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Weekly Dev Meeting - September 10th
http://forum.starsonata.com/viewtopic.php?f=9&t=61080
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Author:  Star Sonata Bot [ Wed Sep 09, 2015 7:30 pm ]
Post subject:  Weekly Dev Meeting - September 10th

Discussion topic for post: http://www.starsonata.com/blog/weekly-d ... mber-10th/

Author:  ELITE [ Wed Sep 09, 2015 8:35 pm ]
Post subject:  Re: Weekly Dev Meeting - September 10th

Exp is always good. Aug drops or mod chance would be nice as well.

Author:  Masterful [ Wed Sep 09, 2015 8:36 pm ]
Post subject:  Re: Weekly Dev Meeting - September 10th

I've thought about this before, but I just got reminded of it:

Is Captain Kidd's lockout meant to be 42 hours? He was originally in TEOTU, and given all the other references in that galaxy to Hitchhiker's Guide to the Galaxy, it seems someone may have put a 4, to make it 44, instead of a 2.

Author:  ShawnMcCall [ Thu Sep 10, 2015 1:14 am ]
Post subject:  Re: Weekly Dev Meeting - September 10th

I would say Exp is the best bonus event for most people.

Author:  aeljuga [ Thu Sep 10, 2015 1:53 am ]
Post subject:  Re: Weekly Dev Meeting - September 10th

Extraction speed of commodities +20%

Author:  DarkSteel [ Thu Sep 10, 2015 3:27 am ]
Post subject:  Re: Weekly Dev Meeting - September 10th

Haven't had exp boost in a while now. I'm all for that one

Author:  Godsteel [ Fri Sep 11, 2015 8:42 am ]
Post subject:  Re: Weekly Dev Meeting - September 10th

Quote:
My main focus this week was on towing, specifically in the Nexus for new players. I fixed a few bugs (such as inventory disappearing after towing) and we’re also making the starting bases towing bases so that new players can tow right away instead of waiting out their stasis timers and get right back into the action. I also fixed a font bug for the names below AI ships, where characters were aligned improperly.


Game crashes after towing now. However I admit, I can see inventory right after I log back in. Good job on that one :lol: .

Author:  DarkSteel [ Fri Sep 11, 2015 8:47 am ]
Post subject:  Re: Weekly Dev Meeting - September 10th

So nothing changed then. Still gotta relog for the inventory to show :lol:

Author:  sabre198 [ Fri Sep 11, 2015 9:33 am ]
Post subject:  Re: Weekly Dev Meeting - September 10th

you can use /f thats what i does

Author:  SI [ Fri Sep 11, 2015 5:25 pm ]
Post subject:  Re: Weekly Dev Meeting - September 10th

Godsteel wrote:
Quote:
My main focus this week was on towing, specifically in the Nexus for new players. I fixed a few bugs (such as inventory disappearing after towing) and we’re also making the starting bases towing bases so that new players can tow right away instead of waiting out their stasis timers and get right back into the action. I also fixed a font bug for the names below AI ships, where characters were aligned improperly.


Game crashes after towing now. However I admit, I can see inventory right after I log back in. Good job on that one :lol: .


Was that on test? These changes have not been patched live yet.

Author:  Godsteel [ Sat Sep 12, 2015 2:38 am ]
Post subject:  Re: Weekly Dev Meeting - September 10th

SI wrote:
Godsteel wrote:
Quote:
My main focus this week was on towing, specifically in the Nexus for new players. I fixed a few bugs (such as inventory disappearing after towing) and we’re also making the starting bases towing bases so that new players can tow right away instead of waiting out their stasis timers and get right back into the action. I also fixed a font bug for the names below AI ships, where characters were aligned improperly.


Game crashes after towing now. However I admit, I can see inventory right after I log back in. Good job on that one :lol: .


Was that on test? These changes have not been patched live yet.

Oh :O no, its live. I towed, crashed, then to test it I suicided next to towing base, towed again and crashed again :)

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