://dl.dropboxusercontent.com/u/500 ... _test3.PNG

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Hey, I'm Ryan! I've been playing Star Sonata since early 2005 and I've been involved with the development of the game since 2009. I do server and client programming mainly focusing on bug fixes, but I've also dabbled in creating a little bit of content too such as Captain Kidd.


Thu Oct 08, 2015 1:47 am
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Post Re: Weekly Dev Meeting - October 7th
SI wrote:
Here is my most recent picture of the wattage aug bp tooltip, since it wasn't in the blog: https://dl.dropboxusercontent.com/u/500 ... _test3.PNG



Fuck yes. Quality of life is desperately needed.

Next phase, let us keep seeing what a build takes after it's started. Especially with limited use BPs like Watt Aug. WHAT DOES IT NEEEEEEEED

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Thu Oct 08, 2015 1:58 am
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Post Re: Weekly Dev Meeting - October 7th
Quote:
Modified Augmenter Tweaking missions so that you can exchange 10 augmenters instead of condensers for each tier. Changed Loaded I and II kits to have Arcadian tier gear so they’re harder to be destroyed by AI.

Oh. My. God. Yes.


Thu Oct 08, 2015 3:25 am
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Post Re: Weekly Dev Meeting - October 7th
Antilzah wrote:
Quote:
Modified Augmenter Tweaking missions so that you can exchange 10 augmenters instead of condensers for each tier. Changed Loaded I and II kits to have Arcadian tier gear so they’re harder to be destroyed by AI.

Oh. My. God. Yes.

haha im happy. my suggestion made it live soo fast :D
edit: it isnt live yet but alteast :)

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Thu Oct 08, 2015 11:44 am
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Post Re: Weekly Dev Meeting - October 7th
Well, there goes one of the best ways for new players to make money


Thu Oct 08, 2015 7:08 pm
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Post Re: Weekly Dev Meeting - October 7th
SodaPop wrote:
Well, there goes one of the best ways for new players to make money


This again... condensers were costing them money long term... Because they sold them, and once they actually needed them they could not go and collect them with the efficiency of an established player, forcing them to buy.

Condensers never made anyone rich, especially since the same DGs that drop minor-std cond also drop special extractors worth 1-2b each pretty regularly. All this does, is make it so that a new guy getting AT doesn't have to bankrupt himself on the first fucking level of it.


Thu Oct 08, 2015 9:52 pm
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Post Re: Weekly Dev Meeting - October 7th
New players will still go bankrupt because the further levels require stuff like 10 blue gamma, 10 blue beta augs ect....


Thu Oct 08, 2015 11:10 pm
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Post Re: Weekly Dev Meeting - October 7th
Noodles wrote:
New players will still go bankrupt because the further levels require stuff like 10 blue gamma, 10 blue beta augs ect....


Yes, but this is at least progress. They won't be bankrupting themselves on the first level now.


Fri Oct 09, 2015 3:14 am
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Post Re: Weekly Dev Meeting - October 7th
pfft i remember acutally going and hunting the gamma augs back in the day, noobs get lazy.


Fri Oct 09, 2015 4:14 am
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Post Re: Weekly Dev Meeting - October 7th
Noodles wrote:
New players will still go bankrupt because the further levels require stuff like 10 blue gamma, 10 blue beta augs ect....

Nah you don't need to do those missions.


Fri Oct 09, 2015 4:28 am
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Post Re: Weekly Dev Meeting - October 7th
Antilzah wrote:
Noodles wrote:
New players will still go bankrupt because the further levels require stuff like 10 blue gamma, 10 blue beta augs ect....

Nah you don't need to do those missions.


Also a solid point, the other levels let you pick missions that can be cheaper or easier for the individual player, 'Next Level' missions have had no alternate until now.


Fri Oct 09, 2015 8:05 am
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Post Re: Weekly Dev Meeting - October 7th
ShawnMcCall wrote:
Antilzah wrote:
Noodles wrote:
New players will still go bankrupt because the further levels require stuff like 10 blue gamma, 10 blue beta augs ect....

Nah you don't need to do those missions.


Also a solid point, the other levels let you pick missions that can be cheaper or easier for the individual player, 'Next Level' missions have had no alternate until now.



The way I did it was that I went through and set it up so that you could turn in any 10 minor augs, any 10 basics, and so on to complete each mission. The mission currently will not accept condensers, although I could setup an alternate mission to accept them if that would be desirable.


Fri Oct 09, 2015 10:17 am
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Post Re: Weekly Dev Meeting - October 7th
Precursor wrote:
ShawnMcCall wrote:
Antilzah wrote:
Nah you don't need to do those missions.


Also a solid point, the other levels let you pick missions that can be cheaper or easier for the individual player, 'Next Level' missions have had no alternate until now.



The way I did it was that I went through and set it up so that you could turn in any 10 minor augs, any 10 basics, and so on to complete each mission. The mission currently will not accept condensers, although I could setup an alternate mission to accept them if that would be desirable.

Yes please, i got like 1000 good and exc condensers, I better can sell the augs to AI bases, saves me a lot of money.

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Fri Oct 09, 2015 11:08 am
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