Star Sonata
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Weekly Dev Meeting - October 7th
http://forum.starsonata.com/viewtopic.php?f=9&t=61167
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Author:  Star Sonata Bot [ Wed Oct 07, 2015 6:56 pm ]
Post subject:  Weekly Dev Meeting - October 7th

Discussion topic for post: http://www.starsonata.com/blog/weekly-d ... tober-7th/

Author:  xcrunner5 [ Wed Oct 07, 2015 8:02 pm ]
Post subject:  Re: Weekly Dev Meeting - October 7th

Yay for readable blueprints and item info!

Author:  SI [ Thu Oct 08, 2015 1:47 am ]
Post subject:  Re: Weekly Dev Meeting - October 7th

Here is my most recent picture of the wattage aug bp tooltip, since it wasn't in the blog: https://dl.dropboxusercontent.com/u/500 ... _test3.PNG

Author:  ELITE [ Thu Oct 08, 2015 1:58 am ]
Post subject:  Re: Weekly Dev Meeting - October 7th

SI wrote:
Here is my most recent picture of the wattage aug bp tooltip, since it wasn't in the blog: https://dl.dropboxusercontent.com/u/500 ... _test3.PNG



Fuck yes. Quality of life is desperately needed.

Next phase, let us keep seeing what a build takes after it's started. Especially with limited use BPs like Watt Aug. WHAT DOES IT NEEEEEEEED

Author:  Antilzah [ Thu Oct 08, 2015 3:25 am ]
Post subject:  Re: Weekly Dev Meeting - October 7th

Quote:
Modified Augmenter Tweaking missions so that you can exchange 10 augmenters instead of condensers for each tier. Changed Loaded I and II kits to have Arcadian tier gear so they’re harder to be destroyed by AI.

Oh. My. God. Yes.

Author:  riel017 [ Thu Oct 08, 2015 11:44 am ]
Post subject:  Re: Weekly Dev Meeting - October 7th

Antilzah wrote:
Quote:
Modified Augmenter Tweaking missions so that you can exchange 10 augmenters instead of condensers for each tier. Changed Loaded I and II kits to have Arcadian tier gear so they’re harder to be destroyed by AI.

Oh. My. God. Yes.

haha im happy. my suggestion made it live soo fast :D
edit: it isnt live yet but alteast :)

Author:  SodaPop [ Thu Oct 08, 2015 7:08 pm ]
Post subject:  Re: Weekly Dev Meeting - October 7th

Well, there goes one of the best ways for new players to make money

Author:  ShawnMcCall [ Thu Oct 08, 2015 9:52 pm ]
Post subject:  Re: Weekly Dev Meeting - October 7th

SodaPop wrote:
Well, there goes one of the best ways for new players to make money


This again... condensers were costing them money long term... Because they sold them, and once they actually needed them they could not go and collect them with the efficiency of an established player, forcing them to buy.

Condensers never made anyone rich, especially since the same DGs that drop minor-std cond also drop special extractors worth 1-2b each pretty regularly. All this does, is make it so that a new guy getting AT doesn't have to bankrupt himself on the first fucking level of it.

Author:  Noodles [ Thu Oct 08, 2015 11:10 pm ]
Post subject:  Re: Weekly Dev Meeting - October 7th

New players will still go bankrupt because the further levels require stuff like 10 blue gamma, 10 blue beta augs ect....

Author:  ShawnMcCall [ Fri Oct 09, 2015 3:14 am ]
Post subject:  Re: Weekly Dev Meeting - October 7th

Noodles wrote:
New players will still go bankrupt because the further levels require stuff like 10 blue gamma, 10 blue beta augs ect....


Yes, but this is at least progress. They won't be bankrupting themselves on the first level now.

Author:  sabre198 [ Fri Oct 09, 2015 4:14 am ]
Post subject:  Re: Weekly Dev Meeting - October 7th

pfft i remember acutally going and hunting the gamma augs back in the day, noobs get lazy.

Author:  Antilzah [ Fri Oct 09, 2015 4:28 am ]
Post subject:  Re: Weekly Dev Meeting - October 7th

Noodles wrote:
New players will still go bankrupt because the further levels require stuff like 10 blue gamma, 10 blue beta augs ect....

Nah you don't need to do those missions.

Author:  ShawnMcCall [ Fri Oct 09, 2015 8:05 am ]
Post subject:  Re: Weekly Dev Meeting - October 7th

Antilzah wrote:
Noodles wrote:
New players will still go bankrupt because the further levels require stuff like 10 blue gamma, 10 blue beta augs ect....

Nah you don't need to do those missions.


Also a solid point, the other levels let you pick missions that can be cheaper or easier for the individual player, 'Next Level' missions have had no alternate until now.

Author:  Precursor [ Fri Oct 09, 2015 10:17 am ]
Post subject:  Re: Weekly Dev Meeting - October 7th

ShawnMcCall wrote:
Antilzah wrote:
Noodles wrote:
New players will still go bankrupt because the further levels require stuff like 10 blue gamma, 10 blue beta augs ect....

Nah you don't need to do those missions.


Also a solid point, the other levels let you pick missions that can be cheaper or easier for the individual player, 'Next Level' missions have had no alternate until now.



The way I did it was that I went through and set it up so that you could turn in any 10 minor augs, any 10 basics, and so on to complete each mission. The mission currently will not accept condensers, although I could setup an alternate mission to accept them if that would be desirable.

Author:  lordjeroen [ Fri Oct 09, 2015 11:08 am ]
Post subject:  Re: Weekly Dev Meeting - October 7th

Precursor wrote:
ShawnMcCall wrote:
Antilzah wrote:
Nah you don't need to do those missions.


Also a solid point, the other levels let you pick missions that can be cheaper or easier for the individual player, 'Next Level' missions have had no alternate until now.



The way I did it was that I went through and set it up so that you could turn in any 10 minor augs, any 10 basics, and so on to complete each mission. The mission currently will not accept condensers, although I could setup an alternate mission to accept them if that would be desirable.

Yes please, i got like 1000 good and exc condensers, I better can sell the augs to AI bases, saves me a lot of money.

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