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Post Base resist discussion
Just to be clear, these changes aren't going in at reset.

This is a continuation of a discussion sparked by this post

The overall goal of this change is to make defenses by new builders more viable in pvp areas. We feel it is too much of a burden for new players to be forced into ada kits just to be able to defend their gals, and that the gap between lower tier kits and ada kits should be lowered. It was pointed out that with our original stat changes would have made the kits too good for bvb, and we've made changes to address that.

Here is the latest revision of stats, with the resists of Fort/Lac/Dem T20 lowered from originally proposed so as to not incentivize non-ada kit bvb. We feel this should help them enough defensively without making them offensive powerhouses.
Code:
Name   Tech   Aug Slots   Resists   Mining Resist   Soak   Inbuilt Elec
Fortified Station Kit IV   9   4   10.0%   -105.0%   5   0
Fortified Station Kit V   12   4   10.0%   -105.0%   8   0
Laconia Station Kit V   12   4   15.0%   -100.0%   10   144
Fortified Station Kit VI   14   4   10.0%   -110.0%   10   0
Laconia Station Kit VI   14   4   15.0%   -105.0%   15   196
Demented Station Kit VI   14   5   20.0%   -105.0%   20   392
Fortified Station Kit VII   16   4   20.0%   -120.0%   13   0
Laconia Station Kit VII   16   4   30.0%   -110.0%   20   256
Demented Station Kit VII   16   5   35.0%   -110.0%   30   512
Adamantium Station Kit VII   16   6   40.0%   -110.0%   40   768
Fortified Station Kit VIII   18   4   45.0%   -135.0%   15   0
Laconia Station Kit VIII   18   4   50.0%   -115.0%   25   324
Demented Station Kit VIII   18   5   55.0%   -115.0%   40   648
Adamantium Station Kit VIII   18   6   60.0%   -115.0%   60   972
Fortified Station Kit IX   20   4   45.0%   -150.0%   18   0
Laconia Station Kit IX   20   4   50.0%   -120.0%   30   400
Demented Station Kit IX   20   5   55.0%   -120.0%   50   800
Adamantium Station Kit IX   20   6   80.0%   -120.0%   80   1200


Post your feedback! If you feel that these new stats would still cause issues, let us know!

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Wed Aug 26, 2015 4:43 pm
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Post Re: Base resist discussion
Soooooooooooo ruin/bana/holiday kits are going to get looked at too or is this going to be like the ruin base gear that hasn't been rebalanced yet.

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Wed Aug 26, 2015 4:48 pm
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Post Re: Base resist discussion
Bana kits 50% Laser resists, -175% mining resists. Love in da air bois.

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Wed Aug 26, 2015 4:50 pm
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Post Re: Base resist discussion
ELITE wrote:
Soooooooooooo ruin/bana/holiday kits are going to get looked at too or is this going to be like the ruin base gear that hasn't been rebalanced yet.


They'll be changed to be in the same relative place they are currently, which for most of them is between lac and dem of their tech level.

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Wed Aug 26, 2015 4:52 pm
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Post Re: Base resist discussion
As much as I wanted to make a stealth Bana kit with these OP shields, I'm of the mindset that we desperately need some consistency in this game.

Attachment:
um.png


Can we finish the last rebalance before we get another one? Just this once? There is other gear like this.


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Wed Aug 26, 2015 4:54 pm
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Post Re: Base resist discussion
that can protect yourself from a energized potato beam.

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Wed Aug 26, 2015 4:56 pm
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Post Re: Base resist discussion
ELITE wrote:
As much as I wanted to make a stealth Bana kit with these OP shields, I'm of the mindset that we desperately need some consistency in this game.

Can we finish the last rebalance before we get another one? Just this once? There is other gear like this.


That particular item was not touched by the rebalance because there was no logical use for a high-bank, low-regen T18 base shield. In general, the base rebalance was not extended to one-off items that had been put in with no real purpose and were not currently in use. If a dev can come up with a new purpose for those items, they can of course be retroactively buffed.

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Wed Aug 26, 2015 4:57 pm
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Post Re: Base resist discussion
yclepticon wrote:
ELITE wrote:
As much as I wanted to make a stealth Bana kit with these OP shields, I'm of the mindset that we desperately need some consistency in this game.

Can we finish the last rebalance before we get another one? Just this once? There is other gear like this.


That particular item was not touched by the rebalance because there was no logical use for a high-bank, low-regen T18 base shield. In general, the base rebalance was not extended to one-off items that had been put in with no real purpose and were not currently in use. If a dev can come up with a new purpose for those items, they can of course be retroactively buffed.


What kind of backwards ass logic is that. They were ingame for a reason, and I'm sure they would be used if they did fit some scheme of anything. Leaving them as useless is a pretty good way to keep them out of any future use though, I'll give you that.

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Wed Aug 26, 2015 4:59 pm
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Post Re: Base resist discussion
uhm.... obama can bring change, why not you?

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Wed Aug 26, 2015 5:08 pm
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Post Re: Base resist discussion
I would be glad if a dev went through and gave new life to all the items that are currently behind the curve, but I don't have time to do that myself at this juncture. With time being the most limiting dev resource, we have to be careful what projects we take on and always keep the player experience in mind. It was considered much more valuable to bring balance to currently-used gear than to figure out how to make all the unused stuff useful.

So it's not backwards, it's simply pointing out that we are talking about two separate projects.

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Wed Aug 26, 2015 5:10 pm
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Post Re: Base resist discussion
YipperX5 wrote:
uhm.... obama can bring change, why not you?



Image
(this says rain of salt just so you know from the 1000 pixel wide limit)

me right now

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Wed Aug 26, 2015 5:11 pm
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Post Re: Base resist discussion
SI wrote:
*stats*


These stats are more agreeable. Although I still don't think it particular addresses the issue of knowledge -- I hope to finish my guide soon, so maybe I can do a bit to solve that.

Another thing you could consider for newer players is base kits with less than 4 augs, but a decent inbuilt bonus toward a certain role. Gathering the required augs for many bases is often a challenge for a newer player without a storage containing years of items, especially when the rest of the playerbase is also wanting those augs (recovery augs for example).


Paladin,

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Wed Aug 26, 2015 5:16 pm
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Post Re: Base resist discussion
Could we have tests for this? Test BvBs or PvBs to see how well these new setups would protect the low level players?


Wed Aug 26, 2015 5:17 pm
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Post Re: Base resist discussion
Danger wrote:
Test PvBs to see how well

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Wed Aug 26, 2015 5:19 pm
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Post Re: Base resist discussion
Danger wrote:
Could we have tests for this? Test BvBs or PvBs to see how well these new setups would protect the low level players?


This. Would happily fight Danger for hours and test things on the test server.


Paladin,

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Wed Aug 26, 2015 5:19 pm
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