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Post Weekly Dev Meeting - September 3rd
Discussion topic for post: http://www.starsonata.com/blog/weekly-d ... ember-3rd/


Wed Sep 02, 2015 7:25 pm
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Post Re: Weekly Dev Meeting - September 3rd
OH MY GOD THE REVOLUTION IS HERE WE ARE GETTING RESIZEABLE INVENTORY WINDOWS!!!!!!!!!!!!!!!!!!!!!!!!!

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Wed Sep 02, 2015 7:50 pm
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Post Re: Weekly Dev Meeting - September 3rd
Quote:
Additionally, bases will automatically be set to your team on deployment and transferred bases between team mates will keep their team ownership, removing the need to team a lot of your kits.


!!

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Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live.

http://www.starsonata.com/features


Wed Sep 02, 2015 8:55 pm
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Post Re: Weekly Dev Meeting - September 3rd
anilv wrote:
Quote:
Additionally, bases will automatically be set to your team on deployment and transferred bases between team mates will keep their team ownership, removing the need to team a lot of your kits.


!!


!!!

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<3 Pally

This guy gets my full Jiggle!

He is full of awesomesauce, and Jigglyness, buy from him!

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Wed Sep 02, 2015 9:05 pm
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Post Re: Weekly Dev Meeting - September 3rd
vampire2948 wrote:
anilv wrote:
Quote:
Additionally, bases will automatically be set to your team on deployment and transferred bases between team mates will keep their team ownership, removing the need to team a lot of your kits.


!!


!!!


!!!!

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Wed Sep 02, 2015 9:21 pm
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Post Re: Weekly Dev Meeting - September 3rd
Markoz wrote:
vampire2948 wrote:
anilv wrote:
!!


!!!


!!!!


I feel like I missed out on a good opportunity to use exclamation marks given how commonly I (ab)use them.

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Wed Sep 02, 2015 9:30 pm
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Post Re: Weekly Dev Meeting - September 3rd
heylo wrote:
OH MY GOD THE REVOLUTION IS HERE WE ARE GETTING RESIZEABLE INVENTORY WINDOWS!!!!!!!!!!!!!!!!!!!!!!!!!


Correction, the revolution started with our team, hence the name... But it's fair to say it has now gone to the next level with resizeable inventory windows.


Wed Sep 02, 2015 10:21 pm
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Post Re: Weekly Dev Meeting - September 3rd
I asked dat q 2 moons ago, you already answered it in the thread but thx for the effort on the topic , appreciated.


Thu Sep 03, 2015 2:23 am
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Post Re: Weekly Dev Meeting - September 3rd
Good stuff.


Thu Sep 03, 2015 2:24 am
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Post Re: Weekly Dev Meeting - September 3rd
Now add a search function in the Map so when typing each letter, a full list of galaxies starting with or containing those letters pops up.


Thu Sep 03, 2015 9:38 am
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Post Re: Weekly Dev Meeting - September 3rd
Raikage wrote:
Now add a search function in the Map so when typing each letter, a full list of galaxies starting with or containing those letters pops up.


Why cant you just /search

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Thu Sep 03, 2015 9:45 am
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Post Re: Weekly Dev Meeting - September 3rd
Of all the augs you could spam on an Administrator, you choose Ada Rages.

On a serious note, great changes - can't complain about any of them (for a first).

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Thu Sep 03, 2015 9:51 am
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Post Re: Weekly Dev Meeting - September 3rd
Wonderful

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Thu Sep 03, 2015 11:18 am
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Post Re: Weekly Dev Meeting - September 3rd
heylo wrote:
Raikage wrote:
Now add a search function in the Map so when typing each letter, a full list of galaxies starting with or containing those letters pops up.


Why cant you just /search


Because that function is from 2004. If devs wants progress for ss they really need to keep tweaking the gui more friendly user. Re-sizing inventories was a good step but there are still tons of stuff to actualize to this day and age. The current methods for searchin galaxies, /mc, and all /help features are for MIRC text based games.


Thu Sep 03, 2015 2:37 pm
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Post Re: Weekly Dev Meeting - September 3rd
/help is a mess, why arnt things grouped up with similar functions, why cant you click on a command to have it typed out in chat for you, and why arnt all the lag killer related commands in a separate command?


Thu Sep 03, 2015 4:35 pm
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