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Joined: Fri Sep 27, 2013 11:37 am Posts: 400 |
Discussion topic for post: http://www.starsonata.com/patch_notes/s ... 8-27-2015/
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Thu Aug 27, 2015 9:41 pm |
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Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
The endgame population that just lost a lot of critical chance might complain just to complain.
I see a large amount of lost hps/dps across the board for the endgame playerbase, I'm not sure if this is going to effect as much as I think it will but things might need toned down if this nerf hurts a bit. _________________ Lemon/Meo |
Fri Aug 28, 2015 1:17 am |
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Dev Team
Team:
Rank: Officer Main: Jey123456 Level: 4359 Joined: Fri Sep 24, 2004 11:51 pm Posts: 3366 Location: who knows ? |
its always easy to do a small patch just after a big patch. So if there is a need for some tweaking, it can easily be done after the reset.
_________________ One of the first and proud flight controller. Visit our website: http://www.ef-team.com |
Fri Aug 28, 2015 1:23 am |
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Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
Jey123456 wrote: its always easy to do a small patch just after a big patch. So if there is a need for some tweaking, it can easily be done after the reset. Sounds good, as long as the discussion continues. The issue I see is that most content is balanced around current endgamers, so we'd have to do more testing with the new stuff to see how much hps/dps can actually be attained now with perfect gear setups. EDIT: Going across most of my characters looks like maybe 15-20% dps lost across the board. Nothing insane but might be noticeable if the squad was reliant on the mods before. I'll rework some mods I guess. Bindo supply was getting too high anyways. _________________ Lemon/Meo |
Fri Aug 28, 2015 1:37 am |
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Contributor
Team:
Rank: Main: Dark Steel Level: 9138 Joined: Tue Jan 24, 2006 10:35 am Posts: 2068 Location: Netherlands |
From looking over my characters I've gone down 10-15% in raw DPS output depending on howmuch crit they had previously. Looks like the characters that had 100%+ crit chance lost about 15-20%.
_________________ ~DarkSteel / Auxilium Universe Map: http://www.starsonata.com/map/ |
Fri Aug 28, 2015 2:37 am |
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Member
Team:
Rank: Officer Main: topbuzzz Level: 8015 Joined: Sun Dec 21, 2008 12:31 pm Posts: 4347 |
Seriously why did you do that to sup int? It was hard enough as it is to get up to 50% crit without augs. Who asked for it? Who complained about it? I thought mods on items are always multiplicative e.g evil etc
That's a dick move completely it's taken me forever to assmble sup int gear. Fu |
Fri Aug 28, 2015 3:07 am |
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Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
sabre198 wrote: Seriously why did you do that to sup int? It was hard enough as it is to get up to 50% crit without augs. Who asked for it? Who complained about it? I thought mods on items are always multiplicative e.g evil etc That's a dick move completely it's taken me forever to assmble sup int gear. Fu Page 10 of the spreadsheet buzz. _________________ Lemon/Meo |
Fri Aug 28, 2015 3:51 am |
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Team:
Rank: Officer Main: Masterful Level: 6877 Joined: Tue Jul 08, 2008 2:47 am Posts: 1346 Location: Melbourne, Australia |
ELITE wrote: sabre198 wrote: Seriously why did you do that to sup int? It was hard enough as it is to get up to 50% crit without augs. Who asked for it? Who complained about it? I thought mods on items are always multiplicative e.g evil etc That's a dick move completely it's taken me forever to assmble sup int gear. Fu Page 10 of the spreadsheet buzz. Spreadsheets don't have pages, they have tabs. _________________ |
Fri Aug 28, 2015 3:57 am |
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Member
Team:
Rank: Officer Main: topbuzzz Level: 8015 Joined: Sun Dec 21, 2008 12:31 pm Posts: 4347 |
Good work on the t21 dailies btw thats some very welcome changes.
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Fri Aug 28, 2015 4:00 am |
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Team:
Rank: Main: Paladinofdoom Level: 3693 Joined: Wed Jun 22, 2005 2:35 pm Posts: 1384 |
Quote: Given team exp tithe report in event chat a resolution of a thousandth of an XP Add an off command. The event chat spam is real. Quote: * Individual wild slave balance. This only affects Green Battleship, Multifiring Bigger Green and Qokuji’qi. This does not affect the AI itself, but when captured as a wild slave they will have the following nerfs: Green Battleship has 50% lower resistances and 20% lower range. Multifiring Bigger Green have 50% lower resistances and 30% lower damage. Qokuji’qi have 20% lower resistances. Much, much too late. How about increasing the wild slave stats of some other options so we have more choice? These will still be the only choices, even with this change. And the main effect will be to make Wild Slaves much more annoying to use due to lowered resistances. Already annoying enough to have to wait 20 minutes for the FCs to go and cap more slaves, this is not good gameplay, especially for groups. Change the way wild slaves are obtained, add more variety. Patch notes are missing the Voulge inclusion. Paladin, _________________ newman233 wrote: <3 Pally This guy gets my full Jiggle! He is full of awesomesauce, and Jigglyness, buy from him! Kanga Last edited by vampire2948 on Fri Aug 28, 2015 6:13 am, edited 2 times in total. |
Fri Aug 28, 2015 5:50 am |
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Team:
Rank: Officer Main: Pure Evil Level: 5292 Joined: Fri Dec 31, 2004 7:20 am Posts: 1595 Location: UK > Wales > Bin+ computer with boardband :p |
Thanks devs for the patch notes
So much stuffs! _________________ Fibre broadband in my brainzz! |
Fri Aug 28, 2015 6:07 am |
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Team:
Rank: Peon Main: egrosphere Level: 4 Joined: Wed Apr 16, 2014 11:43 pm Posts: 27 |
vampire2948 wrote: Patch notes are missing the Voulge inclusion. I just included the texture file for the Voulge the .zip available from the link in the following post : http://forum.starsonata.com/viewtopic.php?f=9&t=61028 Thankyou for reminding me about it (I forgot to include it previously in the .zip file). |
Fri Aug 28, 2015 6:29 am |
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Team:
Rank: Main: Paladinofdoom Level: 3693 Joined: Wed Jun 22, 2005 2:35 pm Posts: 1384 |
egrosphere wrote: vampire2948 wrote: Patch notes are missing the Voulge inclusion. I just included the texture file for the Voulge the .zip available from the link in the following post : http://forum.starsonata.com/viewtopic.php?f=9&t=61028 Thankyou for reminding me about it (I forgot to include it previously in the .zip file). Aww yeah. Can't wait. Thanks! Paladin, _________________ newman233 wrote: <3 Pally This guy gets my full Jiggle! He is full of awesomesauce, and Jigglyness, buy from him! Kanga |
Fri Aug 28, 2015 7:34 am |
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Team:
Rank: Officer Main: Triskaidekaphobia Level: 5404 Joined: Thu Jun 30, 2011 7:41 am Posts: 94 |
I like the changes to the t21 skill missions. But why why why make a 3 day lockout for the dailies? We can't really call them dailies anymore now huh
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Fri Aug 28, 2015 8:02 am |
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Team:
Rank: Operator Main: Brugle Level: 4111 Joined: Sun Feb 17, 2013 5:24 am Posts: 362 Location: Norway |
Its three Days pr weeikly now. It is def better.
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Fri Aug 28, 2015 8:17 am |
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